We currently do a CPU conversion of vertex buffer data when the app specifies
un-normalized int for ESSL 1.00. Ideally we can do this on the GPU with dynamic
shaders.
Original issue reported on code.google.com by jmad...@chromium.org on 14 Feb 2014 at 9:58
Original issue reported on code.google.com by
jmad...@chromium.org
on 14 Feb 2014 at 9:58