Closed LittleMiserY closed 3 days ago
Hi! So are you telling me that if you delete those Recurrent-x files, the game font comes back to normal?
Yes, by removing this section, I can disable Unicode fonts in the language Settings. However, it cannot be disabled when this section is loaded. Also, using en_us.lang doesn't cause any problems, but it does when using zh_cn.lang
I don't know what caused it. The following is a resourcepacks that I do about the Recurrent-x section. 问题部分.zip When the recurent-x file is not loaded:
https://github.com/user-attachments/assets/d2fb1b00-2c3c-4bde-a561-c196ceaf2b9a
when loading the Recurrent-x file:
https://github.com/user-attachments/assets/785cf3e3-4142-4683-88ed-972c056ac5ec
Hmmm I can't test right now, but do me a favor.
Each recurrent-x file has a maximum of 23,000 lang keys right? Can you try and divide each recurrent-x file in 2 files? So: [Original] recurrent-1/lang/zh_cn.lang (23,000 lang keys) [Modified] recurrent-1-1/lang/zh_cn.lang (first 11,500 lang keys) recurrent-1-2/lang/zh_cn.lang (last 11,500 lang keys)
I think your unicode characters may double the file length, and minecraft doesn't like it. I used the maximum of 23,000 because it was near the file lenght limit.
Thanks for the additional information, and please let me know your results!
After further discussion via Discord, we found a solution.
The problem is a Vanilla bug. The "Unicode Fix" mod specifically solves this bug.
[Modrinth] https://modrinth.com/mod/unicode-fix [CurseForge] https://www.curseforge.com/minecraft/mc-mods/unicode-fix Marking as Solved.
Hi, do you remember me? I recently used your mod to translate the content of RLCraft, and I've run into a problem. When I loaded the translated resource pack into the game, the game font was forced to change to Unicode. After checking, I found that the problem was with files named recurrent-1 to recurrent-6. I don't know what to do now.