When a save has a high Boolean, Float or Integer count due to mods, the Trilogy Save Editor freezes trying to load any of them, probably because the game writes empty booleans, floats and integers up to the ones that are actually added by a mod and the editor struggles to load all of them.
The highest number supported by the modding toolset is 9 digits long so that should be the maximum that the editor should support.
Thank you for pointing this out to me. I've added a hard cap of 10 000 000 plots that can be edited. This is the higher I can do to avoid a panic due to a capacity overflow.
When a save has a high Boolean, Float or Integer count due to mods, the Trilogy Save Editor freezes trying to load any of them, probably because the game writes empty booleans, floats and integers up to the ones that are actually added by a mod and the editor struggles to load all of them. The highest number supported by the modding toolset is 9 digits long so that should be the maximum that the editor should support.
Example Save: John00_07.zip