The simple mandelbrot shader at https://noexcept.org works in Firefox with
webgl.prefer-native-gl and webgl.force-enabled, but outputs a solid-color
fullscreen quad when going through ANGLE.
Expected output: http://i.imgur.com/sB7U2FL.png
Actual output: http://i.imgur.com/RzTVTmC.png
I'm using Firefox 26.0 on Windows.
The problematic line seems to be the 'break;' statement in the mandelbrot
for-loop. Removing the break and testing a variable to set the number of
iterations only the first time 'z' gets too large, seems to avoid the issue but
obviously makes the shader much slower.
Please reply if you need any more information.
Original issue reported on code.google.com by mario.be...@gmail.com on 6 Jan 2014 at 11:18
Original issue reported on code.google.com by
mario.be...@gmail.com
on 6 Jan 2014 at 11:18