Closed Kaszanas closed 1 year ago
Because of game time calculations we need to verify game loop at "faster" game speed. This is due to potential discrepancy in gameloop calculations.
Rust readily available implementation can be used for this.
References: https://github.com/icza/s2prot/issues/48 https://github.com/Blizzard/s2client-api/issues/164
This was solved.
Because of game time calculations we need to verify game loop at "faster" game speed. This is due to potential discrepancy in gameloop calculations.
Rust readily available implementation can be used for this.
References: https://github.com/icza/s2prot/issues/48 https://github.com/Blizzard/s2client-api/issues/164