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Kalidibus
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Test-RPG
A test turn based RPG to develop skills in Godot and programming in general.
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Benching a character to the roster doesn't save skill levels.
#22
Kalidibus
closed
1 week ago
1
Stacking status effects like poison duplicate their labels
#21
Kalidibus
opened
1 week ago
0
Starting stats value is no longer accurate for combat, but is needed for char create screen. Replace on char create screen.
#20
Kalidibus
opened
2 weeks ago
0
Consider a CSV sheet for stats for easier balancing. Current method is pretty tedious.
#19
Kalidibus
closed
2 weeks ago
1
Dying to dot damage lets you still select your turn but it wont execute it.
#18
Kalidibus
opened
2 weeks ago
0
Enemy labels are not tying correctly to enemy when there's more than one of the same kind
#17
Kalidibus
closed
2 weeks ago
0
Combatrevamp
#16
Kalidibus
closed
3 weeks ago
0
Party menu sometimes eats party members!
#15
Kalidibus
closed
3 weeks ago
0
Need generic labels for all classes so they can be in a party without crashing
#14
Kalidibus
closed
2 weeks ago
0
Can't have more than one of the same monster with current spawn logic.
#13
Kalidibus
closed
3 weeks ago
0
Stun breaks game when only 1 party member
#12
Kalidibus
opened
3 weeks ago
1
Create ItemDict.gd
#11
Kalidibus
closed
1 month ago
0
System Notification window isn't centered and doesn't work like a popup.
#10
Kalidibus
closed
1 month ago
1
Spamming the enter button causes crashes and unpredictable behaviour
#9
Kalidibus
closed
3 years ago
2
Dancer and Regen effect introduced
#8
Kalidibus
closed
3 years ago
0
Flashing character block when damaged sometimes cancels out the green highlight for active turn.
#7
Kalidibus
closed
3 years ago
1
Revive still seems to skip turn
#6
Kalidibus
opened
3 years ago
0
Stun doesn't work
#5
Kalidibus
closed
3 years ago
3
Enemy interactions with Poison / Burn don't work as expected
#4
Kalidibus
closed
3 years ago
1
Test
#3
Kalidibus
closed
3 years ago
0
Update various items
#2
Kalidibus
closed
3 years ago
0
Remove clutter
#1
Kalidibus
closed
3 years ago
0