issues
search
Kanaykin
/
GameEngineAMQP
This is game engine in which modules don't have hard binding. Modules communicate with each other by amgp(Advanced Message Queuing Protocol).
1
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Crash on mutex in log4cpp
#26
Kanaykin
opened
1 year ago
0
fix 3rdparty libs
#25
Kanaykin
opened
1 year ago
0
Groups of projects in Xcode
#24
Kanaykin
closed
1 year ago
0
Example of ecs from o3de
#23
Kanaykin
closed
1 year ago
0
googletest for o3de
#22
Kanaykin
closed
2 years ago
0
lua for o3de
#21
Kanaykin
closed
2 years ago
0
cityhash for o3de
#20
Kanaykin
closed
2 years ago
0
rapidxml for o3de AzCore
#19
Kanaykin
closed
2 years ago
0
rapidjson for o3de AzCore
#18
Kanaykin
closed
2 years ago
0
Render engine
#17
Kanaykin
opened
2 years ago
1
Thread pool for message system
#16
Kanaykin
opened
2 years ago
0
Base system class with dispatching message
#15
Kanaykin
opened
2 years ago
0
Choosing reflection library
#14
Kanaykin
opened
2 years ago
0
Using protobuf library for sending data from different system
#13
Kanaykin
opened
2 years ago
0
boost integration
#12
Kanaykin
closed
2 years ago
0
Try log library log4cxx
#11
Kanaykin
closed
2 years ago
2
Consumer name
#10
Kanaykin
closed
2 years ago
0
Remove duplicate code from cmakefiles
#9
Kanaykin
closed
2 years ago
0
integration tests for message_system
#8
Kanaykin
closed
2 years ago
0
Improve and clean code
#7
Kanaykin
closed
2 years ago
0
Exchange realization with message queue
#6
Kanaykin
closed
2 years ago
0
need inherit all classes from proton::messaging_handler
#5
Kanaykin
closed
2 years ago
0
Amqp Producer, Consumer, Exchange, Message interfaces
#4
Kanaykin
closed
2 years ago
0
Try qpid proton
#3
Kanaykin
closed
2 years ago
1
Try amqpcpp
#2
Kanaykin
closed
2 years ago
1
folder structure and first example
#1
Kanaykin
closed
2 years ago
0