Kaiserreich / Kaiserreich-4-Bug-Reports

Issue tracker for Kaiserreich for Hearts of Iron 4
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Map Bug #16943

Closed Waterballoo closed 3 years ago

Waterballoo commented 3 years ago

Quick questions OS: HOI4 version: 1.10.8 Kaiserreich version: The JUL 23rd update version List any other mods used: just kaiserreich Were you using Steam? yes Were you in multiplayer? no Which expansions do you NOT have? graphical expansions

Explanation of the issue: Provinces on the map are missing, causing the game for some people to never work. I have this issue and went into debug mode to find it

Steps to reproduce:

1.

2.

Possible cause: The recent "Forest Brothers" update caused this to start happening

Screenshots:

image

Waterballoo commented 3 years ago

This is the Notepad

[15:47:43][dlc.cpp:230]: Invalid supported_version in file: mod/ugc_2445956116.mod line: 8 [15:47:43][persistent.cpp:52]: Error: "Unexpected token: dependendecies, near line: 32" in file: "mod/ugc_2477222513.mod" near line: 34 [15:49:52][statetemplate.cpp:610]: State ID conflict: Both "Greater Unyamwezi" ( history/states/1032-Tabora.txt) and "Greater Unyamwezi" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/15216956051032-Greater Unyamwezi.txt). [15:49:52][statetemplate.cpp:610]: State ID conflict: Both "Basque Country" ( history/states/1070-Coto Brus.txt) and "Basque Country" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/15216956051070-Basque Country.txt). [15:49:52][statetemplate.cpp:610]: State ID conflict: Both "Valladolid" ( history/states/1081-Valladolid.txt) and "Valladolid" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/15216956051081-Sakataly.txt). [15:49:52][statetemplate.cpp:610]: State ID conflict: Both "Guadalajara" ( history/states/1082-Lori.txt) and "Guadalajara" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/15216956051082-Guadalajara.txt). [15:49:55][statetemplate.cpp:610]: State ID conflict: Both "Batum" ( history/states/585-Merv.txt) and "Batum" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/1521695605585-Batum.txt). [15:49:57][statetemplate.cpp:610]: State ID conflict: Both "Bukoba" ( history/states/918-Kagera.txt) and "Bukoba" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/1521695605918-Bukoba.txt). [15:49:57][statetemplate.cpp:610]: State ID conflict: Both "Évora" ( history/states/939-Santarem.txt) and "Évora" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/1521695605939-Boquete.txt). [15:50:02][countrytag.cpp:111]: GEX - is not in the tag list [15:50:02][unitnames.cpp:279]: 00_GEX_names.txt - expecting country tag or (generic) keyword. [15:50:02][parser.cpp:746]: Error: "Unexpected token: GEX, near line: 1 " in file: "common/units/names/00_GEX_names.txt [15:50:09][persistent.cpp:52]: Error: "max_dig_in specified multiple time, last value will be used: 1, near line: 64" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 65 [15:50:09][persistent.cpp:52]: Error: "experience_gain_factor specified multiple time, last value will be used: -0.25, near line: 68" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 69 [15:50:09][persistent.cpp:52]: Error: "experience_gain_factor specified multiple time, last value will be used: -0.1, near line: 101 promote_cost_factor specified multiple time, last value will be used: -0.5, near line: 102" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 103 [15:50:09][persistent.cpp:52]: Error: "promote_cost_factor specified multiple time, last value will be used: -0.5, near line: 114 reassignment_duration_factor specified multiple time, last value will be used: 0.5, near line: 115" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 116 [15:50:09][persistent.cpp:52]: Error: "promote_cost_factor specified multiple time, last value will be used: -0.25, near line: 130" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 131 [15:50:09][persistent.cpp:52]: Error: "planning_speed specified multiple time, last value will be used: -0.20, near line: 142 wounded_chance_factor specified multiple time, last value will be used: -0.5, near line: 143" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 144 [15:50:09][persistent.cpp:52]: Error: "planning_speed specified multiple time, last value will be used: 0.20, near line: 164 wounded_chance_factor specified multiple time, last value will be used: 0.5, near line: 165" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 166 [15:50:09][persistent.cpp:52]: Error: "reassignment_duration_factor specified multiple time, last value will be used: 1, near line: 187" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 188 [15:50:09][persistent.cpp:52]: Error: "army_morale_factor specified multiple time, last value will be used: -0.10, near line: 201" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 202 [15:50:09][persistent.cpp:52]: Error: "army_artillery_attack_factor specified multiple time, last value will be used: 0.15, near line: 214" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 215 [15:50:09][persistent.cpp:52]: Error: "supply_consumption_factor specified multiple time, last value will be used: -0.15, near line: 271" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 272 [15:50:09][persistent.cpp:52]: Error: "org_loss_when_moving specified multiple time, last value will be used: -0.30, near line: 289" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 290 [15:50:09][persistent.cpp:52]: Error: "max_dig_in_factor specified multiple time, last value will be used: 0.30, near line: 310" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 311 [15:50:09][persistent.cpp:52]: Error: "planning_speed specified multiple time, last value will be used: 0.25, near line: 328" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 329 [15:50:09][persistent.cpp:52]: Error: "max_planning specified multiple time, last value will be used: 0.1, near line: 348" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 349 [15:50:09][persistent.cpp:52]: Error: "defence specified multiple time, last value will be used: 0.10, near line: 373" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 374 [15:50:09][persistent.cpp:52]: Error: "breakthrough_factor specified multiple time, last value will be used: 0.10, near line: 397" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 398 [15:50:09][persistent.cpp:52]: Error: "land_reinforce_rate specified multiple time, last value will be used: 0.02, near line: 416" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 417 [15:50:09][persistent.cpp:52]: Error: "army_morale_factor specified multiple time, last value will be used: 0.10, near line: 434" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 435 [15:50:09][persistent.cpp:52]: Error: "max_army_group_size specified multiple time, last value will be used: 2, near line: 452" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 453 [15:50:09][persistent.cpp:52]: Error: "planning_speed specified multiple time, last value will be used: 0.1, near line: 477" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 478 [15:50:09][persistent.cpp:52]: Error: "cavalry_attack_factor specified multiple time, last value will be used: 0.10, near line: 501 motorized_attack_factor specified multiple time, last value will be used: 0.10, near line: 502 mechanized_attack_factor specified multiple time, last value will be used: 0.10, near line: 503" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 504 [15:50:09][persistent.cpp:52]: Error: "army_infantry_defence_factor specified multiple time, last value will be used: 0.10, near line: 524" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 525 [15:50:09][persistent.cpp:52]: Error: "max_commander_army_size specified multiple time, last value will be used: 6, near line: 543" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 544 [15:50:09][persistent.cpp:52]: Error: "recon_factor specified multiple time, last value will be used: 0.25, near line: 565" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 566 [15:50:09][persistent.cpp:52]: Error: "winter_attrition_factor specified multiple time, last value will be used: -0.5, near line: 583" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 584 [15:50:09][persistent.cpp:52]: Error: "terrain_penalty_reduction specified multiple time, last value will be used: 0.30, near line: 601 acclimatization_cold_climate_gain_factor specified multiple time, last value will be used: 0.1, near line: 602 acclimatization_hot_climate_gain_factor specified multiple time, last value will be used: 0.1, near line: 603" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 604 [15:50:09][persistent.cpp:52]: Error: "acclimatization_cold_climate_gain_factor specified multiple time, last value will be used: 0.40, near line: 633" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 634 [15:50:09][persistent.cpp:52]: Error: "Unknown modifier: attack, near line: 658" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 659 [15:50:09][persistent.cpp:52]: Error: "Unexpected token: fort, near line: 660" in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 662 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: ai_will_do, near line: 665 Unexpected token: gui_row, near line: 669 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 670 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: panzer_leader, near line: 673 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 694 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: commando, near line: 696 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 715 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: desert_fox, near line: 717 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 736 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: swamp_fox, near line: 738 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 757 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: trait_mountaineer, near line: 759 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 778 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: hill_fighter, near line: 780 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 799 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: jungle_rat, near line: 801 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 820 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: ranger, near line: 822 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 841 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: urban_assault_specialist, near line: 843 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 862 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: naval_invader, near line: 865 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 881 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: panzer_expert, near line: 888 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 911 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: combined_arms_expert, near line: 913 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 939 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: cavalry_expert, near line: 941 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 963 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: fortress_buster, near line: 965 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 990 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: scavenger, near line: 992 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1011 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: infantry_expert, near line: 1013 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1032 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: ambusher, near line: 1034 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1055 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: invader_ii, near line: 1056 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1076 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: naval_liason, near line: 1077 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1095 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: skirmisher, near line: 1097 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1116 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: paratrooper, near line: 1118 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1138 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: camouflage_expert, near line: 1141 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1160 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: expert_improviser, near line: 1162 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1211 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: guerilla_fighter, near line: 1213 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1231 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: }, near line: 1235 " in file: "common/unit_leader/00_traits_vanilla_army.txt" near line: 1235 [15:50:09][persistent.cpp:52]: Error: "navy_submarine_attack_factor specified multiple time, last value will be used: 0.2, near line: 67" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 68 [15:50:09][persistent.cpp:52]: Error: "screening_efficiency specified multiple time, last value will be used: 0.2, near line: 86" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 87 [15:50:09][persistent.cpp:52]: Error: "naval_retreat_chance specified multiple time, last value will be used: 0.2, near line: 103 naval_retreat_speed specified multiple time, last value will be used: 0.15, near line: 104 convoy_retreat_speed specified multiple time, last value will be used: 0.05, near line: 105" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 106 [15:50:09][persistent.cpp:52]: Error: "positioning specified multiple time, last value will be used: 0.25, near line: 122" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 123 [15:50:09][persistent.cpp:52]: Error: "spotting_chance specified multiple time, last value will be used: 0.1, near line: 140" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 141 [15:50:09][persistent.cpp:52]: Error: "navy_anti_air_attack_factor specified multiple time, last value will be used: 0.1, near line: 157" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 158 [15:50:09][persistent.cpp:52]: Error: "navy_capital_ship_defence_factor specified multiple time, last value will be used: 0.1, near line: 180" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 181 [15:50:09][persistent.cpp:52]: Error: "navy_carrier_air_targetting_factor specified multiple time, last value will be used: 0.1, near line: 200 sortie_efficiency specified multiple time, last value will be used: 0.1, near line: 201" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 202 [15:50:09][persistent.cpp:52]: Error: "naval_torpedo_reveal_chance_factor specified multiple time, last value will be used: -0.15, near line: 219" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 220 [15:50:09][persistent.cpp:52]: Error: "naval_torpedo_hit_chance_factor specified multiple time, last value will be used: 0.1, near line: 236" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 237 [15:50:09][persistent.cpp:52]: Error: "naval_torpedo_screen_penetration_factor specified multiple time, last value will be used: 0.25, near line: 252" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 253 [15:50:09][persistent.cpp:52]: Error: "Sub unit definition destroyer already specified: {, near line: 282" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 287 [15:50:09][persistent.cpp:52]: Error: "naval_torpedo_cooldown_factor specified multiple time, last value will be used: -0.25, near line: 301" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 302 [15:50:09][persistent.cpp:52]: Error: "navy_submarine_detection_factor specified multiple time, last value will be used: 0.2, near line: 320 navy_submarine_attack_factor specified multiple time, last value will be used: 0.1, near line: 321" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 322 [15:50:09][persistent.cpp:52]: Error: "Sub unit definition light_cruiser already specified: {, near line: 341 Sub unit definition heavy_cruiser already specified: {, near line: 345" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 349 [15:50:09][persistent.cpp:52]: Error: "spotting_chance specified multiple time, last value will be used: 0.2, near line: 364" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 365 [15:50:09][persistent.cpp:52]: Error: "naval_enemy_fleet_size_ratio_penalty_factor specified multiple time, last value will be used: 0.1, near line: 381" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 382 [15:50:09][persistent.cpp:52]: Error: "navy_visibility specified multiple time, last value will be used: -0.2, near line: 398" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 399 [15:50:09][persistent.cpp:52]: Error: "mines_sweeping_by_fleets_factor specified multiple time, last value will be used: 0.25, near line: 417 naval_mines_effect_reduction specified multiple time, last value will be used: 0.25, near line: 418" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 419 [15:50:09][persistent.cpp:52]: Error: "mines_planting_by_fleets_factor specified multiple time, last value will be used: 0.25, near line: 436" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 437 [15:50:09][persistent.cpp:52]: Error: "naval_retreat_chance specified multiple time, last value will be used: 0.25, near line: 455" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 456 [15:50:09][persistent.cpp:52]: Error: "navy_capital_ship_attack_factor specified multiple time, last value will be used: 0.15, near line: 473" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 474 [15:50:09][persistent.cpp:52]: Error: "shore_bombardment_bonus specified multiple time, last value will be used: 0.25, near line: 489" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 490 [15:50:09][persistent.cpp:52]: Error: "critical_receive_chance specified multiple time, last value will be used: -0.25, near line: 505" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 506 [15:50:09][persistent.cpp:52]: Error: "naval_critical_score_chance_factor specified multiple time, last value will be used: 0.1, near line: 521" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 522 [15:50:09][persistent.cpp:52]: Error: "naval_critical_effect_factor specified multiple time, last value will be used: -0.5, near line: 538" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 539 [15:50:09][persistent.cpp:52]: Error: "sortie_efficiency specified multiple time, last value will be used: 0.1, near line: 555" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 556 [15:50:09][persistent.cpp:52]: Error: "fighter_sortie_efficiency specified multiple time, last value will be used: 0.2, near line: 572" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 573 [15:50:09][persistent.cpp:52]: Error: "Sub unit definition cv_cas already specified: {, near line: 590" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 594 [15:50:09][persistent.cpp:52]: Error: "Sub unit definition cv_nav_bomber already specified: {, near line: 610" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 614 [15:50:09][persistent.cpp:52]: Error: "naval_attrition specified multiple time, last value will be used: -0.08, near line: 640" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 641 [15:50:09][persistent.cpp:52]: Error: "Unknown modifier: attack, near line: 660 Unknown modifier: movement, near line: 661" in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 663 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: ai_will_do, near line: 666 Unexpected token: trait_type, near line: 670 Unexpected token: gui_row, near line: 671 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 672 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: blue_water_expert, near line: 674 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 695 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: green_water_expert, near line: 697 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 718 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: old_guard_navy, near line: 724 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 735 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: gentlemanly, near line: 736 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 748 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: gunnery_expert, near line: 749 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 763 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: cuts_corners, near line: 764 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 776 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: chief_engineer, near line: 777 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 788 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: navy_media_personality, near line: 789 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 801 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: bold, near line: 802 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 814 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: navy_career_officer, near line: 815 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 826 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: battleship_adherent, near line: 827 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 839 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: aviation_enthusiast, near line: 840 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 853 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: caustic_personality, near line: 854 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 864 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: craven, near line: 865 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 876 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: naval_lineage, near line: 877 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 888 [15:50:09][gameitemdatabasehelper.h:111]: Error: "Unexpected token: }, near line: 892 " in file: "common/unit_leader/00_traits_vanilla_navy.txt" near line: 892 [15:50:09][persistent.cpp:52]: Error: "own_operative_detection_chance_factor specified multiple time, last value will be used: -0.1, near line: 93 target_sabotage_factor specified multiple time, last value will be used: 0.25, near line: 94 target_sabotage_risk specified multiple time, last value will be used: -0.25, near line: 95 operation_capture_cipher_outcome specified multiple time, last value will be used: 0.25, near line: 96 operation_capture_cipher_risk specified multiple time, last value will be used: -0.25, near line: 97" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 98 [15:50:09][persistent.cpp:52]: Error: "operation_infiltrate_outcome specified multiple time, last value will be used: 0.25, near line: 109 operation_infiltrate_risk specified multiple time, last value will be used: -0.25, near line: 110 own_operative_detection_chance_factor specified multiple time, last value will be used: -0.2, near line: 111" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 112 [15:50:09][persistent.cpp:52]: Error: "operation_infiltrate_outcome specified multiple time, last value will be used: 0.25, near line: 136 operation_infiltrate_risk specified multiple time, last value will be used: -0.25, near line: 137" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 138 [15:50:09][persistent.cpp:52]: Error: "intelligence_agency_defense specified multiple time, last value will be used: 0.2, near line: 157" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 158 [15:50:09][persistent.cpp:52]: Error: "enemy_operative_intel_extraction_rate specified multiple time, last value will be used: -0.5, near line: 200" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 201 [15:50:09][persistent.cpp:52]: Error: "operation_capture_cipher_outcome specified multiple time, last value will be used: 0.25, near line: 213 operation_steal_tech_risk specified multiple time, last value will be used: -0.25, near line: 214 operation_steal_tech_outcome specified multiple time, last value will be used: 0.25, near line: 215" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 216 [15:50:09][persistent.cpp:52]: Error: "control_trade_mission_factor specified multiple time, last value will be used: 0.2, near line: 235 diplomatic_pressure_mission_factor specified multiple time, last value will be used: 0.2, near line: 236" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 237 [15:50:09][persistent.cpp:52]: Error: "intel_network_gain specified multiple time, last value will be used: 0.2, near line: 253 own_operative_forced_into_hiding_time_factor specified multiple time, last value will be used: -0.2, near line: 254" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 255 [15:50:09][persistent.cpp:52]: Error: "operation_rescue_operative_risk specified multiple time, last value will be used: -0.1, near line: 263 operation_rescue_operative_cost specified multiple time, last value will be used: -0.1, near line: 264" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 265 [15:50:09][persistent.cpp:52]: Error: "target_sabotage_factor specified multiple time, last value will be used: 0.25, near line: 282 target_sabotage_cost specified multiple time, last value will be used: -0.25, near line: 283 boost_resistance_factor specified multiple time, last value will be used: 0.25, near line: 284" in file: "common/unit_leader/00_traits_vanilla_operative.txt" near line: 285 [15:50:09][persistent.cpp:52]: Error: "skill_bonus_factor specified multiple time, last value will be used: -0.5, near line: 65 cannot_use_abilities specified multiple time, last value will be used: 1, near line: 66" in file: "common/unit_leader/00_traits_vanilla_status.txt" near line: 67 [15:50:09][persistent.cpp:52]: Error: "skill_bonus_factor specified multiple time, last value will be used: -0.5, near line: 75 cannot_use_abilities specified multiple time, last value will be used: 1, near line: 76" in file: "common/unit_leader/00_traits_vanilla_status.txt" near line: 77 [15:50:09][persistent.cpp:52]: Error: "skill_bonus_factor specified multiple time, last value will be used: -1, near line: 85 cannot_use_abilities specified multiple time, last value will be used: 1, near line: 86" in file: "common/unit_leader/00_traits_vanilla_status.txt" near line: 87 [15:50:09][persistent.cpp:52]: Error: "exiled_divisions_attack_factor specified multiple time, last value will be used: 0.1, near line: 155 own_exiled_divisions_attack_factor specified multiple time, last value will be used: 0.05, near line: 156 exiled_divisions_defense_factor specified multiple time, last value will be used: 0.1, near line: 157 own_exiled_divisions_defense_factor specified multiple time, last value will be used: 0.05, near line: 158" in file: "common/unit_leader/00_traits_vanilla_status.txt" near line: 159 [15:50:09][agencyupgrade.cpp:319]: The Intelligence Agency Branch 'branch_intelligence' already exist in the database. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_economy_civilian' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_army_department' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_naval_department' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_airforce_department' already exist for this branch. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_economy_civilian' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_army_department' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_naval_department' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_airforce_department' already exist in the database. [15:50:09][agencyupgrade.cpp:319]: The Intelligence Agency Branch 'branch_defense' already exist in the database. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_passive_defense' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_anti_partisan' already exist for this branch. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_passive_defense' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_anti_partisan' already exist in the database. [15:50:09][agencyupgrade.cpp:319]: The Intelligence Agency Branch 'branch_operation' already exist in the database. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_blueprint_stealing' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_portable_radios' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_invisible_ink' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_plastic_explosives' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_suicide_pills' already exist for this branch. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_blueprint_stealing' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_portable_radios' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_invisible_ink' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_plastic_explosives' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_suicide_pills' already exist in the database. [15:50:09][agencyupgrade.cpp:319]: The Intelligence Agency Branch 'branch_operative' already exist in the database. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_training_centers' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_commando_training' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_interrogation_techniques' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_diplo_training' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_psycho_warfare' already exist for this branch. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_training_centers' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_commando_training' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_interrogation_techniques' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_diplo_training' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_psycho_warfare' already exist in the database. [15:50:09][agencyupgrade.cpp:319]: The Intelligence Agency Branch 'branch_crypto' already exist in the database. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_form_department' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_decryption_boost' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_decryption_boost_2' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_crypto_strength' already exist for this branch. [15:50:09][agencyupgrade.cpp:250]: The Intelligence Agency Upgrade 'upgrade_crypto_strength_2' already exist for this branch. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_form_department' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_decryption_boost' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_decryption_boost_2' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_crypto_strength' already exist in the database. [15:50:09][agencyupgrade.cpp:340]: The Intelligence Agency Upgrade 'upgrade_crypto_strength_2' already exist in the database. [15:50:10][persistent.cpp:52]: Error: "Unknown category: naval_decisions: {, near line: 2" in file: "common/decisions/Generic_naval_decisions.txt" near line: 4 [15:50:10][persistent.cpp:52]: Error: "Unknown category for : gen_naval_hire_designer It will be ignored: }, near line: 50" in file: "common/decisions/Generic_naval_decisions.txt" near line: 52 [15:50:10][gameitemdatabasehelper.h:111]: Error: "Unknown category for : gen_naval_hire_advisor It will be ignored: }, near line: 95 " in file: "common/decisions/Generic_naval_decisions.txt" near line: 260 [15:50:11][decision.cpp:4100]: Duplicate decision. SFR_hold_natal_mission is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. SAF_hold_natal_mission is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. SAF_defend_South_Africa_mission is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. ENT_defend_South_Africa_mission is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. SFR_join_entente is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. ZIM_hold_rhodesia_mission is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. SAF_hold_rhodesia_mission is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. zim_form_central_african_federation is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. zim_intervene_northern_rhodesia is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. zim_intervene_nyasaland is a duplicate. [15:50:11][decision.cpp:4100]: Duplicate decision. zim_intervene_Mozimbique is a duplicate. [15:50:18][countrytag.cpp:111]: GEX - is not in the tag list [15:50:18][history.cpp:261]: Unknown history file in country database - history/countries/GEX - Germany in exile.txt [15:50:26][id.cpp:99]: Failed to create id 13600001 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600001 = japdom.1 [15:50:26][id.cpp:99]: Failed to create id 13600002 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600002 = japdom.2 [15:50:26][id.cpp:99]: Failed to create id 13600003 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600003 = japdom.3 [15:50:26][id.cpp:99]: Failed to create id 13600004 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600004 = japdom.4 [15:50:26][id.cpp:99]: Failed to create id 13600005 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600005 = japdom.5 [15:50:26][id.cpp:99]: Failed to create id 13600006 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600006 = japdom.6 [15:50:26][id.cpp:99]: Failed to create id 13600007 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600007 = japdom.7 [15:50:26][id.cpp:99]: Failed to create id 13600008 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600008 = japdom.8 [15:50:26][id.cpp:99]: Failed to create id 13600009 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600009 = japdom.9 [15:50:26][id.cpp:99]: Failed to create id 13600010 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600010 = japdom.10 [15:50:26][id.cpp:99]: Failed to create id 13600011 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600011 = japdom.11 [15:50:26][id.cpp:99]: Failed to create id 13600012 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600012 = japdom.12 [15:50:26][id.cpp:99]: Failed to create id 13600013 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600013 = japdom.13 [15:50:26][id.cpp:99]: Failed to create id 13600014 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600014 = japdom.14 [15:50:26][id.cpp:99]: Failed to create id 13600015 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600015 = japdom.15 [15:50:26][id.cpp:99]: Failed to create id 13600016 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600016 = japdom.16 [15:50:26][id.cpp:99]: Failed to create id 13600017 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600017 = japdom.17 [15:50:26][id.cpp:99]: Failed to create id 13600018 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600018 = japdom.18 [15:50:26][id.cpp:99]: Failed to create id 13600019 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600019 = japdom.19 [15:50:26][id.cpp:99]: Failed to create id 13600020 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600020 = japdom.20 [15:50:26][id.cpp:99]: Failed to create id 13600021 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600021 = japdom.21 [15:50:26][id.cpp:99]: Failed to create id 13600022 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600022 = japdom.22 [15:50:26][id.cpp:99]: Failed to create id 13600023 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600023 = japdom.23 [15:50:26][id.cpp:99]: Failed to create id 13600024 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600024 = japdom.24 [15:50:26][id.cpp:99]: Failed to create id 13600025 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600025 = japdom.25 [15:50:26][id.cpp:99]: Failed to create id 13600026 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600026 = japdom.26 [15:50:26][id.cpp:99]: Failed to create id 13600027 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600027 = japdom.27 [15:50:26][id.cpp:99]: Failed to create id 13600028 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600028 = japdom.28 [15:50:26][id.cpp:99]: Failed to create id 13600029 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600029 = japdom.29 [15:50:26][id.cpp:99]: Failed to create id 13600031 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600031 = japdom.31 [15:50:26][id.cpp:99]: Failed to create id 13600032 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600032 = japdom.32 [15:50:26][id.cpp:99]: Failed to create id 13600033 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600033 = japdom.33 [15:50:26][id.cpp:99]: Failed to create id 13600035 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600035 = japdom.35 [15:50:26][id.cpp:99]: Failed to create id 13600036 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600036 = japdom.36 [15:50:26][id.cpp:99]: Failed to create id 13600039 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600039 = japdom.39 [15:50:26][id.cpp:99]: Failed to create id 13600040 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600040 = japdom.40 [15:50:26][id.cpp:99]: Failed to create id 13600042 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600042 = japdom.42 [15:50:26][id.cpp:99]: Failed to create id 13600073 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600073 = japdom.73 [15:50:26][id.cpp:99]: Failed to create id 13600076 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600076 = japdom.76 [15:50:26][id.cpp:99]: Failed to create id 13600045 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600045 = japdom.45 [15:50:26][id.cpp:99]: Failed to create id 13600046 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600046 = japdom.46 [15:50:26][id.cpp:99]: Failed to create id 13600047 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600047 = japdom.47 [15:50:26][id.cpp:99]: Failed to create id 13600048 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600048 = japdom.48 [15:50:26][id.cpp:99]: Failed to create id 13600049 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600049 = japdom.49 [15:50:26][id.cpp:99]: Failed to create id 13600050 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600050 = japdom.50 [15:50:26][id.cpp:99]: Failed to create id 13600051 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600051 = japdom.51 [15:50:26][id.cpp:99]: Failed to create id 13600053 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600053 = japdom.53 [15:50:26][id.cpp:99]: Failed to create id 13600060 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600060 = japdom.60 [15:50:26][id.cpp:99]: Failed to create id 13600061 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600061 = japdom.61 [15:50:26][id.cpp:99]: Failed to create id 13600062 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600062 = japdom.62 [15:50:26][id.cpp:99]: Failed to create id 13600063 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600063 = japdom.63 [15:50:26][id.cpp:99]: Failed to create id 13600064 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600064 = japdom.64 [15:50:26][id.cpp:99]: Failed to create id 13600054 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600054 = japdom.54 [15:50:26][id.cpp:99]: Failed to create id 13600055 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600055 = japdom.55 [15:50:26][id.cpp:99]: Failed to create id 13600056 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600056 = japdom.56 [15:50:26][id.cpp:99]: Failed to create id 13600057 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600057 = japdom.57 [15:50:26][id.cpp:99]: Failed to create id 13600058 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600058 = japdom.58 [15:50:26][id.cpp:99]: Failed to create id 13600059 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600059 = japdom.59 [15:50:26][id.cpp:99]: Failed to create id 13600065 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600065 = japdom.65 [15:50:26][id.cpp:99]: Failed to create id 13600072 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600072 = japdom.72 [15:50:26][id.cpp:99]: Failed to create id 13600074 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600074 = japdom.74 [15:50:26][id.cpp:99]: Failed to create id 13600075 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600075 = japdom.75 [15:50:26][id.cpp:99]: Failed to create id 13600235 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600235 = japdom.235 [15:50:26][id.cpp:99]: Failed to create id 13600236 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600236 = japdom.236 [15:50:26][id.cpp:99]: Failed to create id 13600237 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600237 = japdom.237 [15:50:26][id.cpp:99]: Failed to create id 13600238 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600238 = japdom.238 [15:50:26][id.cpp:99]: Failed to create id 13600239 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600239 = japdom.239 [15:50:26][id.cpp:99]: Failed to create id 13600240 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600240 = japdom.240 [15:50:26][id.cpp:99]: Failed to create id 13600241 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600241 = japdom.241 [15:50:26][id.cpp:99]: Failed to create id 13600242 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600242 = japdom.242 [15:50:26][id.cpp:99]: Failed to create id 13600243 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600243 = japdom.243 [15:50:26][id.cpp:99]: Failed to create id 13600301 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600301 = japdom.301 [15:50:26][id.cpp:99]: Failed to create id 13600302 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600302 = japdom.302 [15:50:26][id.cpp:99]: Failed to create id 13600303 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600303 = japdom.303 [15:50:26][id.cpp:99]: Failed to create id 13600304 50. Already exists in game. This might crash the game. [15:50:26][namespacemanager.h:203]: Reverse id lookup: id 13600304 = japdom.304 [15:50:27][id.cpp:99]: Failed to create id 13700001 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700001 = japfor.1 [15:50:27][id.cpp:99]: Failed to create id 13700003 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700003 = japfor.3 [15:50:27][id.cpp:99]: Failed to create id 13700004 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700004 = japfor.4 [15:50:27][id.cpp:99]: Failed to create id 13700005 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700005 = japfor.5 [15:50:27][id.cpp:99]: Failed to create id 13700006 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700006 = japfor.6 [15:50:27][id.cpp:99]: Failed to create id 13700007 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700007 = japfor.7 [15:50:27][id.cpp:99]: Failed to create id 13700008 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700008 = japfor.8 [15:50:27][id.cpp:99]: Failed to create id 13700009 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700009 = japfor.9 [15:50:27][id.cpp:99]: Failed to create id 13700010 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700010 = japfor.10 [15:50:27][id.cpp:99]: Failed to create id 13700021 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700021 = japfor.21 [15:50:27][id.cpp:99]: Failed to create id 13700022 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700022 = japfor.22 [15:50:27][id.cpp:99]: Failed to create id 13700023 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700023 = japfor.23 [15:50:27][id.cpp:99]: Failed to create id 13700024 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700024 = japfor.24 [15:50:27][id.cpp:99]: Failed to create id 13700025 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700025 = japfor.25 [15:50:27][id.cpp:99]: Failed to create id 13700026 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700026 = japfor.26 [15:50:27][id.cpp:99]: Failed to create id 13700027 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700027 = japfor.27 [15:50:27][id.cpp:99]: Failed to create id 13700028 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700028 = japfor.28 [15:50:27][id.cpp:99]: Failed to create id 13700029 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700029 = japfor.29 [15:50:27][id.cpp:99]: Failed to create id 13700030 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700030 = japfor.30 [15:50:27][id.cpp:99]: Failed to create id 13700031 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700031 = japfor.31 [15:50:27][id.cpp:99]: Failed to create id 13700032 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700032 = japfor.32 [15:50:27][id.cpp:99]: Failed to create id 13700033 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700033 = japfor.33 [15:50:27][id.cpp:99]: Failed to create id 13700340 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700340 = japfor.340 [15:50:27][id.cpp:99]: Failed to create id 13700341 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700341 = japfor.341 [15:50:27][id.cpp:99]: Failed to create id 13700342 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700342 = japfor.342 [15:50:27][id.cpp:99]: Failed to create id 13700041 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700041 = japfor.41 [15:50:27][id.cpp:99]: Failed to create id 13700042 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700042 = japfor.42 [15:50:27][id.cpp:99]: Failed to create id 13700043 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700043 = japfor.43 [15:50:27][id.cpp:99]: Failed to create id 13700045 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700045 = japfor.45 [15:50:27][id.cpp:99]: Failed to create id 13700046 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700046 = japfor.46 [15:50:27][id.cpp:99]: Failed to create id 13700047 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700047 = japfor.47 [15:50:27][id.cpp:99]: Failed to create id 13700055 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700055 = japfor.55 [15:50:27][id.cpp:99]: Failed to create id 13700056 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700056 = japfor.56 [15:50:27][id.cpp:99]: Failed to create id 13700057 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700057 = japfor.57 [15:50:27][id.cpp:99]: Failed to create id 13705701 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13705701 = japfor.5701 [15:50:27][id.cpp:99]: Failed to create id 13700058 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700058 = japfor.58 [15:50:27][id.cpp:99]: Failed to create id 13700059 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700059 = japfor.59 [15:50:27][id.cpp:99]: Failed to create id 13700062 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700062 = japfor.62 [15:50:27][id.cpp:99]: Failed to create id 13700063 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700063 = japfor.63 [15:50:27][id.cpp:99]: Failed to create id 13700064 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700064 = japfor.64 [15:50:27][id.cpp:99]: Failed to create id 13700065 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700065 = japfor.65 [15:50:27][id.cpp:99]: Failed to create id 13700066 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700066 = japfor.66 [15:50:27][id.cpp:99]: Failed to create id 13700510 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700510 = japfor.510 [15:50:27][id.cpp:99]: Failed to create id 13700511 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700511 = japfor.511 [15:50:27][id.cpp:99]: Failed to create id 13700512 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700512 = japfor.512 [15:50:27][id.cpp:99]: Failed to create id 13700513 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700513 = japfor.513 [15:50:27][id.cpp:99]: Failed to create id 13700082 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700082 = japfor.82 [15:50:27][id.cpp:99]: Failed to create id 13700514 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700514 = japfor.514 [15:50:27][id.cpp:99]: Failed to create id 13700515 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700515 = japfor.515 [15:50:27][id.cpp:99]: Failed to create id 13700516 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700516 = japfor.516 [15:50:27][id.cpp:99]: Failed to create id 13700517 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700517 = japfor.517 [15:50:27][id.cpp:99]: Failed to create id 13700518 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700518 = japfor.518 [15:50:27][id.cpp:99]: Failed to create id 13700501 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700501 = japfor.501 [15:50:27][id.cpp:99]: Failed to create id 13700067 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700067 = japfor.67 [15:50:27][id.cpp:99]: Failed to create id 13700069 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700069 = japfor.69 [15:50:27][id.cpp:99]: Failed to create id 13700073 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700073 = japfor.73 [15:50:27][id.cpp:99]: Failed to create id 13700074 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700074 = japfor.74 [15:50:27][id.cpp:99]: Failed to create id 13700751 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700751 = japfor.751 [15:50:27][id.cpp:99]: Failed to create id 13700075 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700075 = japfor.75 [15:50:27][id.cpp:99]: Failed to create id 13700076 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700076 = japfor.76 [15:50:27][id.cpp:99]: Failed to create id 13700077 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700077 = japfor.77 [15:50:27][id.cpp:99]: Failed to create id 13700083 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700083 = japfor.83 [15:50:27][id.cpp:99]: Failed to create id 13700085 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700085 = japfor.85 [15:50:27][id.cpp:99]: Failed to create id 13700086 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700086 = japfor.86 [15:50:27][id.cpp:99]: Failed to create id 13700112 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700112 = japfor.112 [15:50:27][id.cpp:99]: Failed to create id 13700113 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700113 = japfor.113 [15:50:27][id.cpp:99]: Failed to create id 13700114 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700114 = japfor.114 [15:50:27][id.cpp:99]: Failed to create id 13700176 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700176 = japfor.176 [15:50:27][id.cpp:99]: Failed to create id 13700177 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700177 = japfor.177 [15:50:27][id.cpp:99]: Failed to create id 13700178 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700178 = japfor.178 [15:50:27][id.cpp:99]: Failed to create id 13700179 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700179 = japfor.179 [15:50:27][id.cpp:99]: Failed to create id 13700180 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700180 = japfor.180 [15:50:27][id.cpp:99]: Failed to create id 13700181 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700181 = japfor.181 [15:50:27][id.cpp:99]: Failed to create id 13700182 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700182 = japfor.182 [15:50:27][id.cpp:99]: Failed to create id 13700183 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700183 = japfor.183 [15:50:27][id.cpp:99]: Failed to create id 13700190 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700190 = japfor.190 [15:50:27][id.cpp:99]: Failed to create id 13700191 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700191 = japfor.191 [15:50:27][id.cpp:99]: Failed to create id 13700192 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700192 = japfor.192 [15:50:27][id.cpp:99]: Failed to create id 13700193 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700193 = japfor.193 [15:50:27][id.cpp:99]: Failed to create id 13700194 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700194 = japfor.194 [15:50:27][id.cpp:99]: Failed to create id 13700195 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700195 = japfor.195 [15:50:27][id.cpp:99]: Failed to create id 13700196 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700196 = japfor.196 [15:50:27][id.cpp:99]: Failed to create id 13700197 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700197 = japfor.197 [15:50:27][id.cpp:99]: Failed to create id 13700202 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700202 = japfor.202 [15:50:27][id.cpp:99]: Failed to create id 13700203 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700203 = japfor.203 [15:50:27][id.cpp:99]: Failed to create id 13700204 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700204 = japfor.204 [15:50:27][id.cpp:99]: Failed to create id 13700205 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700205 = japfor.205 [15:50:27][id.cpp:99]: Failed to create id 13700206 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700206 = japfor.206 [15:50:27][id.cpp:99]: Failed to create id 13700213 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700213 = japfor.213 [15:50:27][id.cpp:99]: Failed to create id 13700214 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700214 = japfor.214 [15:50:27][id.cpp:99]: Failed to create id 13700218 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700218 = japfor.218 [15:50:27][id.cpp:99]: Failed to create id 13700225 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700225 = japfor.225 [15:50:27][id.cpp:99]: Failed to create id 13700226 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700226 = japfor.226 [15:50:27][id.cpp:99]: Failed to create id 13700227 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700227 = japfor.227 [15:50:27][id.cpp:99]: Failed to create id 13700230 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700230 = japfor.230 [15:50:27][id.cpp:99]: Failed to create id 13700231 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700231 = japfor.231 [15:50:27][id.cpp:99]: Failed to create id 13700232 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700232 = japfor.232 [15:50:27][id.cpp:99]: Failed to create id 13700233 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700233 = japfor.233 [15:50:27][id.cpp:99]: Failed to create id 13700257 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700257 = japfor.257 [15:50:27][id.cpp:99]: Failed to create id 13700258 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700258 = japfor.258 [15:50:27][id.cpp:99]: Failed to create id 13700259 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700259 = japfor.259 [15:50:27][id.cpp:99]: Failed to create id 13700260 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700260 = japfor.260 [15:50:27][id.cpp:99]: Failed to create id 13700261 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700261 = japfor.261 [15:50:27][id.cpp:99]: Failed to create id 13700316 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700316 = japfor.316 [15:50:27][id.cpp:99]: Failed to create id 13700317 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700317 = japfor.317 [15:50:27][id.cpp:99]: Failed to create id 13700318 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700318 = japfor.318 [15:50:27][id.cpp:99]: Failed to create id 13700319 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700319 = japfor.319 [15:50:27][id.cpp:99]: Failed to create id 13800001 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13800001 = japfeng.1 [15:50:27][id.cpp:99]: Failed to create id 13800002 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13800002 = japfeng.2 [15:50:27][id.cpp:99]: Failed to create id 13800003 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13800003 = japfeng.3 [15:50:27][id.cpp:99]: Failed to create id 13700400 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700400 = japfor.400 [15:50:27][id.cpp:99]: Failed to create id 13700401 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700401 = japfor.401 [15:50:27][id.cpp:99]: Failed to create id 13700402 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700402 = japfor.402 [15:50:27][id.cpp:99]: Failed to create id 13700403 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700403 = japfor.403 [15:50:27][id.cpp:99]: Failed to create id 13700404 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700404 = japfor.404 [15:50:27][id.cpp:99]: Failed to create id 13700405 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700405 = japfor.405 [15:50:27][id.cpp:99]: Failed to create id 13700406 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700406 = japfor.406 [15:50:27][id.cpp:99]: Failed to create id 13700407 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700407 = japfor.407 [15:50:27][id.cpp:99]: Failed to create id 13700408 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700408 = japfor.408 [15:50:27][id.cpp:99]: Failed to create id 13700409 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700409 = japfor.409 [15:50:27][id.cpp:99]: Failed to create id 13700410 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700410 = japfor.410 [15:50:27][id.cpp:99]: Failed to create id 13700411 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700411 = japfor.411 [15:50:27][id.cpp:99]: Failed to create id 13700412 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700412 = japfor.412 [15:50:27][id.cpp:99]: Failed to create id 13700420 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700420 = japfor.420 [15:50:27][id.cpp:99]: Failed to create id 13700421 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700421 = japfor.421 [15:50:27][id.cpp:99]: Failed to create id 13700422 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700422 = japfor.422 [15:50:27][id.cpp:99]: Failed to create id 13700423 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700423 = japfor.423 [15:50:27][id.cpp:99]: Failed to create id 13700424 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700424 = japfor.424 [15:50:27][id.cpp:99]: Failed to create id 13700425 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700425 = japfor.425 [15:50:27][id.cpp:99]: Failed to create id 13700426 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700426 = japfor.426 [15:50:27][id.cpp:99]: Failed to create id 13700427 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700427 = japfor.427 [15:50:27][id.cpp:99]: Failed to create id 13700450 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700450 = japfor.450 [15:50:27][id.cpp:99]: Failed to create id 13700451 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700451 = japfor.451 [15:50:27][id.cpp:99]: Failed to create id 13700452 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700452 = japfor.452 [15:50:27][id.cpp:99]: Failed to create id 13700453 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700453 = japfor.453 [15:50:27][id.cpp:99]: Failed to create id 13700454 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700454 = japfor.454 [15:50:27][id.cpp:99]: Failed to create id 13700455 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700455 = japfor.455 [15:50:27][id.cpp:99]: Failed to create id 13700456 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700456 = japfor.456 [15:50:27][id.cpp:99]: Failed to create id 13700457 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700457 = japfor.457 [15:50:27][id.cpp:99]: Failed to create id 13700458 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700458 = japfor.458 [15:50:27][id.cpp:99]: Failed to create id 13700459 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700459 = japfor.459 [15:50:27][id.cpp:99]: Failed to create id 13700460 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700460 = japfor.460 [15:50:27][id.cpp:99]: Failed to create id 13700461 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700461 = japfor.461 [15:50:27][id.cpp:99]: Failed to create id 13700462 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700462 = japfor.462 [15:50:27][id.cpp:99]: Failed to create id 13700463 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700463 = japfor.463 [15:50:27][id.cpp:99]: Failed to create id 13700464 50. Already exists in game. This might crash the game. [15:50:27][namespacemanager.h:203]: Reverse id lookup: id 13700464 = japfor.464 [15:50:27][lexer.cpp:199]: Tried to get dynamic token that does not exist: jap_fading_sun_mission [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_light_ship_hull. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: contact_mine. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_cruiser_hull. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: early_torpedo. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_naval_gunnery. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: light_battery_one. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_destroyer_nonmtg. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_cruiser_nonmtg. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: transport_n. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_light_ship_hull. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: contact_mine. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_cruiser_hull. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: early_torpedo. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_naval_gunnery. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: light_battery_one. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_destroyer_nonmtg. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: weltkrieg_cruiser_nonmtg. use var:var_name to explicitly use variables in effects/triggers [15:50:29][database_scoped_variables.cpp:312]: invalid database object for effect/trigger: transport_n. use var:var_name to explicitly use variables in effects/triggers [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:10: has_idea: Invalid idea: WHR_black_monday_1. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:17: has_idea: Invalid idea: WHR_black_monday_2. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:24: has_idea: Invalid idea: WHR_black_monday_3. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:31: has_idea: Invalid idea: WHR_black_monday_4. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][triggerimplementation.cpp:14379]: Invalid decision in has_active_timed_decision trigger: has_active_mission = JAP_fading_sun_mission [15:50:30][triggerimplementation.cpp:14379]: Invalid decision in has_active_timed_decision trigger: has_active_mission = JAP_fading_sun_mission [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:4: swap_ideas: Invalid idea: WHR_black_monday_1. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:11: swap_ideas: Invalid idea: WHR_black_monday_1. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:11: swap_ideas: Invalid idea: WHR_black_monday_2. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:18: swap_ideas: Invalid idea: WHR_black_monday_2. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:18: swap_ideas: Invalid idea: WHR_black_monday_3. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:25: swap_ideas: Invalid idea: WHR_black_monday_3. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:25: swap_ideas: Invalid idea: WHR_black_monday_4. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:30][db_ref_variable.h:90]: common/scripted_effects/Belorussia_scripted_effects.txt:32: remove_ideas: Invalid idea: WHR_black_monday_4. If you wanted to reference a variable, you need to explicitly prefix it with var: or temp_var:. [15:50:31][effectimplementation.cpp:16517]: Invalid Decision ID for add_days_mission_timeout JAP_fading_sun_mission [15:50:31][effectimplementation.cpp:16517]: Invalid Decision ID for add_days_mission_timeout JAP_fading_sun_mission [15:50:31][state.cpp:663]: Error: Province with id: 6763 is already added to state "Valladolid" ( with id: 1081 ), adding it to state "Azerbaijan" ( with id: 229) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 7809 is already added to state "Évora" ( with id: 939 ), adding it to state "David" ( with id: 854) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 12545 is already added to state "Évora" ( with id: 939 ), adding it to state "David" ( with id: 854) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 13684 is already added to state "Évora" ( with id: 939 ), adding it to state "David" ( with id: 854) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 7809 is already added to state "David" ( with id: 854 ), adding it to state "Évora" ( with id: 939) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 12545 is already added to state "David" ( with id: 854 ), adding it to state "Évora" ( with id: 939) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 13684 is already added to state "David" ( with id: 854 ), adding it to state "Évora" ( with id: 939) and thus overriding first state. [15:50:31][state.cpp:663]: Error: Province with id: 6763 is already added to state "Azerbaijan" ( with id: 229 ), adding it to state "Valladolid" ( with id: 1081) and thus overriding first state. [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 191 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 988 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1181 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1516 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1731 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1817 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1929 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1950 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 1968 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 2024 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 2034 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 2073 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 2115 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 2154 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 2192 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 3109 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 4128 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 4201 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 4515 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 4902 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 4913 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 4941 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 5117 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 5136 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 6008 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 6027 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 7161 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 7219 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 7716 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 7931 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 8016 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 8048 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 8193 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 9986 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10025 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10071 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10749 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10766 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10858 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10883 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10884 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10893 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10951 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 10968 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 11934 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12741 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12775 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12783 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12795 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12808 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12824 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12847 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12896 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12907 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12925 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12945 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 12975 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13173 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13176 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13495 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13595 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13605 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13640 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13641 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13642 first region: Scotland(3) overridden by: Congo(145) [15:50:31][strategicregion.cpp:310]: Province has added another strategic region as theirs. Might be duplicates of this province in strategic regions templates. ProvinceID = 13653 first region: Scotland(3) overridden by: Congo(145) [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 131 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 159 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 200 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 284 - has no strategic region assigned. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 738 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 844 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 903 - has no state. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 3150 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 3159 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 3178 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 3273 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 3311 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 3373 - has no strategic region assigned. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 3820 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 3846 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 3886 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 3926 - has no state. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6046 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6062 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6104 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6196 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6205 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6300 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6320 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6350 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6385 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 6395 - has no strategic region assigned. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 6936 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 6986 - has no state. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9075 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9090 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9161 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9237 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9314 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9350 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9383 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 9392 - has no strategic region assigned. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 9700 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 9703 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 9827 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 9846 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 9869 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 9872 - has no state. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11055 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11064 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11136 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11161 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11207 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11218 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11266 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11306 - has no strategic region assigned. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 11378 - has no strategic region assigned. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 11684 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 11688 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 11768 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 11806 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 11809 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 11825 - has no state. [15:50:31][gamestate.cpp:2652]: MAP_ERROR: The land province 13557 - has no state. [15:50:31][gamestate.cpp:2658]: MAP_ERROR: The province 13631 - has no strategic region assigned.

Alpinia commented 3 years ago

You have another mod enabled that is overwriting KR's files.

Waterballoo commented 3 years ago

You have another mod enabled that is overwriting KR's files.

Let me double check

Waterballoo commented 3 years ago

You have another mod enabled that is overwriting KR's files. With only kaiserreich image

Alpinia commented 3 years ago

Double check if you have any other versions of KR installed, or any files that may be overwriting the Steam version. I can assure you there is something present on your end, because of this error:

[15:49:57][statetemplate.cpp:610]: State ID conflict: Both "Évora" ( history/states/939-Santarem.txt) and "Évora" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/1521695605939-Boquete.txt).

"Boquete" is the name of a state in Panama that was present in earlier versions of KR, and was removed in 0.18.

If that still doesn't help, I'm afraid it is time to try a clean install, as detailed here: https://kaiserreich.fandom.com/wiki/How_to_do_a_Clean_Install

Waterballoo commented 3 years ago

Double check if you have any other versions of KR installed, or any files that may be overwriting the Steam version. I can assure you there is something present on your end, because of this error:

[15:49:57][statetemplate.cpp:610]: State ID conflict: Both "Évora" ( history/states/939-Santarem.txt) and "Évora" ( C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/1521695605939-Boquete.txt).

"Boquete" is the name of a state in Panama that was present in earlier versions of KR, and was removed in 0.18.

If that still doesn't help, I'm afraid it is time to try a clean install, as detailed here: https://kaiserreich.fandom.com/wiki/How_to_do_a_Clean_Install

welp, this will be fun

Nijato commented 3 years ago

Not a problem on our side anyway