Kai-46 / nerfplusplus

improves over nerf in 360 capture of unbounded scenes
BSD 2-Clause "Simplified" License
911 stars 101 forks source link

question about unit sphere #50

Open zhywanna opened 1 year ago

zhywanna commented 1 year ago

During rendering, is the camera position which is the ray_o must within the unit sphere? What if we want to render beyond the sphere? image

toro1818 commented 1 year ago

the same question