Kai-46 / nerfplusplus

improves over nerf in 360 capture of unbounded scenes
BSD 2-Clause "Simplified" License
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Why not use voxel opacity to validate geometry ambiguity? #38

Open Beastmaster opened 2 years ago

Beastmaster commented 2 years ago

Scene geometry can be drawn by thresholding opacity of the volume. Why now apply a marchingcube to produce a mesh, which is more straight forward