Karazaa / Argus

An RTS made in Unreal Engine
MIT License
1 stars 0 forks source link

Add collision/avoidance to navigation. #55

Closed Karazaa closed 1 month ago

Karazaa commented 4 months ago
Karazaa commented 2 months ago

https://dev.epicgames.com/documentation/en-us/unreal-engine/API/Runtime/AIModule/Navigation/UCrowdManager

Karazaa commented 2 months ago

https://dev.epicgames.com/documentation/en-us/unreal-engine/using-avoidance-with-the-navigation-system?application_version=4.27

Karazaa commented 2 months ago

https://research.ncl.ac.uk/game/mastersdegree/gametechnologies/previousinformation/artificialintelligence2path-findingandcrowds/2017%20Tutorial%2013%20-%20Path-Finding%20and%20Crowd%20Management.pdf

Karazaa commented 2 months ago

https://www.gameaipro.com/GameAIPro/GameAIPro_Chapter23_Crowd_Pathfinding_and_Steering_Using_Flow_Field_Tiles.pdf https://www.gameaipro.com/GameAIPro2/GameAIPro2_Chapter17_Advanced_Techniques_for_Robust_Efficient_Crowds.pdf

Karazaa commented 2 months ago

https://www.gameaipro.com/

Karazaa commented 2 months ago

This shit is fucking complicated yo

Karazaa commented 1 month ago

RVO UNC:

https://gamma.cs.unc.edu/RVO2/ https://gamma.cs.unc.edu/ORCA/ [https://www.cs.unc.edu/~geom/RVO/icra2008.pdf](https://www.cs.unc.edu/~geom/RVO/icra2008.pdf# https://gamma.cs.unc.edu/ORCA/publications/ORCA.pdf