KalebDark / angleproject

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Some D3D9 texture formats give 1.0 instead of 0.0 from unused channels. #876

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
In particular, when testing with 32-bit float textures with only red, or red 
and green, I saw that the blue (or empty green) channels were returning 1.0 
instead of 0.0.

This is probably a low priority fix, since it only affects D3D9.

Original issue reported on code.google.com by jmad...@chromium.org on 20 Jan 2015 at 9:47