Seeing as how SoulsUnsqueezed already deals with the frame buffer, I figured this wouldn't be too astronomical a task.
Essentially, SoulsUnsqueezed would have a single .hlsl file, where all the HLSL code would go. An on-screen gui would just be unnecessary agony; for testing changes to variables, a way to recompile the shader would suffice just fine.
Would something like this be readily implementable? There is of course ReShade/SweetFX, but the problem with those wrappers is that they:
Seeing as how SoulsUnsqueezed already deals with the frame buffer, I figured this wouldn't be too astronomical a task.
Essentially, SoulsUnsqueezed would have a single .hlsl file, where all the HLSL code would go. An on-screen gui would just be unnecessary agony; for testing changes to variables, a way to recompile the shader would suffice just fine.
Would something like this be readily implementable? There is of course ReShade/SweetFX, but the problem with those wrappers is that they: