Closed KasperHdL closed 9 years ago
when objects collide and are not immovable/solid then each object should be pushed based on mass
heavy player does not get pushed when light enemy runs into ie. enemy gets pushed back light player gets pushed when enemy runs into
when objects collide and are not immovable/solid then each object should be pushed based on mass
heavy player does not get pushed when light enemy runs into ie. enemy gets pushed back light player gets pushed when enemy runs into