Map code editing project which aims to replace the current cutscene skip, which uses the game's (imperfect) built-in debug mode skip, with cutscene removals in places where setting story flags won't work for some reason or another.
[x] Kraden commenting on the vines outside Kandorean
[x] Master Poi climbing down after getting the Lash item
[x] #35
[x] Final bit of the ship repair scene where the mayor comes in
[x] The conversation with Master Maha
[x] Piers joining the party
[x] Everything at the tail end of Gabomba (may include a way to force trigger the puzzle)
[x] Getting the mayor's gift in Madra
[x] Giving the Healing Mushroom to the couple in Madra
[x] Lemurian Ship activation scenes
[x] Talking to the statue at the end of Gabomba Catacombs
[x] Aqua Rock being opened up
[x] Susa cutscene when entering the Serpent room early
[x] Serpent post-battle cutscene
[x] Susa cutscene when leaving Gaia Rock
[x] The conversation with Lady Uzume when giving the Dancing Idol
[x] The trading sequence penguin Mind Reading the party
[x] The trading sequence bird flying in and trading with them
[x] Trading with the trading sequence cow
[x] Trading with the trading sequence dog
[x] The turtle ride from and to Islet Cave
[x] Avimander battle cutscenes
[x] Giving the prongs to Obaba and forging the Trident
[x] The guy in front of the Lemuria fountain
[x] Talking to Moapa in Shaman Village and the Trial Road approach
[x] Moapa battle cutscenes (retreat pointer could be moved too)
[x] Agatio & Karst battle cutscenes
[x] Reunion
[x] Loho cannon scene + the world map bit afterwards
Map code editing project which aims to replace the current cutscene skip, which uses the game's (imperfect) built-in debug mode skip, with cutscene removals in places where setting story flags won't work for some reason or another.