Karanum / gs2-randomiser2

Rework of the original GS:TLA randomiser, now in a handy web-based format
MIT License
11 stars 3 forks source link

Add randomisation of artifact equipment (and maybe more) in shops #17

Open Karanum opened 3 years ago

Karanum commented 3 years ago

This idea was presented as the "bias equipment by stats" setting also affecting artifacts in shops. This could be extended by also allowing regular equipment randomisation to affect shop artifacts. Potentially even making it so that other items may appear in the shop artifacts, for example key items or Psynergy.

Karanum commented 3 years ago

Due to the way the artifact system works, adding Psynergy or key items would require: 1) Dynamic assignment of artifact IDs or expansion of save data to support more artifact IDs, not sure if feasible 2) Extending the shop system to handle Psynergy items the same way as the item pickup system does

For now, equipment artifacts and forging results are randomised, with the possibility of Psynergy and key items being added in the (distant) future

Karanum commented 11 months ago

If we only take key items (because editing the shop system to support Psynergy/summons is terrible) there are enough free artifact IDs to work with, as only 10 important key items aren't artifacts. But because they are suddenly relevant to the logic, shop artifact slots will need to be included in the item locations.