This update features many changes to the game engine as well as a lot of new content. For starters, Socket.IO has been removed and replace with uWebSocket (on server-side) and normal WebSocket connection for the client-side. The performance is significant and I hope this will fix many of the latency issues that some players were experiencing. Leaderboards and guilds are now available in the game. The guild system is still in its infancy and many updates and features are expected. A full list of updates is as follows:
Added player guilds
Added leaderboards user-interface
Added status effects to arrows/weapons
Added weapon enchantments
Added new items (fruits, objects, and shards)
Added stats to almost every mob
Added critical, terror and fire effect
Fixes to the status effects
Fixes Queen Ant not rewarding player with the achievement
Fixes some chat colouring issues
Fixes ice sword drop rate issue
Fixes candy key not dropping
Fixes zalgo text abuse
Increased max arrow stack to 9999
Boosted effectiveness of Defense skill
Boosted magic and archery damage
Boosted mana regen relative to Magic level
Tooltip when hovering over attack style
Mob logic updated (mobs will now change targets/disengage when appropriate)
Networking rehaul, Socket.io -> uWebSocket
Cross-server communication improvements (relaying packets between servers)
This update features many changes to the game engine as well as a lot of new content. For starters, Socket.IO has been removed and replace with uWebSocket (on server-side) and normal WebSocket connection for the client-side. The performance is significant and I hope this will fix many of the latency issues that some players were experiencing. Leaderboards and guilds are now available in the game. The guild system is still in its infancy and many updates and features are expected. A full list of updates is as follows: