Kaiserreich / Kaiserreich-4-Bug-Reports

Issue tracker for Kaiserreich for Hearts of Iron 4
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DOM - Suggestions #3410

Closed ghost closed 5 years ago

ghost commented 5 years ago

Current Dev Build -

Firstly fun experience, I really felt like a dictator of a small Latin nation and enjoyed the decisions I had to take to get there. Felt immersive and keep me intrigued till 1938. I especially loved "Encourage tourism" and "Construct Luxury Hotels". I felt like a "beloved Dictator" Off map factories within the tree are pretty clever for a small nation and a really great design feature.

I feel the following could spice up that Dominican meat ball.

  1. Currently the "Consolidating Power" part of the tree doesn't add a research slot.

  2. 100+ army experience is over the top for one national focus. I understand you are wishing to keep the nation relevant with templates but may I suggest spreading them out more.

  3. Within the "The New Economy' part of the tree, may I suggest some pop growth bonuses. Yes I drum on a lot for this, but it's more of a gameplay thing to help a smaller nation "grow" some manpower instead of relaying on "magic manpower" boosts and over the top conscription bonuses.

  4. Allow certain political factions to dictate the outcome of the "Monte Cristi" affair. I see a more Authoritarian government, seeing this as prefect opportunity to expand (With lore permits of course) instead of RNG.

  5. No ability to join a faction makes Dominican Republic game play short. By 1938 I had already taken Haiti and well I just sat there.

  6. I don't under understand some of the resource bonuses, they honestly feel pointless for a nation that makes 1 chromium (and the potential of Aluminium). Unless that is an oversight to add in steel.

ghost commented 5 years ago

Most of this, save the part about the foreign policy isnt part of the vision