[ ] 1.USA
The USA under MacArthur's leadership has a low probability of winning the civil war.I think MacArthur's USA should take some risks when CSA or TEX is weak.
During the civil war, MacArthur's USA was generally the first to be eliminated. It's better to take a risk than wait to be eliminated.
There should be fewer opportunities for CSA and TEX to be weak. If there is an opportunity, the USA should seize the opportunity to make a heavy blow. MacArthur's USA had the largest number of troops in the first two months of the civil war, and it should have achieved this goal.
CSA weak situation: 1. Did not control New York City. 2. Canada did not take New England.3.The total number of states controlled is less than a certain number.It may not matter.4. Reed was not elected president.
TEX weak situation:1.USA controls all of Texas.2.The total number of states controlled is less than a certain number.3. Long was not elected president.
AI can take aggressive strategies to attack while reducing the number of front-line forces against other factions.Of course, the surrender tendency of USA should not be too high.
Then match the bonus given by the decision to a certain faction.This should allow MacArthur to quickly defeat weak CSA or TEX,or hit CSA or TEX hard.
[ ] 2.GER
Sometimes after Russia joined the world war, some of its territory was occupied by Eastern European countries. With bugs in Vanilla, the control of these occupied territories became Germany, and then Germany would send troops to the East.This is a disaster for Russian AI.It can sometimes make France fight back.Of course, players playing as Russia can easily encircle these forces.All in all, it's not good for German and Russian AI.
I think front_unit_request should also be used to limit German AI action.I think that with Ukraine, Belarus,Finland and UBD all in and without surrender, Germany can safely put all its forces on the western front.Or Germany, Poland and Denmark are not neighbor of Russia.
Quick questions HOI4 version:1.10.3 Kaiserreich version:0.15.2
My English is not good, I need some code to help.
[ ] 1.USA The USA under MacArthur's leadership has a low probability of winning the civil war.I think MacArthur's USA should take some risks when CSA or TEX is weak. During the civil war, MacArthur's USA was generally the first to be eliminated. It's better to take a risk than wait to be eliminated. There should be fewer opportunities for CSA and TEX to be weak. If there is an opportunity, the USA should seize the opportunity to make a heavy blow. MacArthur's USA had the largest number of troops in the first two months of the civil war, and it should have achieved this goal. CSA weak situation: 1. Did not control New York City. 2. Canada did not take New England.3.The total number of states controlled is less than a certain number.It may not matter.4. Reed was not elected president. TEX weak situation:1.USA controls all of Texas.2.The total number of states controlled is less than a certain number.3. Long was not elected president. AI can take aggressive strategies to attack while reducing the number of front-line forces against other factions.Of course, the surrender tendency of USA should not be too high. Then match the bonus given by the decision to a certain faction.This should allow MacArthur to quickly defeat weak CSA or TEX,or hit CSA or TEX hard.
[ ] 2.GER Sometimes after Russia joined the world war, some of its territory was occupied by Eastern European countries. With bugs in Vanilla, the control of these occupied territories became Germany, and then Germany would send troops to the East.This is a disaster for Russian AI.It can sometimes make France fight back.Of course, players playing as Russia can easily encircle these forces.All in all, it's not good for German and Russian AI. I think
front_unit_request
should also be used to limit German AI action.I think that with Ukraine, Belarus,Finland and UBD all in and without surrender, Germany can safely put all its forces on the western front.Or Germany, Poland and Denmark are not neighbor of Russia.