Kaplas80 / TranslationFramework2

Aplicación para facilitar la traducción de diferentes juegos
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Yakuza Kiwami: not all texts are available #14

Closed Giza closed 4 years ago

Giza commented 4 years ago

Ex: no unpacks files in folder media\data\scenario\ not all text in EXE. ex text: "Select the display on which to render the game"

Kaplas80 commented 4 years ago

Hi!

I've added the scenario2 files to the app, but I'm not sure if they are translatable. They have a lot of texts in Japanese and only a few in English. Also, scenario2.bin_c ends in a invalid encoded string.

Anyway, I can't test them in-game so, please, let me know if it works.

About the exe file, I've added the text you mention. But, as I have to add the texts manually, it is very possible that there are other missing texts.

Giza commented 4 years ago

scenario2.bin_c incorrect export. Eng text "October 1, 1995" image That is, the hex of the text starts in a different place. If you can't do it, just forget it. I'll do it manually.

EXE: more texts: start adress CA5AB8 CA5B38 CA5C18 CA1DD8

Kaplas80 commented 4 years ago

About the incorrect export, I've noticed and fixed it a about 20 minutes ago. Please, update the app and test it again.

I'll add the exe texts later.

Giza commented 4 years ago

Thx. This work

Kaplas80 commented 4 years ago

I've just updated the app to add the missing exe texts.

I'm sorry, but I can't add the text starting at 0xCA5C18 because it isn't referenced inside the exe file (or, at least, it isn't referenced like the other texts). If you want to modify it, you'll have to do it with an hex editor.

Giza commented 4 years ago

Oh. Thank you again. No more questions yet