Kamikaze94 / WolfHUD

Payday 2 HUD
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crashing while trying to modify weapon #827

Open Greenory opened 4 years ago

Greenory commented 4 years ago

Current Behavior

Crashing after clicking modify weapons

Failure Information (for bugs)

Application has crashed: C++ exception [string "lib/units/weapons/cosmeticsweaponbase.lua"]:230: attempt to call local 'async_clbk' (a boolean value)

SCRIPT STACK

done_cb() lib/units/weapons/newraycastweaponbase.lua:212 clbk_part_unit_loaded() lib/managers/weaponfactorymanager.lua:869 assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:636 assemble_from_blueprint() lib/units/weapons/newraycastweaponbase.lua:134 spawn_weapon() lib/managers/menu/menuscenemanager.lua:3106 spawn_item_weapon() lib/managers/menu/menuscenemanager.lua:3113 done_cb() lib/managers/blackmarketmanager.lua:4740 func() lib/managers/blackmarketmanager.lua:2075 call_next_update_functions() lib/setups/setup.lua:236 update() lib/setups/setup.lua:848 update() lib/setups/menusetup.lua:352 update() @mods/base/lua/MenuSetup.lua:5

Steps to Reproduce

Please provide detailed steps for reproducing the issue.

click the modify weapon

Context

Please provide any relevant information about your setup. This is important in case the issue is not reproducible except for under certain conditions.

Application version : 1.94.862
CPU : AMD Ryzen 3 1300X Quad-Core Processor (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0 
GPU : NVIDIA GeForce GTX 1050 Ti / nvldumd.dll[26.21.14.3136]
Language : english
Memory :     16314MB 800KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : C-Media Inc. (Speakers (3- Plantronics GameCom 780/788))

Crash log(s)

Application has crashed: C++ exception [string "lib/units/weapons/cosmeticsweaponbase.lua"]:230: attempt to call local 'async_clbk' (a boolean value)

BLT LOGS

08:41:44 AM FATAL ERROR: (C:\Users\ZNix\source\repos\SuperBLT\src\InitiateState.cpp:242) mods/WolfHUD-master/lua/BurstFire.lua:61: attempt to perform arithmetic on a nil value stack traceback: mods/WolfHUD-master/lua/BurstFire.lua:61: in function 'fire_rate_multiplier_original' mods/WolfHUD-master/lua/BurstFire.lua:185: in function 'fire_rate_multiplier' [string "lib/units/weapons/raycastweaponbase.lua"]:366: in function 'update_next_shooting_time' mods/More Weapon Stats/lua/entry.lua:436: in function 'mws_get_wbase_from_slot' mods/More Weapon Stats/lua/blackmarketgui.lua:709: in function '_show_stats' mods/More Weapon Stats/lua/blackmarketgui.lua:654: in function <mods/More Weapon Stats/lua/blackmarketgui.lua:653> [C]: in function 'pcall' mods/More Weapon Stats/lua/blackmarketgui.lua:653: in function 'show_stats' [string "lib/managers/menu/blackmarketgui.lua"]:6884: in function 'on_slot_selected' [string "lib/managers/menu/blackmarketgui.lua"]:6459: in function 'mouse_pressed' [string "lib/managers/menu/menucomponentmanager.lua"]:1458: in function 'mouse_pressed' mods/base/lua/MenuComponentManager.lua:24: in function 'mouse_pressed' [string "lib/managers/menu/menurenderer.lua"]:372: in function 'mouse_pressed' [string "lib/managers/menu/menuinput.lua"]:667: in function 'mouse_press'

MEXAHOTABOP commented 4 years ago

looks like not wolfhud issue

cannot say more without blt logs

MEXAHOTABOP commented 4 years ago

disable More Weapon Stats mod