Kaszanas / SC2_Datasets

https://sc2-datasets.readthedocs.io/
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Prepare test file 10s long #22

Closed Kaszanas closed 1 year ago

Kaszanas commented 2 years ago

Because of game time calculations we need to verify game loop at "faster" game speed. This is due to potential discrepancy in gameloop calculations.

Rust readily available implementation can be used for this.

References: https://github.com/icza/s2prot/issues/48 https://github.com/Blizzard/s2client-api/issues/164

Kaszanas commented 1 year ago

This was solved.