Open PirateIzzy opened 4 months ago
known issue, we also find some textures missing from the new added spine skeleton. Curious how the game itself handles the resource missing error.
So far it seems the game doesn't have any obvious issues. Phase 2 (all 3 maps above) appear from 6:20:09 - 6:27:00 in this livestream: https://youtu.be/qnTFMxsJGn8?t=22809
Boss maps from the new GMS v255 exclusive Ride or Die event also experience similar problems.
Map IDs:
867171000/050/100: Zakum
867171150/200/250: Papulatus
867171300/350/400: Vellum
867171450/500/550: Horntail
867171600/650/700: Darknell
867171750/800/850: Slime
[2024-11-21 20:47:05][Error][MapRender] Coroutine Error: System.AggregateException: One or more errors occurred. ---> SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture()
at Microsoft.Xna.Framework.Graphics.Texture2D.PlatformSetData[T](Int32 level, Int32 arraySlice, Rectangle rect, T[] data, Int32 startIndex, Int32 elementCount)
at WzComparerR2.Rendering.WzLibExtension.ToTexture(Wz_Png png, Texture2D texture, Point origin)
at WzComparerR2.Rendering.WzLibExtension.ToTexture(Wz_Png png, GraphicsDevice graphicsDevice)
at WzComparerR2.MapRender.ResourceLoader.InnerLoad(Wz_Node node, Type assetType)
at WzComparerR2.MapRender.ResourceLoader.Load[T](Wz_Node node, String assetName)
at WzComparerR2.MapRender.ResourceLoader.LoadFrame(Wz_Node node)
at WzComparerR2.MapRender.ResourceLoader.InnerLoadAnimationData(Wz_Node node)
at WzComparerR2.MapRender.ResourceLoader.LoadAnimationData(Wz_Node node)
at WzComparerR2.MapRender.MapData.PreloadResource(ResourceLoader resLoader, BackItem back)
at WzComparerR2.MapRender.MapData.<>c__DisplayClass84_0.<PreloadResource>b__0(SceneNode node)
at WzComparerR2.MapRender.MapData.<>c__DisplayClass84_0.<PreloadResource>b__0(SceneNode node)
at WzComparerR2.MapRender.FrmMapRender2.<LoadMap>d__74.MoveNext()
--- End of inner exception stack trace ---
---> (Inner Exception #0) SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.
at SharpDX.Result.CheckError()
at SharpDX.Direct3D11.Device.CreateTexture2D(Texture2DDescription& descRef, DataBox[] initialDataRef, Texture2D texture2DOut)
at Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture()
at Microsoft.Xna.Framework.Graphics.Texture2D.PlatformSetData[T](Int32 level, Int32 arraySlice, Rectangle rect, T[] data, Int32 startIndex, Int32 elementCount)
at WzComparerR2.Rendering.WzLibExtension.ToTexture(Wz_Png png, Texture2D texture, Point origin)
at WzComparerR2.Rendering.WzLibExtension.ToTexture(Wz_Png png, GraphicsDevice graphicsDevice)
at WzComparerR2.MapRender.ResourceLoader.InnerLoad(Wz_Node node, Type assetType)
at WzComparerR2.MapRender.ResourceLoader.Load[T](Wz_Node node, String assetName)
at WzComparerR2.MapRender.ResourceLoader.LoadFrame(Wz_Node node)
at WzComparerR2.MapRender.ResourceLoader.InnerLoadAnimationData(Wz_Node node)
at WzComparerR2.MapRender.ResourceLoader.LoadAnimationData(Wz_Node node)
at WzComparerR2.MapRender.MapData.PreloadResource(ResourceLoader resLoader, BackItem back)
at WzComparerR2.MapRender.MapData.<>c__DisplayClass84_0.<PreloadResource>b__0(SceneNode node)
at WzComparerR2.MapRender.MapData.<>c__DisplayClass84_0.<PreloadResource>b__0(SceneNode node)
at WzComparerR2.MapRender.FrmMapRender2.<LoadMap>d__74.MoveNext()<---
When attempting to load Limbo Phase 2 maps, an error appears. (Map ID 410009300, 410009400, and 410009500)
It seems like another Spine issue, since the background objects don't load at all:
Not as high of a priority as the .ms file issue though.