Kar1o / endgame-singularity

Automatically exported from code.google.com/p/endgame-singularity
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Limit number of bases per-location #78

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Since people seem to think that it's a great idea to build 1.1 billion
bases, let's set hard limits on the number of bases per location.

I think that 64 is way, way more than is necessary, but it's a power of 2
that's less than 100, so I propose it as a starting value.

Original issue reported on code.google.com by phil.bor...@gmail.com on 18 Mar 2009 at 2:39

GoogleCodeExporter commented 9 years ago
Huh, didn't mean to own it.  Oops :P

Original comment by phil.bor...@gmail.com on 18 Mar 2009 at 2:55

GoogleCodeExporter commented 9 years ago
I will do this.

Original comment by Nazg...@gmail.com on 19 Mar 2009 at 12:07

GoogleCodeExporter commented 9 years ago
Here is my patch.

Original comment by Nazg...@gmail.com on 22 Mar 2009 at 1:21

Attachments:

GoogleCodeExporter commented 9 years ago
Thanks for the patch! But it does /way/ more things than just fixing the 
reported bug. Could you please provide one against latest git commit that just 
limits the number of bases?

All the other fixes of that patch are welcome too, but please split it in 
several patches, one per issue/feature, describing in more details each one. 
Feel free to open a bug for each one

Original comment by singular...@rodrigosilva.com on 15 May 2012 at 1:03