Kamikaze94 / WolfHUD

Payday 2 HUD
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Game crash when I try to talk in in-game chat during a heist beacuse of Wolf hud #981

Open AloneWolf07 opened 11 months ago

AloneWolf07 commented 11 months ago

2023_10_21_log.txt This is my BTL log I I can,t find crashlog from game beacuse I simply not have it in folder Payday 2

TobiasReich commented 10 months ago

Same issue here. Latest version, no other mods installed. Chat seems to work in lobby but not inside the heist.

TobiasReich commented 10 months ago

The crashlog from me.

**SCRIPT STACK

_on_focus() lib/managers/hud/hudchat.lua:336 set_chat_focus() lib/managers/hudmanagerpd2.lua:1911 toggle_chatinput() lib/managers/hudmanagerpd2.lua:1884 func() lib/managers/menumanager.lua:552 core/lib/managers/controller/corecontrollerwrapper.lua:596**


Sun Oct 29 15:57:11 2023

Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
                  KERNEL32  (???)     ???                                                 
                     ntdll  (???)     ???                                                 
                     ntdll  (???)     ???                                                 

Current thread: FileStreamer


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Tue Oct 31 18:16:38 2023

Application has crashed: C++ exception Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call.


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Renderer


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Tue Oct 31 18:38:01 2023

Application has crashed: C++ exception Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call.


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Renderer


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Tue Oct 31 19:53:01 2023

Application has crashed: C++ exception Could not load texture because IDirect3D9::CreateTexture call failed. Direct3D could not allocate sufficient memory to complete the call.


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Renderer


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Sun Nov 05 15:07:52 2023

Application has crashed: C++ exception [File] Cannot read from file "C:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2\assets\all_96.bundle" => error code 998: Invalid access to memory location. (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs../utility/Archive.cpp:2482)

SCRIPT_STACK


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     ???                                                 
                     ntdll  (???)     ???                                                 

Current thread: Main


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Sat Nov 11 13:41:54 2023

Application has crashed: C++ exception [string "lib/units/props/timergui.lua"]:655: bad argument #1 to 'floor' (number expected, got nil)

SCRIPT STACK

_set_jammed() lib/units/props/timergui.lua:655 func() lib/units/props/timergui.lua:592 _function() core/lib/managers/coresequencemanager.lua:4558 activate_callback() core/lib/managers/coresequencemanager.lua:4546 activate() core/lib/managers/coresequencemanager.lua:2023 activate_callback() core/lib/managers/coresequencemanager.lua:2820 activate() core/lib/managers/coresequencemanager.lua:2023 run_sequence() core/lib/managers/coresequencemanager.lua:2484 run_sequence() core/lib/managers/coresequencemanager.lua:382 update_start_time_callbacks() core/lib/managers/coresequencemanager.lua:528 update() core/lib/managers/coresequencemanager.lua:481 core/lib/setups/coresetup.lua:496


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Fri Nov 17 00:09:11 2023

Application has crashed: C++ exception [string "lib/managers/hud/hudchat.lua"]:190: attempt to index local 'scroll_up_indicator_shade' (a nil value)

SCRIPT STACK

_on_focus() lib/managers/hud/hudchat.lua:336 set_chat_focus() lib/managers/hudmanagerpd2.lua:1911 toggle_chatinput() lib/managers/hudmanagerpd2.lua:1884 func() lib/managers/menumanager.lua:552 core/lib/managers/controller/corecontrollerwrapper.lua:596


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))


Fri Nov 17 00:10:25 2023

Application has crashed: C++ exception [string "lib/managers/hud/hudchat.lua"]:190: attempt to index local 'scroll_up_indicator_shade' (a nil value)

SCRIPT STACK

_on_focus() lib/managers/hud/hudchat.lua:336 set_chat_focus() lib/managers/hudmanagerpd2.lua:1911 toggle_chatinput() lib/managers/hudmanagerpd2.lua:1884 func() lib/managers/menumanager.lua:552 core/lib/managers/controller/corecontrollerwrapper.lua:596


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: Main


System information: Application version : 1.143.230 CPU : 13th Gen Intel(R) Core(TM) i7-13700K (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce RTX 4080 / nvldumd.dll[31.0.15.3623] Language : english Memory : 49148MB 36KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (USB Audio Device))

TobiasReich commented 10 months ago

Sorry for posting. Just saw this is discontinued. Switched to VanillaHUD+ and it works fine. Go there if you need this fixed.

AloneWolf07 commented 10 months ago

OK thanks for help

pt., 17 lis 2023 o 00:26 Tobias R @.***> napisał(a):

Sorry for posting. Just saw this is discontinued. Switched to VanillaHUD+ and it works fine. Go there if you need this fixed.

— Reply to this email directly, view it on GitHub https://github.com/Kamikaze94/WolfHUD/issues/981#issuecomment-1815486777, or unsubscribe https://github.com/notifications/unsubscribe-auth/A5V4XSOV2MNAE5WPOB4NZMLYE2OJ3AVCNFSM6AAAAAA6KHVHNKVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMJVGQ4DMNZXG4 . You are receiving this because you are subscribed to this thread.Message ID: @.***>