Open rhys-newbury opened 10 months ago
Same issue with Defeat vs Loss
from sc2_datasets.torch.sc2_egset_dataset import SC2EGSetDataset from sc2_datasets.available_replaypacks import SC2EGSET_DATASET_REPLAYPACKS from sc2_datasets.transforms.pandas.player_stats_to_dict import playerstats_to_dict from sc2_datasets.transforms.pandas.avg_playerstats_pd_dict import avg_playerstats_pd_dict_transform if __name__ == "__main__": # Initialize the dataset: sc2_egset_dataset = SC2EGSetDataset( unpack_dir="./unpack_dir_path", # Specify existing directory path, where the data will be unpacked. download_dir="./download_dir_path", # Specify existing directory path, where the data will be downloaded. download=False, names_urls=SC2EGSET_DATASET_REPLAYPACKS, # Use a synthetic replaypack containing 1 replay. ) # Iterate over instances: for i in range(len(sc2_egset_dataset)): x = sc2_egset_dataset[i] avg_playerstats_pd_dict_transform(x)
This code does not work, since you expect an outcome to be a 'Win' but the data says 'Victory'
Nice catch! Seems like once again an issue with how many changes there were in StarCraft 2. I will create a map to have it all translated so that there are no discrepancies.
e.g.
2018_IEM_PyeongChang_data\dd998807b2eb48e8ae6892c767fed433.SC2Replay.json
vs
2016_IEM_10_Taipei_data\8c03f998ef5d41dba07ede7703b106ab.SC2Replay.json
"ToonPlayerDescMap": {
"98-S2-1-1636": {
"nickname": "SpeCial",
"playerID": 2,
"userID": 3,
"SQ": 125,
"supplyCappedPercent": 3,
"startDir": 7,
"startLocX": 25,
"startLocY": 21,
"race": "Terr",
"selectedRace": "Terr",
"APM": 305,
"MMR": 0,
"result": "Win",
"region": "Unknown",
"realm": "Unknown",
"highestLeague": "Unknown",
"isInClan": false,
"clanTag": "",
"handicap": 100,
"color": {
"a": 255,
"b": 0,
"g": 66,
"r": 255
}
},
"98-S2-1-1638": {
"nickname": "PandaBearMe",
"playerID": 1,
"userID": 2,
"SQ": 126,
"supplyCappedPercent": 1,
"startDir": 2,
"startLocX": 142,
"startLocY": 134,
"race": "Zerg",
"selectedRace": "Zerg",
"APM": 319,
"MMR": 0,
"result": "Loss",
"region": "Unknown",
"realm": "Unknown",
"highestLeague": "Unknown",
"isInClan": false,
"clanTag": "",
"handicap": 100,
"color": {
"a": 255,
"b": 180,
"g": 20,
"r": 30
}
}
},
vs
"ToonPlayerDescMap": {
"3-S2-1-5282248": {
"nickname": "ByuN",
"playerID": 0,
"userID": 0,
"SQ": 0,
"supplyCappedPercent": 0,
"startDir": 0,
"startLocX": 0,
"startLocY": 0,
"race": "Terr",
"selectedRace": "",
"APM": 0,
"MMR": 0,
"result": "Victory",
"region": "Korea",
"realm": "Korea",
"highestLeague": "Unranked",
"isInClan": false,
"clanTag": "",
"handicap": 100,
"color": {
"a": 255,
"b": 180,
"g": 20,
"r": 30
}
},
"3-S2-1-5285856": {
"nickname": "Lilbow",
"playerID": 0,
"userID": 0,
"SQ": 0,
"supplyCappedPercent": 0,
"startDir": 0,
"startLocX": 0,
"startLocY": 0,
"race": "Prot",
"selectedRace": "",
"APM": 0,
"MMR": 0,
"result": "Defeat",
"region": "Korea",
"realm": "Korea",
"highestLeague": "Unranked",
"isInClan": false,
"clanTag": "",
"handicap": 100,
"color": {
"a": 255,
"b": 0,
"g": 66,
"r": 255
}
}
},
Seems like the game engine naming has changed. I need to look into that further.
Once again I will post this against this repository to verify: https://github.com/Kaszanas/SC2InfoExtractorGo
This code does not work, since you expect an outcome to be a 'Win' but the data says 'Victory'