The global_building_slots_factor is being added on basis of what level of state starts at and is not rounded up when it is just one idea
So even when it is 0.9 of the slot will not be added as shown here
Multiple ideas about adding max slots will have effect due to adding up as seen here combined 25% has effect
also free slots added to state from let's say focuses giving facories do not add up the the math
This state start as 3 and has 135% modifier which lands it at 7 slots +1 from added slot
If the math was to add that one slot to base it would have 9 due to 135% from 4 being 5,4
So this will be basically list of countires with single Max facotires in state modifier that will never have any use on their and it might be cut or other effect being added in different idea or cut altogether
[x] Assyria - state of 2 slots with multiple instance of global_building_slots_factor which do not amount to much
[x] Brazil -Biggest state in brazil is single 7 slot but it has idea BRA_liberal_reforms_7 which grant global_building_slots_factor = 0.1 making it useless for brazil
[x] Bulgaria - biggest state is 6 slots but it has two ideas adding global_building_slots_factor = 0.1BUL_zveno_corporatism and BUL_economic_consolidation_2
[x] Canada - does have one 12 slots state yet it also has one idea CAN_billc7_mix that adds just global_building_slots_factor = 0.05 which is nothing even in biggest state
[x] Centroamerica - Biggest state in central america is 5 slots and united cen has idea CENmil_cheap_labour_idea which grants global_building_slots_factor = 0.1
[x] Costa rica state is 3 slots has two ideas adding max COS_Hydroelectricity with global_building_slots_factor = 0.15 and COS_Rural_Credit with global_building_slots_factor = 0.05 which is not enough for a single slot due to it's starting size
[x] Cuba - biggest state is 6 slots and it has idea CUB_syndint_idea with global_building_slots_factor = 0.15 which is not enough for a slot
[x] Cyrenaica and Tripolitania - Both have biggest state of 1 slot but have multiple ideas adding eithre global_building_slots_factor = 0.1 or global_building_slots_factor = 0.05
[x] Dominican Republic - state of 4 slots while having two different ideas granting global_building_slots_factor = 0.15 and 0.10 one of them is path locked to soc cons so all other paths gain nothing
[x] El Salvador - state of 4 slots withglobal_building_slots_factor = 0.05 on ELS_civillian_union_2
[x] Greece - (debetable) biggest state of 6 (possible expnasion to 8) syndie idea GRE_breadbasket_idea with global_building_slots_factor = 0.10 rare possiblity to be usefull with serbian pact of organisations due to both countires going syndie
[x] Guatemala - GUA_Collectivized_Plantations with global_building_slots_factor = 0.10 on 5 slots state
[x] Honduras - state of 4 with idea HON_ufc_plantations with global_building_slots_factor = 0.05
[x] Iraq - biggest state of 5 with two ideas IRQ_Miri_Distribution with global_building_slots_factor = 0.10 and IRQ_Agricultural_Bank with global_building_slots_factor = 0.05
[x] Liannguagn tag is full of mutally exclusive ideas of global_building_slots_factor = 0.05 or global_building_slots_factor = 0.10 modifiers while biggest slots in china are 8
[x] Lithuania - biggest state of 6 slots with where every path has atleast one idea with global_building_slots_factor = 0.05 or global_building_slots_factor = 0.10 or global_building_slots_factor = 0.15 but since they are all mutally exclusive they account to nothing
[x] SFR (bit complicated) SFR tag can exists as united South africa or just as natal and has different idea sets.
When it is as just as natal biggest slot is 4 and idea SFR_idea_land_settlement with global_building_slots_factor = 0.2 so it is not enough for a slot
if it is South africa biggest state is 6 it has idea SFR_idea_reconciliation_5 with global_building_slots_factor = 0.15 which is not enough on it's own it gives nothing (while it has max bulding slots in one of eco trees it adds to 0.2 which is enough to give slots on it;s own
[x] Nicaragua - biggest state of 2 slots and NIC_agriculture_reliance_3 with global_building_slots_factor = 0.05
[x] Portugal - biggest state of 6 slots and idea PORder_moderador with global_building_slots_factor = 0.10
[x] Puerto Rico - state of 2 slots with and idea PUE_agriculture_idea3 with production_speed_industrial_complex_factor = 0.30 (dunno what to do here unless there is state upgrade somewhere this idea would need to be buffed to 0.5 which just look weird and has different problems)
[x] Qing - biggest slots in china are 8 and qing has two mutally exlcusive ideas QIE_Legacy_Kang_Youwei_2 with global_building_slots_factor = 0.08 and QIE_Sie_Contracts with global_building_slots_factor = 0.1
[x] Russian_Socialist_Republic - while having big state there are only two of them so SOV_gosplan_16 could used a buff from
global_building_slots_factor = 0.10 to global_building_slots_factor = 0.15
[x] Russia - Same as above but idea RUS_supreme_economic_council_9
[x] Siam - biggest state of 6 slots and idea SIA_MSN_SocDem_idea with global_building_slots_factor = 0.10
[x] Sichuan - biggest state in china of 8 with idea SZC_industrial_planning_committee_8 with global_building_slots_factor = 0.05 meaning only armaments departmen can get some bonus slots due to another 0.10 bonus
[x] Sweden - biggest state of 6 with idea SWE_idea_agricultural_reforms with global_building_slots_factor = 0.10
[x] Syria - biggest state of 4 slots with idea syr_census with global_building_slots_factor = 0.15
[x] Venezuela - biggest state of 5 slots with two mutally exlcusive ideas adding global_building_slots_factor = 0.10VEN_syndieconomy and VEN_strong
[x] Vera Cruz - biggest state of 6 slots with RJM_urban_planning_idea with global_building_slots_factor = 0.10
[x] Zimbabwe - biggest state of 3 slots with idea ZIM_idea_southern_rhodesia_central_bank with global_building_slots_factor = 0.15
To Quickly Explain what I mean
The global_building_slots_factor is being added on basis of what level of state starts at and is not rounded up when it is just one idea So even when it is 0.9 of the slot will not be added as shown here
Multiple ideas about adding max slots will have effect due to adding up as seen here combined 25% has effect
also free slots added to state from let's say focuses giving facories do not add up the the math This state start as 3 and has 135% modifier which lands it at 7 slots +1 from added slot If the math was to add that one slot to base it would have 9 due to 135% from 4 being 5,4
So this will be basically list of countires with single Max facotires in state modifier that will never have any use on their and it might be cut or other effect being added in different idea or cut altogether
global_building_slots_factor
which do not amount to muchBRA_liberal_reforms_7
which grantglobal_building_slots_factor = 0.1
making it useless for brazilglobal_building_slots_factor = 0.1
BUL_zveno_corporatism
andBUL_economic_consolidation_2
CAN_billc7_mix
that adds justglobal_building_slots_factor = 0.05
which is nothing even in biggest stateCENmil_cheap_labour_idea
which grantsglobal_building_slots_factor = 0.1
COS_Hydroelectricity
withglobal_building_slots_factor = 0.15
andCOS_Rural_Credit
withglobal_building_slots_factor = 0.05
which is not enough for a single slot due to it's starting sizeCUB_syndint_idea
withglobal_building_slots_factor = 0.15
which is not enough for a slotglobal_building_slots_factor = 0.1
orglobal_building_slots_factor = 0.05
global_building_slots_factor = 0.15 and 0.10
one of them is path locked to soc cons so all other paths gain nothingglobal_building_slots_factor = 0.05
onELS_civillian_union_2
GRE_breadbasket_idea
withglobal_building_slots_factor = 0.10
rare possiblity to be usefull with serbian pact of organisations due to both countires going syndieGUA_Collectivized_Plantations
withglobal_building_slots_factor = 0.10
on 5 slots stateHON_ufc_plantations
withglobal_building_slots_factor = 0.05
IRQ_Miri_Distribution
withglobal_building_slots_factor = 0.10
andIRQ_Agricultural_Bank
withglobal_building_slots_factor = 0.05
global_building_slots_factor = 0.05
orglobal_building_slots_factor = 0.10
modifiers while biggest slots in china are 8global_building_slots_factor = 0.05
orglobal_building_slots_factor = 0.10
orglobal_building_slots_factor = 0.15
but since they are all mutally exclusive they account to nothingSFR_idea_land_settlement
withglobal_building_slots_factor = 0.2
so it is not enough for a slot if it is South africa biggest state is 6 it has ideaSFR_idea_reconciliation_5
withglobal_building_slots_factor = 0.15
which is not enough on it's own it gives nothing (while it has max bulding slots in one of eco trees it adds to 0.2 which is enough to give slots on it;s ownNIC_agriculture_reliance_3
withglobal_building_slots_factor = 0.05
PORder_moderador
withglobal_building_slots_factor = 0.10
PUE_agriculture_idea3
withproduction_speed_industrial_complex_factor = 0.30
(dunno what to do here unless there is state upgrade somewhere this idea would need to be buffed to 0.5 which just look weird and has different problems)QIE_Legacy_Kang_Youwei_2
withglobal_building_slots_factor = 0.08
andQIE_Sie_Contracts
withglobal_building_slots_factor = 0.1
global_building_slots_factor = 0.10
toglobal_building_slots_factor = 0.15
RUS_supreme_economic_council_9
SIA_MSN_SocDem_idea
withglobal_building_slots_factor = 0.10
SZC_industrial_planning_committee_8
withglobal_building_slots_factor = 0.05
meaning only armaments departmen can get some bonus slots due to another 0.10 bonusSWE_idea_agricultural_reforms
withglobal_building_slots_factor = 0.10
syr_census
withglobal_building_slots_factor = 0.15
global_building_slots_factor = 0.10
VEN_syndieconomy
andVEN_strong
RJM_urban_planning_idea
withglobal_building_slots_factor = 0.10
ZIM_idea_southern_rhodesia_central_bank
withglobal_building_slots_factor = 0.15