Open nextgeniuspro opened 10 months ago
It may not be implemented.
You'll want to report this upstream to GLdc directly here: https://gitlab.com/simulant/GLdc/-/issues
In glkos.h header I found these constants, do they intented to be use instead of those that mentioned in the comment of glCompressedTexImage2DARB function?
/*
* Dreamcast specific compressed + twiddled formats.
* We use constants from the range 0xEEE0 onwards
* to avoid trampling any real GL constants (this is in the middle of the
* any_vendor_future_use range defined in the GL enum.spec file.
*/
#define GL_UNSIGNED_SHORT_5_6_5_TWID_KOS 0xEEE0
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_TWID_KOS 0xEEE2
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_TWID_KOS 0xEEE3
#define GL_COMPRESSED_RGB_565_VQ_KOS 0xEEE4
#define GL_COMPRESSED_ARGB_1555_VQ_KOS 0xEEE6
#define GL_COMPRESSED_ARGB_4444_VQ_KOS 0xEEE7
#define GL_COMPRESSED_RGB_565_VQ_TWID_KOS 0xEEE8
#define GL_COMPRESSED_ARGB_1555_VQ_TWID_KOS 0xEEEA
#define GL_COMPRESSED_ARGB_4444_VQ_TWID_KOS 0xEEEB
#define GL_COMPRESSED_RGB_565_VQ_MIPMAP_KOS 0xEEEC
#define GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_KOS 0xEEED
#define GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_KOS 0xEEEE
#define GL_COMPRESSED_RGB_565_VQ_MIPMAP_TWID_KOS 0xEEEF
#define GL_COMPRESSED_ARGB_1555_VQ_MIPMAP_TWID_KOS 0xEEF0
#define GL_COMPRESSED_ARGB_4444_VQ_MIPMAP_TWID_KOS 0xEEF1
tagging @Kazade
In the description of glCompressedTexImage2DARB there are constants for compressed iternal formats:
but where these constant defined? In the KGL they were defined in gl.h file