Kai-46 / IRON

Inverse rendering by optimizing neural SDF and materials from photometric images
BSD 2-Clause "Simplified" License
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importing model into blender #21

Open wirstrom opened 2 years ago

wirstrom commented 2 years ago

Hi, Thank you for a great contribution! I am trying to import the created mesh.obj into blender, together with diffuse_albedo.png, specular_albedo.png, and roughness.png. I do this by creating a Principled BSDF material in blender and assigning the images to Base Color, Specular, and Roughness slots, respectively. The results are not what I expected. The images look dim, which I assume means that roughness is too high? On the other hand, the test-images rendered by python render_surface.py ... --render_all look good. Any help is appreciated!

Kai-46 commented 2 years ago

Did you set up the lighting properly?