Kai-46 / IRON

Inverse rendering by optimizing neural SDF and materials from photometric images
BSD 2-Clause "Simplified" License
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About export materials #2

Closed XiangyuSu611 closed 2 years ago

XiangyuSu611 commented 2 years ago

Hi!

Thank you for this great work!

I'm a little confused about export materials. why should repeat uvs to a neighborhood? and is the basic idea to use gaussian as a weight to sum up repeat values? https://github.com/Kai-46/IRON/blob/ced411ed34e192cc620883a792e24127dbb2f654/models/export_materials.py#L95

Kai-46 commented 2 years ago

Yes, you are right: it's Gaussian-kernel-based splatting to avoid small holes in the texture images.