Closed corp-0 closed 5 years ago
No not really. The overstretching is the action a normal rifleman can do to save a life when no medic is near. I know that it would be more realistic to overstretch before intubating but it is still a game.
So in this context, what does overstretching do?
When you and your buddy clearing a building, your team made get shot and need help. You can save him until the platoon medic arrives
Yeah, ok but I mean in the code. What does it do? How does it help?
It will stop the death timer to count down and stop the alternative timer to count the spO2 down. But will not restart it
Maybe what we need is some documentation to know what does every new option do. How does the ace_airway death timer work? Is it running in parallel to the normal ace death timer? Is it replacing it?
I can help you doing the documentation if you wish, but I need to understand everything first
I will work on a documentation. The death timer will be parallel
Alright then I'll close the issue. Thank you for your time!
Arma 3 Version:
x.xx
(stable, last version) CBA Version:v3.9.1.181229
(stable, last version on Steam) ACE3 Version:3.12.5
(stable, last version on Steam) KAM Version: `(last version on Steam)Mods:
Description:
Steps to reproduce:
Where did the issue occur?
What should have happened I think that the overstretching is meant to be a requierement before intubating the pacient. You should not be able to see the intubation option before overstretching the head or maybe cause more damage to the pacient if you did intubate without overstretching. If I am misunderstading something, let me know.