Currently when anonymization is performed it is made in two steps.
anonimizeMessageEvents() and then anonymizePlayers()
Where anonymizeMessageEvents() deletes all of the communication information between players, and anonymizePlayers changes the unique toon of a player into an arbitrary integer counter, and redacts nickname and clan information.
It is required to introduce a switch that will allow for the user to pick whether ChatEvents ought to be anonymized along with the toon.
Currently when anonymization is performed it is made in two steps.
anonimizeMessageEvents()
and thenanonymizePlayers()
Where
anonymizeMessageEvents()
deletes all of the communication information between players, andanonymizePlayers
changes the unique toon of a player into an arbitrary integer counter, and redacts nickname and clan information.It is required to introduce a switch that will allow for the user to pick whether ChatEvents ought to be anonymized along with the toon.