Open edizmetin opened 6 days ago
Hey, Thanks for the files! I also took them directly from the files, but somehow they seemed really low res, like you mentioned. Did you manually enhance them? On some textures I used some AI upscaler, but was not that great. I think on retail there is some kind of filter on them, as all the textures look way better there.
I'll decrease the scaling increments, should be fine for everyone.
I would also take the textures in a bigger resolution and more detail, als the round parts seem kind of blocky when big. Filesize is not that important I think. But image editing is not really my speciality.
Hi, I havent used any kind of software enhancements. Took the file straight from blizzard's art directory. Maybe I uploaded the wrong files... Will look at them tomorrow again
The first image is from blizzard's art, and the second with your textures.
Hi Karl, here's a link to the textures from Wago's database: https://wago.tools/files?search=interface%2Fhud%2Fuiunitframe2x.blp&page=1 . This .blp file has all the frames with the highest resolution I could find.
edit: I can't be sure if it's only on my side but if you see the images from my previous comment, you can see that the player portrait doesn't fill and fit the PlayerFrameBorder and the bottom-right is empty.
This would be amazing if we could do this for other frames as well! Personally, I have my debuff frame scaled up to 1.5 and at the top middle of my screen (so I can keep track of raid debuffs). Similarly, my primary action bar which is my rotation is scaled up to 1.5 so my basic combat rotation is easy to see and keep track of.
Hi Karl,
Thanks for the awesome addon!
I noticed that the player frame texture is of lower quality compared to the retail version. I've extracted and edited the original file to better match your UI. I'll upload the file here, and if you like it, you can replace UI-HUD-UnitFrame-Player-PortraitOn-BACKGROUND, UI-HUD-UnitFrame-Player-PortraitOn-BORDER, and UI-HUD-UnitFrame-Player-PortraitOn-BORDER-Plunder. If you're happy with this version, I can look into other textures to see what else might be improved.
Also, I have a feature request: could you add smaller increments to the action bar scaling? Currently, it's set to 0.10, but could you make it 0.05? For now, I’ve been manually adjusting it via the SavedVariables file.
Link to Google Drive for .tga files: https://drive.google.com/drive/folders/1Q1tJP4MfB9qeeDazf-3GfArSbYJSfpVT