Closed Slice919 closed 7 years ago
Can you post me the CLI
GLPK Simplex Optimizer, v4.61
1272 rows, 4110 columns, 6790 non-zeros
0: obj = -0.000000000e+00 inf = 2.278e+03 (6)
162: obj = -0.000000000e+00 inf = 0.000e+00 (0)
* 500: obj = 3.576316000e+03 inf = 1.776e-15 (257) 1
* 1000: obj = 3.667686000e+03 inf = 1.915e-15 (41) 2
* 1135: obj = 3.667686000e+03 inf = 0.000e+00 (0) 2
OPTIMAL LP SOLUTION FOUND
GLPK Integer Optimizer, v4.61
1272 rows, 4110 columns, 6790 non-zeros
4110 integer variables, 346 of which are binary
Integer optimization begins...
+ 1135: mip = not found yet <= +inf (1; 0)
+ 1135: >>>>> 3.667686000e+03 <= 3.667686000e+03 0.0% (1; 0)
+ 1135: mip = 3.667686000e+03 <= tree is empty 0.0% (0; 1)
INTEGER OPTIMAL SOLUTION FOUND
Gear:
Terpander Lux
Alexandrian Circlet of Aiming
Augmented Shire Conservator's Coat
Augmented Shire Conservator's Gloves
Alexandrian Gaskins of Aiming
Augmented Shire Conservator's Thighboots
Alexandrian Belt of Aiming
Proto Ultima Earrings of Aiming
Alexandrian Neckband of Aiming
Augmented Shire Conservator's Bracelet
Augmented Shire Conservator's Ring
Proto Ultima Ring of Aiming
Materia:
(Head, Alexandrian Circlet of Aiming, Quickarm Materia V, 2)
(Body, Augmented Shire Conservator's Coat, Quickarm Materia V, 2)
(Hands, Augmented Shire Conservator's Gloves, Savage Aim Materia V, 2)
(Legs, Alexandrian Gaskins of Aiming, Savage Aim Materia V, 2)
(Feet, Augmented Shire Conservator's Thighboots, Savage Aim Materia V, 2)
(Waist, Alexandrian Belt of Aiming, Heavens' Eye Materia V, 1)
(Ears, Proto Ultima Earrings of Aiming, Heavens' Eye Materia V, 1)
(Neck, Alexandrian Neckband of Aiming, Heavens' Eye Materia V, 1)
(Wrists, Augmented Shire Conservator's Bracelet, Savage Aim Materia V, 1)
(Right Ring, Proto Ultima Ring of Aiming, Savage Aim Materia V, 1)
(Left Ring, Augmented Shire Conservator's Ring, Heavens' Eye Materia V, 1)
Relic stats:
(Main Hand, Skill Speed, 91)
(Main Hand, Critical Hit Rate, 142)
(Main Hand, Accuracy, 51)
Food:
Priestly Omelette
Result stats with food:
[Physical Damage, 77]
[Dexterity, 1606]
[Skill Speed, 815]
[Determination, 437]
[Critical Hit Rate, 1318]
[Accuracy, 699]
Result stat weight: 3667.686
Is this what you're looking for?
Thanks.
Found the problem, working on fixing it.
Fixed in 1b45b29255f757ca24e9ae043a7e75e863e27b09
I'm not entirely sure if it was completely resolved, for instance i just gave it a go with NIN and it yielded me with these results:
Food: Priestly Omelette Result stats with food: [Physical Damage, 85] [Dexterity, 1593] [Critical Hit Rate, 1308] [Determination, 715] [Skill Speed, 503] [Accuracy, 699] Result stat weight: 3474.504
However according to Ariyala for comparison, there is a significant gap in the Accuracy gained by Priestly Omelette, without food you'd be at 694 and with food you'd end up with 714
For reference here's what i ran:
FFXIVBisSolverCLI.exe -p "E:\SteamLibrary\SteamApps\common\FINAL FANTASY XIV - A Realm Reborn" -X 16055 NIN
EDIT: forgot to link the Ariyala link for reference: http://ffxiv.ariyala.com/ZARO
It's a known issue that I haven't solved yet. Stat caps that don't have weights aren't maximized.
Actually I have a solution idea. Gimme a few.
Ah that makes sense. One slight thing i noticed when i took a peek at the config.yml to see if maybe i derped it when changing the values to Xaela i noticed that Dexterity had a rather weird number by default (298 to be precise, which is higher than what you can have from any race right now)
It's Raen Au Ra + 35 stat from allocation.
Actually, thanks, that made me notice a possible issue.
I think when i took a peek at that (i have a Raen alt) all of the attributes were slightly inflated compared to the actual base stats, even considering the +35 per class/job
Are you also including the bonus stats from the job crystals? (while technically they don't affect actual comparisons between bis builds it'd make sense to keep the output numbers consistent with what you get in game, that's the only reason I'm mentioning it)
EDIT: nvm, just saw the other issue you closed, i guess you are aware of that.
Solver output Ariyala for comparison
Ariyala is saying it has 4 less accuracy than the solver which makes me suspect that the solver assuming it's getting the full 24 accuracy from the omelet but it should only be getting 20.