Both AGG and CoreGraphics draw lines, curves, etc natively with double precision. It would be nice if our Points were also Doubles (rather than Floats). I doubt it makes a perceptible difference to the output (maybe at retina scales where the images are drawn 2-3x their normal size?), but it would reduce the number of conversions we need to do and just generally make things cleaner.
Both AGG and CoreGraphics draw lines, curves, etc natively with double precision. It would be nice if our Points were also Doubles (rather than Floats). I doubt it makes a perceptible difference to the output (maybe at retina scales where the images are drawn 2-3x their normal size?), but it would reduce the number of conversions we need to do and just generally make things cleaner.