Kamikaze94 / WolfHUD

Payday 2 HUD
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Game crash when I try to talk in in-game chat during a heist beacuse of Wolf hud #981

Open AloneWolf07 opened 1 year ago

AloneWolf07 commented 1 year ago

2023_10_21_log.txt This is my BTL log I I can,t find crashlog from game beacuse I simply not have it in folder Payday 2

TobiasReich commented 1 year ago

Same issue here. Latest version, no other mods installed. Chat seems to work in lobby but not inside the heist.

TobiasReich commented 1 year ago

The crashlog from me.

**SCRIPT STACK

_on_focus() lib/managers/hud/hudchat.lua:336 set_chat_focus() lib/managers/hudmanagerpd2.lua:1911 toggle_chatinput() lib/managers/hudmanagerpd2.lua:1884 func() lib/managers/menumanager.lua:552 core/lib/managers/controller/corecontrollerwrapper.lua:596**


Sun Oct 29 15:57:11 2023

Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
                  KERNEL32  (???)     ???                                                 
                     ntdll  (???)     ???                                                 
                     ntdll  (???)     ???                                                 

Current thread: FileStreamer


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Tue Oct 31 18:16:38 2023

Application has crashed: C++ exception Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call.


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Renderer


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Tue Oct 31 18:38:01 2023

Application has crashed: C++ exception Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call.


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Renderer


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Tue Oct 31 19:53:01 2023

Application has crashed: C++ exception Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call.


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Renderer


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Sun Nov 05 15:07:52 2023

Application has crashed: C++ exception [File] Cannot read from file "C:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2\assets\all_96.bundle" => error code 998: Invalid access to memory location. (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs../utility/Archive.cpp:2482)

SCRIPT_STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     ???                                                 
                     ntdll  (???)     ???                                                 

Current thread: Main


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Sat Nov 11 13:41:54 2023

Application has crashed: C++ exception [string "lib/units/props/timergui.lua"]:655: bad argument #1 to 'floor' (number expected, got nil)

SCRIPT STACK

_set_jammed() lib/units/props/timergui.lua:655 func() lib/units/props/timergui.lua:592 _function() core/lib/managers/coresequencemanager.lua:4558 activate_callback() core/lib/managers/coresequencemanager.lua:4546 activate() core/lib/managers/coresequencemanager.lua:2023 activate_callback() core/lib/managers/coresequencemanager.lua:2820 activate() core/lib/managers/coresequencemanager.lua:2023 run_sequence() core/lib/managers/coresequencemanager.lua:2484 run_sequence() core/lib/managers/coresequencemanager.lua:382 update_start_time_callbacks() core/lib/managers/coresequencemanager.lua:528 update() core/lib/managers/coresequencemanager.lua:481 core/lib/setups/coresetup.lua:496


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Fri Nov 17 00:09:11 2023

Application has crashed: C++ exception [string "lib/managers/hud/hudchat.lua"]:190: attempt to index local 'scroll_up_indicator_shade' (a nil value)

SCRIPT STACK

_on_focus() lib/managers/hud/hudchat.lua:336 set_chat_focus() lib/managers/hudmanagerpd2.lua:1911 toggle_chatinput() lib/managers/hudmanagerpd2.lua:1884 func() lib/managers/menumanager.lua:552 core/lib/managers/controller/corecontrollerwrapper.lua:596


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Fri Nov 17 00:10:25 2023

Application has crashed: C++ exception [string "lib/managers/hud/hudchat.lua"]:190: attempt to index local 'scroll_up_indicator_shade' (a nil value)

SCRIPT STACK

_on_focus() lib/managers/hud/hudchat.lua:336 set_chat_focus() lib/managers/hudmanagerpd2.lua:1911 toggle_chatinput() lib/managers/hudmanagerpd2.lua:1884 func() lib/managers/menumanager.lua:552 core/lib/managers/controller/corecontrollerwrapper.lua:596


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))

TobiasReich commented 1 year ago

Sorry for posting. Just saw this is discontinued. Switched to VanillaHUD+ and it works fine. Go there if you need this fixed.

AloneWolf07 commented 1 year ago

OK thanks for help

pt., 17 lis 2023 o 00:26 Tobias R @.***> napisał(a):

Sorry for posting. Just saw this is discontinued. Switched to VanillaHUD+ and it works fine. Go there if you need this fixed.

— Reply to this email directly, view it on GitHub https://github.com/Kamikaze94/WolfHUD/issues/981#issuecomment-1815486777, or unsubscribe https://github.com/notifications/unsubscribe-auth/A5V4XSOV2MNAE5WPOB4NZMLYE2OJ3AVCNFSM6AAAAAA6KHVHNKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMJVGQ4DMNZXG4 . You are receiving this because you are subscribed to this thread.Message ID: @.***>