KasperHdL / Arena

MIT License
0 stars 0 forks source link

mass-based collision push #14

Closed KasperHdL closed 9 years ago

KasperHdL commented 9 years ago

when objects collide and are not immovable/solid then each object should be pushed based on mass

heavy player does not get pushed when light enemy runs into ie. enemy gets pushed back light player gets pushed when enemy runs into