[ ] Randomize enemies (worms -> iron golems would be fun).
[ ] Randomly place enemies over the levels.
[ ] Randomize everyone's disposition.
[ ] Randomize item's intrinsic cost. Maybe appraise would become a useful skill?
[ ] Randomize fountain effects (No more retreating to the healing fountains in lvl2!)
[ ] No starting bag. You'll have to find the automap
[ ] Ranger's dream: melee weapons replaced by ranged weapons/bows.
[ ] Penance: no weapons or money available.
[ ] Starvation mode: Food reduced by 1/n (variable n), hidden Ylem rune for create food (In Mani Ylem?), no fishing rods.
[ ] Russian roulette: All weapons and armor receive random bonuses/curses. (Does an npc's weapon affect its attack? Facing a bandit with firedoom axe/black sword is definitely frightening!)
[ ] Merchant's mercy: Weapon and food are only available as barter goods. You'll have to scramble for money to get any progress done. Devious if combined with an item cost modifier.
[ ] nvisible horrors: All monsters become dire ghosts.
[ ] Lockdown: all doors are locked, but have no keys. Lockpicking or bashing only.
[ ] Let's play a game: Place traps at random spots.
[ ] Dislexia: Inspired by that setting in the Quest 64 rando. Randomly changes one vowel in a name into another.
[ ] Peaceful mode: no hostiles.
[ ] Add hints to wall inscriptions and the like.
[ ] Add secret bonus rooms (?!?)
[ ] Make "quest" items have no weight. Sword damage would be reduced to 0 though, for balancing reasons.