Closed Waterballoo closed 3 years ago
This is the Notepad
[15:47:43][dlc.cpp:230]: Invalid supported_version in file: mod/ugc_2445956116.mod line: 8 [15:47:43][persistent.cpp:52]: Error: "Unexpected token: dependendecies, near line: 32" in file: "mod/ugc_2477222513.mod" near line: 34 [15:49:52][statetemplate.cpp:610]: State ID conflict: Both "Greater Unyamwezi" ( history/states/1032-Tabora.txt) and "Greater Unyamwezi" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/15216956051032-Greater Unyamwezi.txt). [15:49:52][statetemplate.cpp:610]: State ID conflict: Both "Basque Country" ( history/states/1070-Coto Brus.txt) and "Basque Country" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/15216956051070-Basque Country.txt). [15:49:52][statetemplate.cpp:610]: State ID conflict: Both "Valladolid" ( history/states/1081-Valladolid.txt) and "Valladolid" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/15216956051081-Sakataly.txt). [15:49:52][statetemplate.cpp:610]: State ID conflict: Both "Guadalajara" ( history/states/1082-Lori.txt) and "Guadalajara" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/15216956051082-Guadalajara.txt). [15:49:55][statetemplate.cpp:610]: State ID conflict: Both "Batum" ( history/states/585-Merv.txt) and "Batum" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/1521695605585-Batum.txt). [15:49:57][statetemplate.cpp:610]: State ID conflict: Both "Bukoba" ( history/states/918-Kagera.txt) and "Bukoba" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/1521695605918-Bukoba.txt). [15:49:57][statetemplate.cpp:610]: State ID conflict: Both "Évora" ( history/states/939-Santarem.txt) and "Évora" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/1521695605939-Boquete.txt). [15:50:02][countrytag.cpp:111]: GEX - is not in the tag list [15:50:02][unitnames.cpp:279]: 00_GEX_names.txt - expecting country tag or (generic) keyword. [15:50:02][parser.cpp:746]: Error: "Unexpected token: GEX, near line: 1 " in file: "common/units/names/00_GEX_names.txt [15:50:09][persistent.cpp:52]: Error: "max_dig_in specified multiple time, last value will be used: 1, near line: 64" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 65 [15:50:09][persistent.cpp:52]: Error: "experience_gain_factor specified multiple time, last value will be used: -0.25, near line: 68" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 69 [15:50:09][persistent.cpp:52]: Error: "experience_gain_factor specified multiple time, last value will be used: -0.1, near line: 101 promote_cost_factor specified multiple time, last value will be used: -0.5, near line: 102" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 103 [15:50:09][persistent.cpp:52]: Error: "promote_cost_factor specified multiple time, last value will be used: -0.5, near line: 114 reassignment_duration_factor specified multiple time, last value will be used: 0.5, near line: 115" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 116 [15:50:09][persistent.cpp:52]: Error: "promote_cost_factor specified multiple time, last value will be used: -0.25, near line: 130" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 131 [15:50:09][persistent.cpp:52]: Error: "planning_speed specified multiple time, last value will be used: -0.20, near line: 142 wounded_chance_factor specified multiple time, last value will be used: -0.5, near line: 143" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 144 [15:50:09][persistent.cpp:52]: Error: "planning_speed specified multiple time, last value will be used: 0.20, near line: 164 wounded_chance_factor specified multiple time, last value will be used: 0.5, near line: 165" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 166 [15:50:09][persistent.cpp:52]: Error: "reassignment_duration_factor specified multiple time, last value will be used: 1, near line: 187" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 188 [15:50:09][persistent.cpp:52]: Error: "army_morale_factor specified multiple time, last value will be used: -0.10, near line: 201" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 202 [15:50:09][persistent.cpp:52]: Error: "army_artillery_attack_factor specified multiple time, last value will be used: 0.15, near line: 214" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 215 [15:50:09][persistent.cpp:52]: Error: "supply_consumption_factor specified multiple time, last value will be used: -0.15, near line: 271" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 272 [15:50:09][persistent.cpp:52]: Error: "org_loss_when_moving specified multiple time, last value will be used: -0.30, near line: 289" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 290 [15:50:09][persistent.cpp:52]: Error: "max_dig_in_factor specified multiple time, last value will be used: 0.30, near line: 310" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 311 [15:50:09][persistent.cpp:52]: Error: "planning_speed specified multiple time, last value will be used: 0.25, near line: 328" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 329 [15:50:09][persistent.cpp:52]: Error: "max_planning specified multiple time, last value will be used: 0.1, near line: 348" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 349 [15:50:09][persistent.cpp:52]: Error: "defence specified multiple time, last value will be used: 0.10, near line: 373" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 374 [15:50:09][persistent.cpp:52]: Error: "breakthrough_factor specified multiple time, last value will be used: 0.10, near line: 397" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 398 [15:50:09][persistent.cpp:52]: Error: "land_reinforce_rate specified multiple time, last value will be used: 0.02, near line: 416" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 417 [15:50:09][persistent.cpp:52]: Error: "army_morale_factor specified multiple time, last value will be used: 0.10, near line: 434" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 435 [15:50:09][persistent.cpp:52]: Error: "max_army_group_size specified multiple time, last value will be used: 2, near line: 452" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 453 [15:50:09][persistent.cpp:52]: Error: "planning_speed specified multiple time, last value will be used: 0.1, near line: 477" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 478 [15:50:09][persistent.cpp:52]: Error: "cavalry_attack_factor specified multiple time, last value will be used: 0.10, near line: 501 motorized_attack_factor specified multiple time, last value will be used: 0.10, near line: 502 mechanized_attack_factor specified multiple time, last value will be used: 0.10, near line: 503" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 504 [15:50:09][persistent.cpp:52]: Error: "army_infantry_defence_factor specified multiple time, last value will be used: 0.10, near line: 524" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 525 [15:50:09][persistent.cpp:52]: Error: "max_commander_army_size specified multiple time, last value will be used: 6, near line: 543" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 544 [15:50:09][persistent.cpp:52]: Error: "recon_factor specified multiple time, last value will be used: 0.25, near line: 565" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 566 [15:50:09][persistent.cpp:52]: Error: "winter_attrition_factor specified multiple time, last value will be used: -0.5, near line: 583" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 584 [15:50:09][persistent.cpp:52]: Error: "terrain_penalty_reduction specified multiple time, last value will be used: 0.30, near line: 601 acclimatization_cold_climate_gain_factor specified multiple time, last value will be used: 0.1, near line: 602 acclimatization_hot_climate_gain_factor specified multiple time, last value will be used: 0.1, near line: 603" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 604 [15:50:09][persistent.cpp:52]: Error: "acclimatization_cold_climate_gain_factor specified multiple time, last value will be used: 0.40, near line: 633" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 634 [15:50:09][persistent.cpp:52]: Error: "Unknown modifier: attack, near line: 658" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 659 [15:50:09][persistent.cpp:52]: Error: "Unexpected token: fort, near line: 660" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 662 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: ai_will_do, near line: 665 Unexpected token: gui_row, near line: 669 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 670 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: panzer_leader, near line: 673 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 694 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: commando, near line: 696 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 715 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: desert_fox, near line: 717 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 736 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: swamp_fox, near line: 738 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 757 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: trait_mountaineer, near line: 759 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 778 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: hill_fighter, near line: 780 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 799 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: jungle_rat, near line: 801 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 820 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: ranger, near line: 822 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 841 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: urban_assault_specialist, near line: 843 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 862 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: naval_invader, near line: 865 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 881 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: panzer_expert, near line: 888 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 911 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: combined_arms_expert, near line: 913 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 939 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: cavalry_expert, near line: 941 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 963 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: fortress_buster, near line: 965 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 990 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: scavenger, near line: 992 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1011 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: infantry_expert, near line: 1013 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1032 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: ambusher, near line: 1034 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1055 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: invader_ii, near line: 1056 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1076 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: naval_liason, near line: 1077 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1095 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: skirmisher, near line: 1097 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1116 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: paratrooper, near line: 1118 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1138 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: camouflage_expert, near line: 1141 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1160 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: expert_improviser, near line: 1162 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1211 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: guerilla_fighter, near line: 1213 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1231 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: }, near line: 1235 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1235 [15:50:09][persistent.cpp:52]: Error: "navy_submarine_attack_factor specified multiple time, last value will be used: 0.2, near line: 67" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 68 [15:50:09][persistent.cpp:52]: Error: "screening_efficiency specified multiple time, last value will be used: 0.2, near line: 86" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 87 [15:50:09][persistent.cpp:52]: Error: "naval_retreat_chance specified multiple time, last value will be used: 0.2, near line: 103 naval_retreat_speed specified multiple time, last value will be used: 0.15, near line: 104 convoy_retreat_speed specified multiple time, last value will be used: 0.05, near line: 105" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 106 [15:50:09][persistent.cpp:52]: Error: "positioning specified multiple time, last value will be used: 0.25, near line: 122" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 123 [15:50:09][persistent.cpp:52]: Error: "spotting_chance specified multiple time, last value will be used: 0.1, near line: 140" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 141 [15:50:09][persistent.cpp:52]: Error: "navy_anti_air_attack_factor specified multiple time, last value will be used: 0.1, near line: 157" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 158 [15:50:09][persistent.cpp:52]: Error: "navy_capital_ship_defence_factor specified multiple time, last value will be used: 0.1, near line: 180" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 181 [15:50:09][persistent.cpp:52]: Error: "navy_carrier_air_targetting_factor specified multiple time, last value will be used: 0.1, near line: 200 sortie_efficiency specified multiple time, last value will be used: 0.1, near line: 201" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 202 [15:50:09][persistent.cpp:52]: Error: "naval_torpedo_reveal_chance_factor specified multiple time, last value will be used: -0.15, near line: 219" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 220 [15:50:09][persistent.cpp:52]: Error: "naval_torpedo_hit_chance_factor specified multiple time, last value will be used: 0.1, near line: 236" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 237 [15:50:09][persistent.cpp:52]: Error: "naval_torpedo_screen_penetration_factor specified multiple time, last value will be used: 0.25, near line: 252" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 253 [15:50:09][persistent.cpp:52]: Error: "Sub unit definition destroyer already specified: {, near line: 282" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 287 [15:50:09][persistent.cpp:52]: Error: "naval_torpedo_cooldown_factor specified multiple time, last value will be used: -0.25, near line: 301" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 302 [15:50:09][persistent.cpp:52]: Error: "navy_submarine_detection_factor specified multiple time, last value will be used: 0.2, near line: 320 navy_submarine_attack_factor specified multiple time, last value will be used: 0.1, near line: 321" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 322 [15:50:09][persistent.cpp:52]: Error: "Sub unit definition light_cruiser already specified: {, near line: 341 Sub unit definition heavy_cruiser already specified: {, near line: 345" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 349 [15:50:09][persistent.cpp:52]: Error: "spotting_chance specified multiple time, last value will be used: 0.2, near line: 364" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 365 [15:50:09][persistent.cpp:52]: Error: "naval_enemy_fleet_size_ratio_penalty_factor specified multiple time, last value will be used: 0.1, near line: 381" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 382 [15:50:09][persistent.cpp:52]: Error: "navy_visibility specified multiple time, last value will be used: -0.2, near line: 398" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 399 [15:50:09][persistent.cpp:52]: Error: "mines_sweeping_by_fleets_factor specified multiple time, last value will be used: 0.25, near line: 417 naval_mines_effect_reduction specified multiple time, last value will be used: 0.25, near line: 418" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 419 [15:50:09][persistent.cpp:52]: Error: "mines_planting_by_fleets_factor specified multiple time, last value will be used: 0.25, near line: 436" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 437 [15:50:09][persistent.cpp:52]: Error: "naval_retreat_chance specified multiple time, last value will be used: 0.25, near line: 455" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 456 [15:50:09][persistent.cpp:52]: Error: "navy_capital_ship_attack_factor specified multiple time, last value will be used: 0.15, near line: 473" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 474 [15:50:09][persistent.cpp:52]: Error: "shore_bombardment_bonus specified multiple time, last value will be used: 0.25, near line: 489" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 490 [15:50:09][persistent.cpp:52]: Error: "critical_receive_chance specified multiple time, last value will be used: -0.25, near line: 505" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 506 [15:50:09][persistent.cpp:52]: Error: "naval_critical_score_chance_factor specified multiple time, last value will be used: 0.1, near line: 521" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 522 [15:50:09][persistent.cpp:52]: Error: "naval_critical_effect_factor specified multiple time, last value will be used: -0.5, near line: 538" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 539 [15:50:09][persistent.cpp:52]: Error: "sortie_efficiency specified multiple time, last value will be used: 0.1, near line: 555" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 556 [15:50:09][persistent.cpp:52]: Error: "fighter_sortie_efficiency specified multiple time, last value will be used: 0.2, near line: 572" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 573 [15:50:09][persistent.cpp:52]: Error: "Sub unit definition cv_cas already specified: {, near line: 590" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 594 [15:50:09][persistent.cpp:52]: Error: "Sub unit definition cv_nav_bomber already specified: {, near line: 610" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 614 [15:50:09][persistent.cpp:52]: Error: "naval_attrition specified multiple time, last value will be used: -0.08, near line: 640" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 641 [15:50:09][persistent.cpp:52]: Error: "Unknown modifier: attack, near line: 660 Unknown modifier: movement, near line: 661" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 663 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: ai_will_do, near line: 666 Unexpected token: trait_type, near line: 670 Unexpected token: gui_row, near line: 671 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 672 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: blue_water_expert, near line: 674 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 695 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: green_water_expert, near line: 697 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 718 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: old_guard_navy, near line: 724 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 735 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: gentlemanly, near line: 736 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 748 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: gunnery_expert, near line: 749 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 763 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: cuts_corners, near line: 764 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 776 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: chief_engineer, near line: 777 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 788 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: navy_media_personality, near line: 789 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 801 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: bold, near line: 802 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 814 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: navy_career_officer, near line: 815 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 826 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: battleship_adherent, near line: 827 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 839 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: aviation_enthusiast, near line: 840 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 853 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: caustic_personality, near line: 854 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 864 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: craven, near line: 865 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 876 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: naval_lineage, near line: 877 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 888 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: }, near line: 892 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 892 [15:50:09][persistent.cpp:52]: Error: "own_operative_detection_chance_factor specified multiple time, last value will be used: -0.1, near line: 93 target_sabotage_factor specified multiple time, last value will be used: 0.25, near line: 94 target_sabotage_risk specified multiple time, last value will be used: -0.25, near line: 95 operation_capture_cipher_outcome specified multiple time, last value will be used: 0.25, near line: 96 operation_capture_cipher_risk specified multiple time, last value will be used: -0.25, near line: 97" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 98 [15:50:09][persistent.cpp:52]: Error: "operation_infiltrate_outcome specified multiple time, last value will be used: 0.25, near line: 109 operation_infiltrate_risk specified multiple time, last value will be used: -0.25, near line: 110 own_operative_detection_chance_factor specified multiple time, last value will be used: -0.2, near line: 111" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 112 [15:50:09][persistent.cpp:52]: Error: "operation_infiltrate_outcome specified multiple time, last value will be used: 0.25, near line: 136 operation_infiltrate_risk specified multiple time, last value will be used: -0.25, near line: 137" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 138 [15:50:09][persistent.cpp:52]: Error: "intelligence_agency_defense specified multiple time, last value will be used: 0.2, near line: 157" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 158 [15:50:09][persistent.cpp:52]: Error: "enemy_operative_intel_extraction_rate specified multiple time, last value will be used: -0.5, near line: 200" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 201 [15:50:09][persistent.cpp:52]: Error: "operation_capture_cipher_outcome specified multiple time, last value will be used: 0.25, near line: 213 operation_steal_tech_risk specified multiple time, last value will be used: -0.25, near line: 214 operation_steal_tech_outcome specified multiple time, last value will be used: 0.25, near line: 215" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 216 [15:50:09][persistent.cpp:52]: Error: "control_trade_mission_factor specified multiple time, last value will be used: 0.2, near line: 235 diplomatic_pressure_mission_factor specified multiple time, last value will be used: 0.2, near line: 236" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 237 [15:50:09][persistent.cpp:52]: Error: "intel_network_gain specified multiple time, last value will be used: 0.2, near line: 253 own_operative_forced_into_hiding_time_factor specified multiple time, last value will be used: -0.2, near line: 254" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 255 [15:50:09][persistent.cpp:52]: Error: "operation_rescue_operative_risk specified multiple time, last value will be used: -0.1, near line: 263 operation_rescue_operative_cost specified multiple time, last value will be used: -0.1, near line: 264" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 265 [15:50:09][persistent.cpp:52]: Error: "target_sabotage_factor specified multiple time, last value will be used: 0.25, near line: 282 target_sabotage_cost specified multiple time, last value will be used: -0.25, near line: 283 boost_resistance_factor specified multiple time, last value will be used: 0.25, near line: 284" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 285 [15:50:09][persistent.cpp:52]: Error: "skill_bonus_factor specified multiple time, last value will be used: -0.5, near line: 65 cannot_use_abilities specified multiple time, last value will be used: 1, near line: 66" in file: "common/unit_leader/00_traits_vanilla_status.txt" near line: 67 [15:50:09][persistent.cpp:52]: Error: "skill_bonus_factor specified multiple time, last value will be used: -0.5, near line: 75 cannot_use_abilities specified multiple time, last value will be used: 1, near line: 76" in file: "common/unit_leader/00_traits_vanilla_status.txt" near line: 77 [15:50:09][persistent.cpp:52]: Error: "skill_bonus_factor specified multiple time, last value will be used: -1, near line: 85 cannot_use_abilities specified multiple time, last value will be used: 1, near line: 86" in file: "common/unit_leader/00_traits_vanilla_status.txt" near line: 87 [15:50:09][persistent.cpp:52]: Error: "exiled_divisions_attack_factor specified multiple time, last value will be used: 0.1, near line: 155 own_exiled_divisions_attack_factor specified multiple time, last value will be used: 0.05, near line: 156 exiled_divisions_defense_factor specified multiple time, last value will be used: 0.1, near line: 157 own_exiled_divisions_defense_factor specified multiple time, last value will be used: 0.05, near line: 158" in file: "common/unit_leader/00_traits_vanilla_status.txt" near line: 159 [15:50:09][agencyupgrade.cpp:319]: The Intelligence Agency Branch 'branch_intelligence' already exist in the database. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_economy_civilian' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_army_department' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_naval_department' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_airforce_department' already exist for this branch. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_economy_civilian' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_army_department' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_naval_department' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_airforce_department' already exist in the database. [15:50:09][agencyupgrade.cpp:319]: The Intelligence Agency Branch 'branch_defense' already exist in the database. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_passive_defense' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_anti_partisan' already exist for this branch. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_passive_defense' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_anti_partisan' already exist in the database. [15:50:09][agencyupgrade.cpp:319]: The Intelligence Agency Branch 'branch_operation' already exist in the database. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_blueprint_stealing' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_portable_radios' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_invisible_ink' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_plastic_explosives' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_suicide_pills' already exist for this branch. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_blueprint_stealing' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_portable_radios' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_invisible_ink' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_plastic_explosives' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_suicide_pills' already exist in the database. [15:50:09][agencyupgrade.cpp:319]: The Intelligence Agency Branch 'branch_operative' already exist in the database. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_training_centers' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_commando_training' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_interrogation_techniques' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_diplo_training' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_psycho_warfare' already exist for this branch. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_training_centers' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_commando_training' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_interrogation_techniques' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_diplo_training' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_psycho_warfare' already exist in the database. [15:50:09][agencyupgrade.cpp:319]: The Intelligence Agency Branch 'branch_crypto' already exist in the database. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_form_department' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_decryption_boost' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_decryption_boost_2' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_crypto_strength' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_crypto_strength_2' already exist for this branch. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_form_department' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_decryption_boost' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_decryption_boost_2' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_crypto_strength' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_crypto_strength_2' already exist in the database. [15:50:10][persistent.cpp:52]: Error: "Unknown category: naval_decisions: {, near line: 2" in file: "common/decisions/Generic_naval_decisions.txt" near line: 4 [15:50:10][persistent.cpp:52]: Error: "Unknown category for : gen_naval_hire_designer It will be ignored: }, near line: 50" in file: "common/decisions/Generic_naval_decisions.txt" near line: 52 [15:50:10][gameitemdatabasehelper.h:111]: Error: "Unknown category for : gen_naval_hire_advisor It will be ignored: }, near line: 95 " in file: "common/decisions/Generic_naval_decisions.txt" near line: 260 [15:50:11][decision.cpp:4100]: Duplicate decision. SFR_hold_natal_mission is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. SAF_hold_natal_mission is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. SAF_defend_South_Africa_mission is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. ENT_defend_South_Africa_mission is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. SFR_join_entente is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. ZIM_hold_rhodesia_mission is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. SAF_hold_rhodesia_mission is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. zim_form_central_african_federation is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. zim_intervene_northern_rhodesia is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. zim_intervene_nyasaland is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. zim_intervene_Mozimbique is a duplicate. [15:50:18][countrytag.cpp:111]: GEX - is not in the tag list [15:50:18][history.cpp:261]: Unknown history file in country database - history/countries/GEX - Germany in exile.txt [15:50:26][id.cpp:99]: Failed to create id 13600001 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600001 = japdom.1 [15:50:26][id.cpp:99]: Failed to create id 13600002 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600002 = japdom.2 [15:50:26][id.cpp:99]: Failed to create id 13600003 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600003 = japdom.3 [15:50:26][id.cpp:99]: Failed to create id 13600004 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600004 = japdom.4 [15:50:26][id.cpp:99]: Failed to create id 13600005 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600005 = japdom.5 [15:50:26][id.cpp:99]: Failed to create id 13600006 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600006 = japdom.6 [15:50:26][id.cpp:99]: Failed to create id 13600007 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600007 = japdom.7 [15:50:26][id.cpp:99]: Failed to create id 13600008 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600008 = japdom.8 [15:50:26][id.cpp:99]: Failed to create id 13600009 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600009 = japdom.9 [15:50:26][id.cpp:99]: Failed to create id 13600010 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600010 = japdom.10 [15:50:26][id.cpp:99]: Failed to create id 13600011 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600011 = japdom.11 [15:50:26][id.cpp:99]: Failed to create id 13600012 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600012 = japdom.12 [15:50:26][id.cpp:99]: Failed to create id 13600013 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600013 = japdom.13 [15:50:26][id.cpp:99]: Failed to create id 13600014 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600014 = japdom.14 [15:50:26][id.cpp:99]: Failed to create id 13600015 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600015 = japdom.15 [15:50:26][id.cpp:99]: Failed to create id 13600016 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600016 = japdom.16 [15:50:26][id.cpp:99]: Failed to create id 13600017 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600017 = japdom.17 [15:50:26][id.cpp:99]: Failed to create id 13600018 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600018 = japdom.18 [15:50:26][id.cpp:99]: Failed to create id 13600019 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600019 = japdom.19 [15:50:26][id.cpp:99]: Failed to create id 13600020 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600020 = japdom.20 [15:50:26][id.cpp:99]: Failed to create id 13600021 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600021 = japdom.21 [15:50:26][id.cpp:99]: Failed to create id 13600022 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600022 = japdom.22 [15:50:26][id.cpp:99]: Failed to create id 13600023 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600023 = japdom.23 [15:50:26][id.cpp:99]: Failed to create id 13600024 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600024 = japdom.24 [15:50:26][id.cpp:99]: Failed to create id 13600025 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600025 = japdom.25 [15:50:26][id.cpp:99]: Failed to create id 13600026 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600026 = japdom.26 [15:50:26][id.cpp:99]: Failed to create id 13600027 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600027 = japdom.27 [15:50:26][id.cpp:99]: Failed to create id 13600028 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600028 = japdom.28 [15:50:26][id.cpp:99]: Failed to create id 13600029 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600029 = japdom.29 [15:50:26][id.cpp:99]: Failed to create id 13600031 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600031 = japdom.31 [15:50:26][id.cpp:99]: Failed to create id 13600032 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600032 = japdom.32 [15:50:26][id.cpp:99]: Failed to create id 13600033 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600033 = japdom.33 [15:50:26][id.cpp:99]: Failed to create id 13600035 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600035 = japdom.35 [15:50:26][id.cpp:99]: Failed to create id 13600036 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600036 = japdom.36 [15:50:26][id.cpp:99]: Failed to create id 13600039 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600039 = japdom.39 [15:50:26][id.cpp:99]: Failed to create id 13600040 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600040 = japdom.40 [15:50:26][id.cpp:99]: Failed to create id 13600042 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600042 = japdom.42 [15:50:26][id.cpp:99]: Failed to create id 13600073 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600073 = japdom.73 [15:50:26][id.cpp:99]: Failed to create id 13600076 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600076 = japdom.76 [15:50:26][id.cpp:99]: Failed to create id 13600045 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600045 = japdom.45 [15:50:26][id.cpp:99]: Failed to create id 13600046 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600046 = japdom.46 [15:50:26][id.cpp:99]: Failed to create id 13600047 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600047 = japdom.47 [15:50:26][id.cpp:99]: Failed to create id 13600048 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600048 = japdom.48 [15:50:26][id.cpp:99]: Failed to create id 13600049 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600049 = japdom.49 [15:50:26][id.cpp:99]: Failed to create id 13600050 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600050 = japdom.50 [15:50:26][id.cpp:99]: Failed to create id 13600051 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600051 = japdom.51 [15:50:26][id.cpp:99]: Failed to create id 13600053 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600053 = japdom.53 [15:50:26][id.cpp:99]: Failed to create id 13600060 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600060 = japdom.60 [15:50:26][id.cpp:99]: Failed to create id 13600061 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600061 = japdom.61 [15:50:26][id.cpp:99]: Failed to create id 13600062 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600062 = japdom.62 [15:50:26][id.cpp:99]: Failed to create id 13600063 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600063 = japdom.63 [15:50:26][id.cpp:99]: Failed to create id 13600064 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600064 = japdom.64 [15:50:26][id.cpp:99]: Failed to create id 13600054 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600054 = japdom.54 [15:50:26][id.cpp:99]: Failed to create id 13600055 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600055 = japdom.55 [15:50:26][id.cpp:99]: Failed to create id 13600056 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600056 = japdom.56 [15:50:26][id.cpp:99]: Failed to create id 13600057 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600057 = japdom.57 [15:50:26][id.cpp:99]: Failed to create id 13600058 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600058 = japdom.58 [15:50:26][id.cpp:99]: Failed to create id 13600059 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600059 = japdom.59 [15:50:26][id.cpp:99]: Failed to create id 13600065 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600065 = japdom.65 [15:50:26][id.cpp:99]: Failed to create id 13600072 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600072 = japdom.72 [15:50:26][id.cpp:99]: Failed to create id 13600074 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600074 = japdom.74 [15:50:26][id.cpp:99]: Failed to create id 13600075 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600075 = japdom.75 [15:50:26][id.cpp:99]: Failed to create id 13600235 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600235 = japdom.235 [15:50:26][id.cpp:99]: Failed to create id 13600236 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600236 = japdom.236 [15:50:26][id.cpp:99]: Failed to create id 13600237 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600237 = japdom.237 [15:50:26][id.cpp:99]: Failed to create id 13600238 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600238 = japdom.238 [15:50:26][id.cpp:99]: Failed to create id 13600239 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600239 = japdom.239 [15:50:26][id.cpp:99]: Failed to create id 13600240 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600240 = japdom.240 [15:50:26][id.cpp:99]: Failed to create id 13600241 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600241 = japdom.241 [15:50:26][id.cpp:99]: Failed to create id 13600242 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600242 = japdom.242 [15:50:26][id.cpp:99]: Failed to create id 13600243 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600243 = japdom.243 [15:50:26][id.cpp:99]: Failed to create id 13600301 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600301 = japdom.301 [15:50:26][id.cpp:99]: Failed to create id 13600302 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600302 = japdom.302 [15:50:26][id.cpp:99]: Failed to create id 13600303 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600303 = japdom.303 [15:50:26][id.cpp:99]: Failed to create id 13600304 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600304 = japdom.304 [15:50:27][id.cpp:99]: Failed to create id 13700001 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700001 = japfor.1 [15:50:27][id.cpp:99]: Failed to create id 13700003 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700003 = japfor.3 [15:50:27][id.cpp:99]: Failed to create id 13700004 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700004 = japfor.4 [15:50:27][id.cpp:99]: Failed to create id 13700005 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700005 = japfor.5 [15:50:27][id.cpp:99]: Failed to create id 13700006 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700006 = japfor.6 [15:50:27][id.cpp:99]: Failed to create id 13700007 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700007 = japfor.7 [15:50:27][id.cpp:99]: Failed to create id 13700008 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700008 = japfor.8 [15:50:27][id.cpp:99]: Failed to create id 13700009 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700009 = japfor.9 [15:50:27][id.cpp:99]: Failed to create id 13700010 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700010 = japfor.10 [15:50:27][id.cpp:99]: Failed to create id 13700021 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700021 = japfor.21 [15:50:27][id.cpp:99]: Failed to create id 13700022 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700022 = japfor.22 [15:50:27][id.cpp:99]: Failed to create id 13700023 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700023 = japfor.23 [15:50:27][id.cpp:99]: Failed to create id 13700024 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700024 = japfor.24 [15:50:27][id.cpp:99]: Failed to create id 13700025 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700025 = japfor.25 [15:50:27][id.cpp:99]: Failed to create id 13700026 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700026 = japfor.26 [15:50:27][id.cpp:99]: Failed to create id 13700027 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700027 = japfor.27 [15:50:27][id.cpp:99]: Failed to create id 13700028 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700028 = japfor.28 [15:50:27][id.cpp:99]: Failed to create id 13700029 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700029 = japfor.29 [15:50:27][id.cpp:99]: Failed to create id 13700030 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700030 = japfor.30 [15:50:27][id.cpp:99]: Failed to create id 13700031 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700031 = japfor.31 [15:50:27][id.cpp:99]: Failed to create id 13700032 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700032 = japfor.32 [15:50:27][id.cpp:99]: Failed to create id 13700033 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700033 = japfor.33 [15:50:27][id.cpp:99]: Failed to create id 13700340 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700340 = japfor.340 [15:50:27][id.cpp:99]: Failed to create id 13700341 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700341 = japfor.341 [15:50:27][id.cpp:99]: Failed to create id 13700342 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700342 = japfor.342 [15:50:27][id.cpp:99]: Failed to create id 13700041 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700041 = japfor.41 [15:50:27][id.cpp:99]: Failed to create id 13700042 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700042 = japfor.42 [15:50:27][id.cpp:99]: Failed to create id 13700043 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700043 = japfor.43 [15:50:27][id.cpp:99]: Failed to create id 13700045 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700045 = japfor.45 [15:50:27][id.cpp:99]: Failed to create id 13700046 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700046 = japfor.46 [15:50:27][id.cpp:99]: Failed to create id 13700047 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700047 = japfor.47 [15:50:27][id.cpp:99]: Failed to create id 13700055 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700055 = japfor.55 [15:50:27][id.cpp:99]: Failed to create id 13700056 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700056 = japfor.56 [15:50:27][id.cpp:99]: Failed to create id 13700057 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700057 = japfor.57 [15:50:27][id.cpp:99]: Failed to create id 13705701 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13705701 = japfor.5701 [15:50:27][id.cpp:99]: Failed to create id 13700058 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700058 = japfor.58 [15:50:27][id.cpp:99]: Failed to create id 13700059 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700059 = japfor.59 [15:50:27][id.cpp:99]: Failed to create id 13700062 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700062 = japfor.62 [15:50:27][id.cpp:99]: Failed to create id 13700063 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700063 = japfor.63 [15:50:27][id.cpp:99]: Failed to create id 13700064 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700064 = japfor.64 [15:50:27][id.cpp:99]: Failed to create id 13700065 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700065 = japfor.65 [15:50:27][id.cpp:99]: Failed to create id 13700066 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700066 = japfor.66 [15:50:27][id.cpp:99]: Failed to create id 13700510 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700510 = japfor.510 [15:50:27][id.cpp:99]: Failed to create id 13700511 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700511 = japfor.511 [15:50:27][id.cpp:99]: Failed to create id 13700512 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700512 = japfor.512 [15:50:27][id.cpp:99]: Failed to create id 13700513 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700513 = japfor.513 [15:50:27][id.cpp:99]: Failed to create id 13700082 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700082 = japfor.82 [15:50:27][id.cpp:99]: Failed to create id 13700514 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700514 = japfor.514 [15:50:27][id.cpp:99]: Failed to create id 13700515 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700515 = japfor.515 [15:50:27][id.cpp:99]: Failed to create id 13700516 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700516 = japfor.516 [15:50:27][id.cpp:99]: Failed to create id 13700517 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700517 = japfor.517 [15:50:27][id.cpp:99]: Failed to create id 13700518 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700518 = japfor.518 [15:50:27][id.cpp:99]: Failed to create id 13700501 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700501 = japfor.501 [15:50:27][id.cpp:99]: Failed to create id 13700067 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700067 = japfor.67 [15:50:27][id.cpp:99]: Failed to create id 13700069 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700069 = japfor.69 [15:50:27][id.cpp:99]: Failed to create id 13700073 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700073 = japfor.73 [15:50:27][id.cpp:99]: Failed to create id 13700074 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700074 = japfor.74 [15:50:27][id.cpp:99]: Failed to create id 13700751 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700751 = japfor.751 [15:50:27][id.cpp:99]: Failed to create id 13700075 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700075 = japfor.75 [15:50:27][id.cpp:99]: Failed to create id 13700076 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700076 = japfor.76 [15:50:27][id.cpp:99]: Failed to create id 13700077 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700077 = japfor.77 [15:50:27][id.cpp:99]: Failed to create id 13700083 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700083 = japfor.83 [15:50:27][id.cpp:99]: Failed to create id 13700085 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700085 = japfor.85 [15:50:27][id.cpp:99]: Failed to create id 13700086 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700086 = japfor.86 [15:50:27][id.cpp:99]: Failed to create id 13700112 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700112 = japfor.112 [15:50:27][id.cpp:99]: Failed to create id 13700113 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700113 = japfor.113 [15:50:27][id.cpp:99]: Failed to create id 13700114 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700114 = japfor.114 [15:50:27][id.cpp:99]: Failed to create id 13700176 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700176 = japfor.176 [15:50:27][id.cpp:99]: Failed to create id 13700177 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700177 = japfor.177 [15:50:27][id.cpp:99]: Failed to create id 13700178 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700178 = japfor.178 [15:50:27][id.cpp:99]: Failed to create id 13700179 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700179 = japfor.179 [15:50:27][id.cpp:99]: Failed to create id 13700180 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700180 = japfor.180 [15:50:27][id.cpp:99]: Failed to create id 13700181 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700181 = japfor.181 [15:50:27][id.cpp:99]: Failed to create id 13700182 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700182 = japfor.182 [15:50:27][id.cpp:99]: Failed to create id 13700183 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700183 = japfor.183 [15:50:27][id.cpp:99]: Failed to create id 13700190 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700190 = japfor.190 [15:50:27][id.cpp:99]: Failed to create id 13700191 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700191 = japfor.191 [15:50:27][id.cpp:99]: Failed to create id 13700192 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700192 = japfor.192 [15:50:27][id.cpp:99]: Failed to create id 13700193 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700193 = japfor.193 [15:50:27][id.cpp:99]: Failed to create id 13700194 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700194 = japfor.194 [15:50:27][id.cpp:99]: Failed to create id 13700195 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700195 = japfor.195 [15:50:27][id.cpp:99]: Failed to create id 13700196 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700196 = japfor.196 [15:50:27][id.cpp:99]: Failed to create id 13700197 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700197 = japfor.197 [15:50:27][id.cpp:99]: Failed to create id 13700202 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700202 = japfor.202 [15:50:27][id.cpp:99]: Failed to create id 13700203 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700203 = japfor.203 [15:50:27][id.cpp:99]: Failed to create id 13700204 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700204 = japfor.204 [15:50:27][id.cpp:99]: Failed to create id 13700205 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700205 = japfor.205 [15:50:27][id.cpp:99]: Failed to create id 13700206 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700206 = japfor.206 [15:50:27][id.cpp:99]: Failed to create id 13700213 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700213 = japfor.213 [15:50:27][id.cpp:99]: Failed to create id 13700214 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700214 = japfor.214 [15:50:27][id.cpp:99]: Failed to create id 13700218 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700218 = japfor.218 [15:50:27][id.cpp:99]: Failed to create id 13700225 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700225 = japfor.225 [15:50:27][id.cpp:99]: Failed to create id 13700226 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700226 = japfor.226 [15:50:27][id.cpp:99]: Failed to create id 13700227 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700227 = japfor.227 [15:50:27][id.cpp:99]: Failed to create id 13700230 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700230 = japfor.230 [15:50:27][id.cpp:99]: Failed to create id 13700231 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700231 = japfor.231 [15:50:27][id.cpp:99]: Failed to create id 13700232 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700232 = japfor.232 [15:50:27][id.cpp:99]: Failed to create id 13700233 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700233 = japfor.233 [15:50:27][id.cpp:99]: Failed to create id 13700257 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700257 = japfor.257 [15:50:27][id.cpp:99]: Failed to create id 13700258 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700258 = japfor.258 [15:50:27][id.cpp:99]: Failed to create id 13700259 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700259 = japfor.259 [15:50:27][id.cpp:99]: Failed to create id 13700260 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700260 = japfor.260 [15:50:27][id.cpp:99]: Failed to create id 13700261 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700261 = japfor.261 [15:50:27][id.cpp:99]: Failed to create id 13700316 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700316 = japfor.316 [15:50:27][id.cpp:99]: Failed to create id 13700317 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700317 = japfor.317 [15:50:27][id.cpp:99]: Failed to create id 13700318 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700318 = japfor.318 [15:50:27][id.cpp:99]: Failed to create id 13700319 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700319 = japfor.319 [15:50:27][id.cpp:99]: Failed to create id 13800001 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13800001 = japfeng.1 [15:50:27][id.cpp:99]: Failed to create id 13800002 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13800002 = japfeng.2 [15:50:27][id.cpp:99]: Failed to create id 13800003 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13800003 = japfeng.3 [15:50:27][id.cpp:99]: Failed to create id 13700400 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700400 = japfor.400 [15:50:27][id.cpp:99]: Failed to create id 13700401 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700401 = japfor.401 [15:50:27][id.cpp:99]: Failed to create id 13700402 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700402 = japfor.402 [15:50:27][id.cpp:99]: Failed to create id 13700403 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700403 = japfor.403 [15:50:27][id.cpp:99]: Failed to create id 13700404 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700404 = japfor.404 [15:50:27][id.cpp:99]: Failed to create id 13700405 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700405 = japfor.405 [15:50:27][id.cpp:99]: Failed to create id 13700406 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700406 = japfor.406 [15:50:27][id.cpp:99]: Failed to create id 13700407 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700407 = japfor.407 [15:50:27][id.cpp:99]: Failed to create id 13700408 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700408 = japfor.408 [15:50:27][id.cpp:99]: Failed to create id 13700409 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700409 = japfor.409 [15:50:27][id.cpp:99]: Failed to create id 13700410 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700410 = japfor.410 [15:50:27][id.cpp:99]: Failed to create id 13700411 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700411 = japfor.411 [15:50:27][id.cpp:99]: Failed to create id 13700412 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700412 = japfor.412 [15:50:27][id.cpp:99]: Failed to create id 13700420 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700420 = japfor.420 [15:50:27][id.cpp:99]: Failed to create id 13700421 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700421 = japfor.421 [15:50:27][id.cpp:99]: Failed to create id 13700422 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700422 = japfor.422 [15:50:27][id.cpp:99]: Failed to create id 13700423 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700423 = japfor.423 [15:50:27][id.cpp:99]: Failed to create id 13700424 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700424 = japfor.424 [15:50:27][id.cpp:99]: Failed to create id 13700425 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700425 = japfor.425 [15:50:27][id.cpp:99]: Failed to create id 13700426 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700426 = japfor.426 [15:50:27][id.cpp:99]: Failed to create id 13700427 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700427 = japfor.427 [15:50:27][id.cpp:99]: Failed to create id 13700450 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700450 = japfor.450 [15:50:27][id.cpp:99]: Failed to create id 13700451 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700451 = japfor.451 [15:50:27][id.cpp:99]: Failed to create id 13700452 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700452 = japfor.452 [15:50:27][id.cpp:99]: Failed to create id 13700453 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700453 = japfor.453 [15:50:27][id.cpp:99]: Failed to create id 13700454 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700454 = japfor.454 [15:50:27][id.cpp:99]: Failed to create id 13700455 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700455 = japfor.455 [15:50:27][id.cpp:99]: Failed to create id 13700456 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700456 = japfor.456 [15:50:27][id.cpp:99]: Failed to create id 13700457 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700457 = japfor.457 [15:50:27][id.cpp:99]: Failed to create id 13700458 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700458 = japfor.458 [15:50:27][id.cpp:99]: Failed to create id 13700459 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700459 = japfor.459 [15:50:27][id.cpp:99]: Failed to create id 13700460 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700460 = japfor.460 [15:50:27][id.cpp:99]: Failed to create id 13700461 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700461 = japfor.461 [15:50:27][id.cpp:99]: Failed to create id 13700462 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700462 = japfor.462 [15:50:27][id.cpp:99]: Failed to create id 13700463 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700463 = japfor.463 [15:50:27][id.cpp:99]: Failed to create id 13700464 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700464 = japfor.464 [15:50:27][lexer.cpp:199]: Tried to get dynamic token that does not exist: jap_fading_sun_mission [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_light_ship_hull. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: contact_mine. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_cruiser_hull. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: early_torpedo. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_naval_gunnery. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: light_battery_one. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_destroyer_nonmtg. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_cruiser_nonmtg. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: transport_n. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_light_ship_hull. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: contact_mine. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_cruiser_hull. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: early_torpedo. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_naval_gunnery. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: light_battery_one. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_destroyer_nonmtg. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_cruiser_nonmtg. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: transport_n. use var:var_name to explicitly use variables in effects/triggers [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:10: has_idea: Invalid idea: WHR_black_monday_1. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:17: has_idea: Invalid idea: WHR_black_monday_2. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:24: has_idea: Invalid idea: WHR_black_monday_3. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:31: has_idea: Invalid idea: WHR_black_monday_4. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][triggerimplementation.cpp:14379]: Invalid decision in has_active_timed_decision trigger: has_active_mission = JAP_fading_sun_mission [15:50:30][triggerimplementation.cpp:14379]: Invalid decision in has_active_timed_decision trigger: has_active_mission = JAP_fading_sun_mission [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:4: swap_ideas: Invalid idea: WHR_black_monday_1. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:11: swap_ideas: Invalid idea: WHR_black_monday_1. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:11: swap_ideas: Invalid idea: WHR_black_monday_2. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:18: swap_ideas: Invalid idea: WHR_black_monday_2. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:18: swap_ideas: Invalid idea: WHR_black_monday_3. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:25: swap_ideas: Invalid idea: WHR_black_monday_3. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:25: swap_ideas: Invalid idea: WHR_black_monday_4. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:32: remove_ideas: Invalid idea: WHR_black_monday_4. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:31][effectimplementation.cpp:16517]: Invalid Decision ID for add_days_mission_timeout JAP_fading_sun_mission [15:50:31][effectimplementation.cpp:16517]: Invalid Decision ID for add_days_mission_timeout JAP_fading_sun_mission [15:50:31][state.cpp:663]: Error: Province with id: 6763 is already added to state "Valladolid" ( with id: 1081 ), adding it to state "Azerbaijan" ( with id: 229) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 7809 is already added to state "Évora" ( with id: 939 ), adding it to state "David" ( with id: 854) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 12545 is already added to state "Évora" ( with id: 939 ), adding it to state "David" ( with id: 854) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 13684 is already added to state "Évora" ( with id: 939 ), adding it to state "David" ( with id: 854) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 7809 is already added to state "David" ( with id: 854 ), adding it to state "Évora" ( with id: 939) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 12545 is already added to state "David" ( with id: 854 ), adding it to state "Évora" ( with id: 939) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 13684 is already added to state "David" ( with id: 854 ), adding it to state "Évora" ( with id: 939) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 6763 is already added to state "Azerbaijan" ( with id: 229 ), adding it to state "Valladolid" ( with id: 1081) and thus overriding first state. [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 191 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 988 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1181 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1516 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1731 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1817 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1929 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1950 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1968 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 2024 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 2034 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 2073 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 2115 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 2154 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 2192 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 3109 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 4128 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 4201 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 4515 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 4902 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 4913 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 4941 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 5117 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 5136 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 6008 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 6027 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 7161 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 7219 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 7716 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 7931 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 8016 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 8048 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 8193 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 9986 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10025 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10071 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10749 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10766 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10858 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10883 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10884 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10893 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10951 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10968 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 11934 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12741 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12775 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12783 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12795 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12808 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12824 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12847 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12896 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12907 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12925 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12945 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12975 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13173 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13176 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13495 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13595 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13605 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13640 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13641 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13642 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13653 first region: Scotland(3) overridden by: Congo(145) [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 131 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 159 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 200 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 284 - has no strategic region assigned. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 738 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 844 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 903 - has no state. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 3150 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 3159 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 3178 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 3273 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 3311 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 3373 - has no strategic region assigned. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 3820 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 3846 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 3886 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 3926 - has no state. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6046 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6062 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6104 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6196 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6205 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6300 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6320 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6350 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6385 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6395 - has no strategic region assigned. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 6936 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 6986 - has no state. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9075 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9090 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9161 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9237 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9314 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9350 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9383 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9392 - has no strategic region assigned. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 9700 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 9703 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 9827 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 9846 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 9869 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 9872 - has no state. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11055 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11064 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11136 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11161 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11207 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11218 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11266 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11306 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11378 - has no strategic region assigned. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 11684 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 11688 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 11768 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 11806 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 11809 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 11825 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 13557 - has no state. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 13631 - has no strategic region assigned.
You have another mod enabled that is overwriting KR's files.
You have another mod enabled that is overwriting KR's files.
Let me double check
You have another mod enabled that is overwriting KR's files. With only kaiserreich
Double check if you have any other versions of KR installed, or any files that may be overwriting the Steam version. I can assure you there is something present on your end, because of this error:
[15:49:57][statetemplate.cpp:610]: State ID conflict: Both "Évora" ( history/states/939-Santarem.txt) and "Évora" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/1521695605939-Boquete.txt).
"Boquete" is the name of a state in Panama that was present in earlier versions of KR, and was removed in 0.18.
If that still doesn't help, I'm afraid it is time to try a clean install, as detailed here: https://kaiserreich.fandom.com/wiki/How_to_do_a_Clean_Install
Double check if you have any other versions of KR installed, or any files that may be overwriting the Steam version. I can assure you there is something present on your end, because of this error:
[15:49:57][statetemplate.cpp:610]: State ID conflict: Both "Évora" ( history/states/939-Santarem.txt) and "Évora" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/1521695605939-Boquete.txt).
"Boquete" is the name of a state in Panama that was present in earlier versions of KR, and was removed in 0.18.
If that still doesn't help, I'm afraid it is time to try a clean install, as detailed here: https://kaiserreich.fandom.com/wiki/How_to_do_a_Clean_Install
welp, this will be fun
Not a problem on our side anyway
Quick questions OS: HOI4 version: 1.10.8 Kaiserreich version: The JUL 23rd update version List any other mods used: just kaiserreich Were you using Steam? yes Were you in multiplayer? no Which expansions do you NOT have? graphical expansions
Explanation of the issue: Provinces on the map are missing, causing the game for some people to never work. I have this issue and went into debug mode to find it
Steps to reproduce:
1.
2.
Possible cause: The recent "Forest Brothers" update caused this to start happening
Screenshots: