Open Freezor opened 8 months ago
With the current D&D 3.0.4 Version I get the following issue when I open the standard character sheet:
`javascript Let's Trade 5e | Failed to inject currency icon onto character sheet. renderInjectionHook @ main.js:60
callAll @ foundry.js:687 _render @ foundry.js:5855 await in _render (async) _render @ foundry.js:6532 _render @ character-sheet-2.mjs:171 render @ foundry.js:5769 render @ foundry.js:7111 🎁call_wrapped @ libWrapper-wrapper.js:507 🎁ActorSheet.prototype.render#item-piles @ libwrapper.js:54 🎁call_wrapper @ libWrapper-wrapper.js:616 🎁ActorSheet.prototype.render#0 @ libWrapper-wrapper.js:189 _onClickLeft2 @ foundry.js:56272 🎁call_wrapped @ libWrapper-wrapper.js:507 🎁Token.prototype._onClickLeft2#item-piles @ libwrapper.js:14 🎁call_wrapper @ libWrapper-wrapper.js:616 🎁Token.prototype._onClickLeft2#0 @ libWrapper-wrapper.js:189 callback @ foundry.js:31766
notifyListeners @ earcut.js:128 notifyTarget @ earcut.js:128 propagate @ earcut.js:128 dispatchEvent @ earcut.js:128 mapPointerDown @ earcut.js:128 mapEvent @ earcut.js:128 onPointerDown @ earcut.js:128 `
The trading still seems to work, but that error is confusing.
With the current D&D 3.0.4 Version I get the following issue when I open the standard character sheet:
`javascript Let's Trade 5e | Failed to inject currency icon onto character sheet. renderInjectionHook @ main.js:60
call @ foundry.js:730
callAll @ foundry.js:687 _render @ foundry.js:5855 await in _render (async) _render @ foundry.js:6532 _render @ character-sheet-2.mjs:171 render @ foundry.js:5769 render @ foundry.js:7111 🎁call_wrapped @ libWrapper-wrapper.js:507 🎁ActorSheet.prototype.render#item-piles @ libwrapper.js:54 🎁call_wrapper @ libWrapper-wrapper.js:616 🎁ActorSheet.prototype.render#0 @ libWrapper-wrapper.js:189 _onClickLeft2 @ foundry.js:56272 🎁call_wrapped @ libWrapper-wrapper.js:507 🎁Token.prototype._onClickLeft2#item-piles @ libwrapper.js:14 🎁call_wrapper @ libWrapper-wrapper.js:616 🎁Token.prototype._onClickLeft2#0 @ libWrapper-wrapper.js:189 callback @ foundry.js:31766
handleClickLeft2 @ foundry.js:31971
handleMouseDown @ foundry.js:31938
notifyListeners @ earcut.js:128 notifyTarget @ earcut.js:128 propagate @ earcut.js:128 dispatchEvent @ earcut.js:128 mapPointerDown @ earcut.js:128 mapEvent @ earcut.js:128 onPointerDown @ earcut.js:128 `
The trading still seems to work, but that error is confusing.