KalebDark / angleproject

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D3D11: Don't delete static buffers when we invalidate static data #977

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
We could optimally keep the physical D3D buffers around, and only invalidate 
the data. This way, we could avoid re-creating new D3D objects every time we 
upload new data.

Original issue reported on code.google.com by jmad...@chromium.org on 15 Apr 2015 at 5:59