Open Karanum opened 3 years ago
Due to the way the artifact system works, adding Psynergy or key items would require: 1) Dynamic assignment of artifact IDs or expansion of save data to support more artifact IDs, not sure if feasible 2) Extending the shop system to handle Psynergy items the same way as the item pickup system does
For now, equipment artifacts and forging results are randomised, with the possibility of Psynergy and key items being added in the (distant) future
If we only take key items (because editing the shop system to support Psynergy/summons is terrible) there are enough free artifact IDs to work with, as only 10 important key items aren't artifacts. But because they are suddenly relevant to the logic, shop artifact slots will need to be included in the item locations.
This idea was presented as the "bias equipment by stats" setting also affecting artifacts in shops. This could be extended by also allowing regular equipment randomisation to affect shop artifacts. Potentially even making it so that other items may appear in the shop artifacts, for example key items or Psynergy.