Open bandcandyliz opened 4 months ago
What version of Harlowe are you using? From time to time, it breaks compatibility and I need to modify it to make it work again.
Breaking (saved-games:)
macro is definitely not intended. Please provide exact version of Harlowe so I can reproduce and fix this
What version of Harlowe are you using? From time to time, it breaks compatibility and I need to modify it to make it work again.
Breaking
(saved-games:)
macro is definitely not intended. Please provide exact version of Harlowe so I can reproduce and fix this
I was using 3.3.8 at the time, but I'm making the switch to 3.3.9 and have yet to test it with this version.
Ok, will try to make it compatible with 3.3.9
@bandcandyliz I just tested this with 3.3.9 and cannot reproduce the bug.
I'm testing with something like this:
(link-repeat: "Show saved games")[(replace: ?s)[(set: _existing to (saved-games:))(if: (dm-names: _existing)'s length is 0)[There are no saved games.](else:)[(verbatim-print: (joined: ", ", ...(dm-names: _existing)))]]] []<s|
And for me it works every time (even after reading a save from file)
Here is an updated demo, try to import it and test with 3.3.9: https://raw.githubusercontent.com/Kajot-dev/Twine-Harlowe-Save-To_File/master/SaveToFileDemo.html
Can you send me your exported story with step-by-step explanation how to trigger the bug?
First off, thank you for working on this! My game became quite hefty and this could be a lifesaver for me.
The macros appear to work for me, however, there seems to be some sort of conflict with the (saved-games:) macro?
I was planning on using a Quicksave option as the only save slot that goes into DOM storage, then another 5 save slots that would save to disk instead. If I save to one save slot and then load it, it appears to work correctly, but the following code throws out errors ONLY after loading a game through your save-to-file macros:
(set: _existing to (saved-games:))
Which throws out the error:
Internal error occurred while trying to run (set: _existing to (saved-games:))
EDIT: Clearing the DOM storage appears to temporarily fix the error until another save-to-disk is made.
Unless I'm missing something, it appears the only solution would be to change my code to rely solely on the save-to-disk option, that way I won't need to mess with the (saved-games:) macro at all?