Katalam / KAM

The ACE Advanced Medical System is nice, but we can do it better, even on a more realistic way and bring it on another level with these addons.
https://katalam.github.io/KAM
GNU General Public License v3.0
18 stars 9 forks source link

Pneumothorax Issue #28

Closed Robdemi closed 5 years ago

Robdemi commented 5 years ago

Arma 3 Version: x.xx (stable / rc / dev) CBA Version: 3.x.x (stable / dev + commit hash) ACE3 Version: 3.x.x (stable / dev + commit hash)

Mods:

ACE
ACEX
ADV-ACE-CPR
Advanced Sling Loading
Advanced Towing
Advanced Urban Rappelling
Ares Mod - Achilles Expansion
BackpackOnChest
CAF2
CBA_A3
Chernarus Winter
CLF_Mods
Ctab Blufor Tracker
CUP ACE3 Compatibility Addon - Vehicles
CUP ACE3 Compatibility Addon - Weapons
CUP Terrains - Core
CUP Terrains - CWA
CUP Terrains - Maps
CUP Units
CUP Vehicles
CUP Weapons
Enhanced Movement
FA-18 Super Hornet
MCC Sandbox 4 -  Mission Making The Easy Way
task_force_radio
RHS-AFRF
RHS-GREF
RHS-SAF
RHS-USAF
RCR-Custom-Factions-Mod-2
FIR AWS (Air weapons systems)
Isla-Duala-Map
RHS ACE Compat mods
http://www.armaholic.com/page.php?id=31967  = USF3
http://www.armaholic.com/page.php?id=31968  = AFRF3
http://www.armaholic.com/page.php?id=32756  = GREF3
Isla Abramia
Kat - Advanced Medical
Chemical Warfare

Description and issue:

-Also when the "dead" AI has the 1X Pneumothorax injury I am not able to use a chest seal. I can do all the other interventions from the mod but for some reason I can't do the Chest seal. Not sure if it's just because it's done on AI.

-I'll check to see if I can reproduce this on players sometime this week.

Where did the issue occur?

Placed Modules:

// ACE Advanced Ballistics force ace_advanced_ballistics_ammoTemperatureEnabled = true; force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true; force ace_advanced_ballistics_bulletTraceEnabled = true; force ace_advanced_ballistics_enabled = true; force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true; force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Advanced Fatigue force ace_advanced_fatigue_enabled = true; ace_advanced_fatigue_enableStaminaBar = true; force ace_advanced_fatigue_loadFactor = 0.995246; force ace_advanced_fatigue_performanceFactor = 2.9; force ace_advanced_fatigue_recoveryFactor = 5; ace_advanced_fatigue_swayFactor = 1; force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Advanced Throwing force ace_advanced_throwing_enabled = true; force ace_advanced_throwing_enablePickUp = true; force ace_advanced_throwing_enablePickUpAttached = true; force ace_advanced_throwing_showMouseControls = true; force ace_advanced_throwing_showThrowArc = true;

// ACE Arsenal force ace_arsenal_allowDefaultLoadouts = true; force ace_arsenal_allowSharedLoadouts = true; ace_arsenal_camInverted = false; ace_arsenal_enableIdentityTabs = true; ace_arsenal_enableModIcons = true; ace_arsenal_EnableRPTLog = false; ace_arsenal_fontHeight = 4.5;

// ACE Captives force ace_captives_allowHandcuffOwnSide = true; force ace_captives_allowSurrender = true; force ace_captives_requireSurrender = 2; force ace_captives_requireSurrenderAi = false;

// ACE Common force ace_common_allowFadeMusic = true; force ace_common_checkPBOsAction = 0; force ace_common_checkPBOsCheckAll = false; force ace_common_checkPBOsWhitelist = "[]"; ace_common_displayTextColor = [0,0,0,0.1]; ace_common_displayTextFontColor = [1,1,1,1]; ace_common_settingFeedbackIcons = 1; ace_common_settingProgressBarLocation = 0; force ace_noradio_enabled = true; force ace_parachute_hideAltimeter = false;

// ACE Cook off force ace_cookoff_ammoCookoffDuration = 1; force ace_cookoff_enable = true; force ace_cookoff_enableAmmobox = true; force ace_cookoff_enableAmmoCookoff = true; force ace_cookoff_probabilityCoef = 1;

// ACE Explosives force ace_explosives_explodeOnDefuse = false; force ace_explosives_punishNonSpecialists = false; force ace_explosives_requireSpecialist = false;

// ACE Fragmentation Simulation force ace_frag_enabled = true; force ace_frag_maxTrack = 10; force ace_frag_maxTrackPerFrame = 10; force ace_frag_reflectionsEnabled = true; force ace_frag_spallEnabled = true;

// ACE Goggles force ace_goggles_effects = 2; ace_goggles_showInThirdPerson = false;

// ACE Hearing force ace_hearing_autoAddEarplugsToUnits = false; force ace_hearing_disableEarRinging = true; force ace_hearing_earplugsVolume = 0.5; force ace_hearing_enableCombatDeafness = false; force ace_hearing_enabledForZeusUnits = false; force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Interaction force ace_interaction_disableNegativeRating = true; force ace_interaction_enableMagazinePassing = true; force ace_interaction_enableTeamManagement = false;

// ACE Interaction Menu ace_gestures_showOnInteractionMenu = 2; ace_interact_menu_actionOnKeyRelease = true; ace_interact_menu_addBuildingActions = false; ace_interact_menu_alwaysUseCursorInteraction = true; ace_interact_menu_alwaysUseCursorSelfInteraction = true; ace_interact_menu_colorShadowMax = [0,0,0,1]; ace_interact_menu_colorShadowMin = [0,0,0,0.25]; ace_interact_menu_colorTextMax = [1,1,1,1]; ace_interact_menu_colorTextMin = [1,1,1,0.25]; ace_interact_menu_cursorKeepCentered = false; ace_interact_menu_menuAnimationSpeed = 0; ace_interact_menu_menuBackground = 0; ace_interact_menu_selectorColor = [1,0,0]; ace_interact_menu_shadowSetting = 2; ace_interact_menu_textSize = 2; ace_interact_menu_useListMenu = true;

// ACE Logistics force ace_cargo_enable = true; ace_cargo_loadTimeCoefficient = 5; force ace_cargo_paradropTimeCoefficent = 2.5; force ace_rearm_level = 1; force ace_rearm_supply = 0; force ace_refuel_hoseLength = 20; force ace_refuel_rate = 2; force ace_repair_addSpareParts = true; force ace_repair_autoShutOffEngineWhenStartingRepair = true; force ace_repair_consumeItem_toolKit = 0; force ace_repair_displayTextOnRepair = true; force ace_repair_engineerSetting_fullRepair = 0; force ace_repair_engineerSetting_repair = 0; force ace_repair_engineerSetting_wheel = 0; force ace_repair_fullRepairLocation = 3; force ace_repair_repairDamageThreshold = 0.6; force ace_repair_repairDamageThreshold_engineer = 0.4; force ace_repair_wheelRepairRequiredItems = 0;

// ACE Magazine Repack force ace_magazinerepack_timePerAmmo = 1; force ace_magazinerepack_timePerBeltLink = 8; force ace_magazinerepack_timePerMagazine = 2;

// ACE Map force ace_map_BFT_Enabled = false; force ace_map_BFT_HideAiGroups = false; force ace_map_BFT_Interval = 1; force ace_map_BFT_ShowPlayerNames = false; force ace_map_DefaultChannel = -1; force ace_map_mapGlow = true; force ace_map_mapIllumination = true; force ace_map_mapLimitZoom = false; force ace_map_mapShake = true; force ace_map_mapShowCursorCoordinates = false; force ace_markers_moveRestriction = 0;

// ACE Map Gestures force ace_map_gestures_defaultColor = [1,0.88,0,0.7]; force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95]; force ace_map_gestures_enabled = true; force ace_map_gestures_interval = 0.03; force ace_map_gestures_maxRange = 15; force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];

// ACE Map Tools force ace_maptools_drawStraightLines = true; ace_maptools_rotateModifierKey = 1;

// ACE Medical force ace_medical_ai_enabledFor = 1; force ace_medical_AIDamageThreshold = 1; force ace_medical_allowLitterCreation = true; force ace_medical_allowUnconsciousAnimationOnTreatment = true; force ace_medical_amountOfReviveLives = 14; force ace_medical_bleedingCoefficient = 1; force ace_medical_blood_enabledFor = 2; force ace_medical_consumeItem_PAK = 0; force ace_medical_consumeItem_SurgicalKit = 0; force ace_medical_delayUnconCaptive = 2; force ace_medical_enableAdvancedWounds = true; force ace_medical_enableFor = 1; force ace_medical_enableOverdosing = true; force ace_medical_enableRevive = 1; force ace_medical_enableScreams = true; force ace_medical_enableUnconsciousnessAI = 2; force ace_medical_enableVehicleCrashes = true; force ace_medical_healHitPointAfterAdvBandage = true; force ace_medical_increaseTrainingInLocations = true; force ace_medical_keepLocalSettingsSynced = true; force ace_medical_level = 2; force ace_medical_litterCleanUpDelay = 501.814; force ace_medical_litterSimulationDetail = 1; force ace_medical_maxReviveTime = 1010.69; force ace_medical_medicSetting = 2; force ace_medical_medicSetting_basicEpi = 0; force ace_medical_medicSetting_PAK = 2; force ace_medical_medicSetting_SurgicalKit = 2; force ace_medical_menu_allow = 1; force ace_medical_menu_maxRange = 8; force ace_medical_menu_openAfterTreatment = true; ace_medical_menu_useMenu = 1; force ace_medical_menuTypeStyle = 0; force ace_medical_moveUnitsFromGroupOnUnconscious = true; force ace_medical_painCoefficient = 1; force ace_medical_painEffectType = 0; force ace_medical_painIsOnlySuppressed = true; force ace_medical_playerDamageThreshold = 8; force ace_medical_preventInstaDeath = true; force ace_medical_remoteControlledAI = false; force ace_medical_useCondition_PAK = 0; force ace_medical_useCondition_SurgicalKit = 1; force ace_medical_useLocation_basicEpi = 0; force ace_medical_useLocation_PAK = 3; force ace_medical_useLocation_SurgicalKit = 0;

// ACE Mk6 Mortar force ace_mk6mortar_airResistanceEnabled = true; force ace_mk6mortar_allowCompass = true; force ace_mk6mortar_allowComputerRangefinder = false; force ace_mk6mortar_useAmmoHandling = true;

// ACE Name Tags force ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1]; ace_nametags_nametagColorBlue = [0.67,0.67,1,1]; ace_nametags_nametagColorGreen = [0.67,1,0.67,1]; ace_nametags_nametagColorMain = [1,1,1,1]; ace_nametags_nametagColorRed = [1,0.67,0.67,1]; ace_nametags_nametagColorYellow = [1,1,0.67,1]; force ace_nametags_playerNamesMaxAlpha = 0.8; force ace_nametags_playerNamesViewDistance = 5; force ace_nametags_showCursorTagForVehicles = false; force ace_nametags_showNamesForAI = false; force ace_nametags_showPlayerNames = 1; force ace_nametags_showPlayerRanks = false; force ace_nametags_showSoundWaves = 1; force ace_nametags_showVehicleCrewInfo = true; force ace_nametags_tagSize = 2;

// ACE Nightvision force ace_nightvision_aimDownSightsBlur = 0; force ace_nightvision_disableNVGsWithSights = false; force ace_nightvision_effectScaling = 0; force ace_nightvision_fogScaling = 0; ace_nightvision_noiseScaling = 1; ace_nightvision_shutterEffects = true;

// ACE Overheating force ace_overheating_displayTextOnJam = true; force ace_overheating_enabled = true; force ace_overheating_overheatingDispersion = true; ace_overheating_showParticleEffects = true; force ace_overheating_showParticleEffectsForEveryone = false; force ace_overheating_unJamFailChance = 0.05; force ace_overheating_unJamOnreload = false;

// ACE Pointing force ace_finger_enabled = true; force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75]; force ace_finger_indicatorForSelf = true; force ace_finger_maxRange = 8;

// ACE Pylons ace_pylons_enabledForZeus = true; ace_pylons_enabledFromAmmoTrucks = true; force ace_pylons_rearmNewPylons = true; force ace_pylons_requireEngineer = false; force ace_pylons_requireToolkit = false; force ace_pylons_searchDistance = 20; force ace_pylons_timePerPylon = 3;

// ACE Quick Mount force ace_quickmount_distance = 3; ace_quickmount_enabled = true; ace_quickmount_enableMenu = 3; ace_quickmount_priority = 0; force ace_quickmount_speed = 18;

// ACE Respawn force ace_respawn_removeDeadBodiesDisconnected = true; force ace_respawn_savePreDeathGear = true;

// ACE Scopes force ace_scopes_correctZeroing = true; force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false; force ace_scopes_defaultZeroRange = 301.031; force ace_scopes_enabled = true; force ace_scopes_forceUseOfAdjustmentTurrets = true; force ace_scopes_overwriteZeroRange = true; force ace_scopes_simplifiedZeroing = false; ace_scopes_useLegacyUI = false; force ace_scopes_zeroReferenceBarometricPressure = 1013.25; force ace_scopes_zeroReferenceHumidity = 0; force ace_scopes_zeroReferenceTemperature = 15;

// ACE Spectator force ace_spectator_enableAI = false; force ace_spectator_restrictModes = 0; force ace_spectator_restrictVisions = 0;

// ACE Switch Units force ace_switchunits_enableSafeZone = true; force ace_switchunits_enableSwitchUnits = false; force ace_switchunits_safeZoneRadius = 100; force ace_switchunits_switchToCivilian = false; force ace_switchunits_switchToEast = false; force ace_switchunits_switchToIndependent = false; force ace_switchunits_switchToWest = false;

// ACE Tagging ace_tagging_quickTag = 1;

// ACE Uncategorized force ace_gforces_enabledFor = 1; force ace_hitreactions_minDamageToTrigger = 0.1; force ace_inventory_inventoryDisplaySize = 0; force ace_laser_dispersionCount = 2; force ace_microdagr_mapDataAvailable = 2; ace_microdagr_waypointPrecision = 3; force ace_optionsmenu_showNewsOnMainMenu = false; force ace_overpressure_distanceCoefficient = 1;

// ACE User Interface force ace_ui_allowSelectiveUI = true; force ace_ui_ammoCount = false; force ace_ui_ammoType = true; force ace_ui_commandMenu = true; force ace_ui_firingMode = true; force ace_ui_groupBar = false; force ace_ui_gunnerAmmoCount = true; force ace_ui_gunnerAmmoType = true; force ace_ui_gunnerFiringMode = true; force ace_ui_gunnerLaunchableCount = true; force ace_ui_gunnerLaunchableName = true; force ace_ui_gunnerMagCount = true; force ace_ui_gunnerWeaponLowerInfoBackground = true; force ace_ui_gunnerWeaponName = true; force ace_ui_gunnerWeaponNameBackground = true; force ace_ui_gunnerZeroing = true; force ace_ui_magCount = true; force ace_ui_soldierVehicleWeaponInfo = true; force ace_ui_staminaBar = true; force ace_ui_stance = true; force ace_ui_throwableCount = true; force ace_ui_throwableName = true; force ace_ui_vehicleAltitude = true; force ace_ui_vehicleCompass = true; force ace_ui_vehicleDamage = true; force ace_ui_vehicleFuelBar = true; force ace_ui_vehicleInfoBackground = true; force ace_ui_vehicleName = true; force ace_ui_vehicleNameBackground = true; force ace_ui_vehicleRadar = true; force ace_ui_vehicleSpeed = true; force ace_ui_weaponLowerInfoBackground = true; force ace_ui_weaponName = true; force ace_ui_weaponNameBackground = true; force ace_ui_zeroing = true;

// ACE Vehicle Lock force ace_vehiclelock_defaultLockpickStrength = 10; force ace_vehiclelock_lockVehicleInventory = false; force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE View Distance Limiter force ace_viewdistance_enabled = false; force ace_viewdistance_limitViewDistance = 10000; ace_viewdistance_objectViewDistanceCoeff = 0; ace_viewdistance_viewDistanceAirVehicle = 0; ace_viewdistance_viewDistanceLandVehicle = 0; ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Weapons force ace_common_persistentLaserEnabled = true; force ace_laserpointer_enabled = true; force ace_reload_displayText = true; force ace_weaponselect_displayText = true;

// ACE Weather force ace_weather_enabled = true; force ace_weather_updateInterval = 60; force ace_weather_windSimulation = true;

// ACE Wind Deflection force ace_winddeflection_enabled = true; force ace_winddeflection_simulationInterval = 0.05; force ace_winddeflection_vehicleEnabled = true;

// ACE Zeus force ace_zeus_autoAddObjects = true; ace_zeus_canCreateZeus = -1; force ace_zeus_radioOrdnance = false; force ace_zeus_remoteWind = false; force ace_zeus_revealMines = 0; force ace_zeus_zeusAscension = false; force ace_zeus_zeusBird = false;

// ACEX Field Rations acex_field_rations_enabled = false; acex_field_rations_hudShowLevel = 0; acex_field_rations_hudTransparency = -1; acex_field_rations_hudType = 0; acex_field_rations_timeWithoutFood = 2; acex_field_rations_timeWithoutWater = 2;

// ACEX Fortify acex_fortify_settingHint = 2;

// ACEX Headless force acex_headless_delay = 15; force acex_headless_enabled = true; force acex_headless_endMission = 0; force acex_headless_log = true;

// ACEX Sitting force acex_sitting_enable = true;

// ACEX View Restriction force acex_viewrestriction_mode = 1; force acex_viewrestriction_modeSelectiveAir = 1; force acex_viewrestriction_modeSelectiveFoot = 1; force acex_viewrestriction_modeSelectiveLand = 1; force acex_viewrestriction_modeSelectiveSea = 1; acex_viewrestriction_preserveView = false;

// ACEX Volume force acex_volume_enabled = true; force acex_volume_fadeDelay = 1; force acex_volume_lowerInVehicles = true; force acex_volume_reduction = 5; force acex_volume_remindIfLowered = false; force acex_volume_showNotification = false;

// Achilles - Available Factions Achilles_var_BLU_CTRG_F = true; Achilles_var_BLU_F = true; Achilles_var_BLU_G_F = true; Achilles_var_BLU_GEN_F = true; Achilles_var_BLU_T_F = true; Achilles_var_CAF_AC = true; Achilles_var_CAF_AR = true; Achilles_var_CAF_TW = true; Achilles_var_CANSOFCOM = true; Achilles_var_CIV_F = true; Achilles_var_CIV_IDAP_F = true; Achilles_var_CUP_B_CDF = true; Achilles_var_CUP_B_CZ = true; Achilles_var_CUP_B_GB = true; Achilles_var_CUP_B_GER = true; Achilles_var_CUP_B_RNZN = true; Achilles_var_CUP_B_US = true; Achilles_var_CUP_B_US_Army = true; Achilles_var_CUP_B_USMC = true; Achilles_var_CUP_C_CHERNARUS = true; Achilles_var_CUP_C_RU = true; Achilles_var_CUP_C_SAHRANI = true; Achilles_var_CUP_C_Special = true; Achilles_var_CUP_C_TK = true; Achilles_var_CUP_I_NAPA = true; Achilles_var_CUP_I_PMC_ION = true; Achilles_var_CUP_I_RACS = true; Achilles_var_CUP_I_TK_GUE = true; Achilles_var_CUP_I_UN = true; Achilles_var_CUP_O_ChDKZ = true; Achilles_var_CUP_O_RU = true; Achilles_var_CUP_O_SLA = true; Achilles_var_CUP_O_TK = true; Achilles_var_CUP_O_TK_MILITIA = true; Achilles_var_FIR_AWS_ENEMY_F = true; Achilles_var_FIR_AWS_FRND_F = true; Achilles_var_I_Chernarus = true; Achilles_var_IND_C_F = true; Achilles_var_IND_F = true; Achilles_var_IND_G_F = true; Achilles_var_Interactive_F = true; Achilles_var_O_AICInsurgents = true; Achilles_var_OPF_F = true; Achilles_var_OPF_G_F = true; Achilles_var_OPF_T_F = true; Achilles_var_OPF_V_F = true; Achilles_var_rhs_faction_insurgents = true; Achilles_var_rhs_faction_msv = true; Achilles_var_rhs_faction_rva = true; Achilles_var_rhs_faction_socom = true; Achilles_var_rhs_faction_tv = true; Achilles_var_rhs_faction_usaf = true; Achilles_var_rhs_faction_usarmy = true; Achilles_var_rhs_faction_usarmy_d = true; Achilles_var_rhs_faction_usarmy_wd = true; Achilles_var_rhs_faction_usmc = true; Achilles_var_rhs_faction_usmc_d = true; Achilles_var_rhs_faction_usmc_wd = true; Achilles_var_rhs_faction_usn = true; Achilles_var_rhs_faction_vdv = true; Achilles_var_rhs_faction_vdv_45 = true; Achilles_var_rhs_faction_vmf = true; Achilles_var_rhs_faction_vpvo = true; Achilles_var_rhs_faction_vv = true; Achilles_var_rhs_faction_vvs = true; Achilles_var_rhs_faction_vvs_c = true; Achilles_var_rhsgref_faction_cdf_air = true; Achilles_var_rhsgref_faction_cdf_air_b = true; Achilles_var_rhsgref_faction_cdf_ground = true; Achilles_var_rhsgref_faction_cdf_ground_b = true; Achilles_var_rhsgref_faction_cdf_ng = true; Achilles_var_rhsgref_faction_cdf_ng_b = true; Achilles_var_rhsgref_faction_chdkz = true; Achilles_var_rhsgref_faction_chdkz_g = true; Achilles_var_rhsgref_faction_hidf = true; Achilles_var_rhsgref_faction_nationalist = true; Achilles_var_rhsgref_faction_tla = true; Achilles_var_rhsgref_faction_un = true; Achilles_var_rhssaf_faction_airforce = true; Achilles_var_rhssaf_faction_army = true; Achilles_var_rhssaf_faction_un = true; Achilles_var_skn_nbc_b = true; Achilles_var_skn_nbc_i = true; Achilles_var_skn_nbc_o = true; Achilles_var_UK3CB_BAF_Faction = true; Achilles_var_UK3CB_BAF_Faction_Airforce = true; Achilles_var_UK3CB_BAF_Faction_Army_MTP = true; Achilles_var_UK3CB_BAF_Faction_Navy_MTP = true; Achilles_var_Virtual_F = true;

// Achilles - Available Modules Achilles_var_Achilles_ACE_Heal_Module = true; Achilles_var_Achilles_ACE_Injury_Module = true; Achilles_var_Achilles_AddECM_Module = true; Achilles_var_Achilles_Animation_Module = true; Achilles_var_Achilles_Attach_To_Module = true; Achilles_var_Achilles_Bind_Variable_Module = true; Achilles_var_Achilles_Buildings_Destroy_Module = true; Achilles_var_Achilles_Buildings_LockDoors_Module = true; Achilles_var_Achilles_Buildings_ToggleLight_Module = true; Achilles_var_Achilles_CAS_Module = true; Achilles_var_Achilles_Change_Ability_Module = true; Achilles_var_Achilles_Change_Altitude_Module = true; Achilles_var_Achilles_Chatter_Module = true; Achilles_var_Achilles_Create_Universal_Target_Module = true; Achilles_var_Achilles_DevTools_FunctionViewer = true; Achilles_var_Achilles_DevTools_ShowInAnimViewer = true; Achilles_var_Achilles_DevTools_ShowInConfig = true; Achilles_var_Achilles_Earthquake_Module = true; Achilles_var_Achilles_Hide_Objects_Module = true; Achilles_var_Achilles_IED_Module = true; Achilles_var_Achilles_Make_Invincible_Module = true; Achilles_var_Achilles_Module_Arsenal_AddFull = true; Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true; Achilles_var_Achilles_Module_Arsenal_CreateCustom = true; Achilles_var_Achilles_Module_Arsenal_Paste = true; Achilles_var_Achilles_Module_Arsenal_Remove = true; Achilles_var_Achilles_Module_Change_Side_Relations = true; Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true; Achilles_var_Achilles_Module_FireSupport_CASBomb = true; Achilles_var_Achilles_Module_FireSupport_CASGun = true; Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true; Achilles_var_Achilles_Module_FireSupport_CASMissile = true; Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true; Achilles_var_Achilles_Module_Player_Set_Frequencies = true; Achilles_var_Achilles_Module_Rotation = true; Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true; Achilles_var_Achilles_Module_Spawn_Carrier = true; Achilles_var_Achilles_Module_Spawn_Destroyer = true; Achilles_var_Achilles_Module_Spawn_Effects = true; Achilles_var_Achilles_Module_Spawn_Explosives = true; Achilles_var_Achilles_Module_Spawn_Intel = true; Achilles_var_Achilles_Module_Supply_Drop = true; Achilles_var_Achilles_Module_Zeus_AssignZeus = true; Achilles_var_Achilles_Module_Zeus_SwitchUnit = true; Achilles_var_Achilles_Nuke_Module = true; Achilles_var_Achilles_Set_Date_Module = true; Achilles_var_Achilles_Set_Height_Module = true; Achilles_var_Achilles_Set_Weather_Module = true; Achilles_var_Achilles_Sit_On_Chair_Module = true; Achilles_var_Achilles_SuicideBomber_Module = true; Achilles_var_Achilles_Suppressive_Fire_Module = true; Achilles_var_Achilles_Toggle_Simulation_Module = true; Achilles_var_Achilles_Transfer_Ownership_Module = true; Achilles_var_Ares_Artillery_Fire_Mission_Module = true; Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true; Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true; Achilles_var_Ares_Module_Bahaviour_UnGarrison = true; Achilles_var_Ares_Module_Behaviour_Patrol = true; Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true; Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true; Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true; Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true; Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true; Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true; Achilles_var_Ares_Module_Equipment_Turret_Optics = true; Achilles_var_Ares_Module_Player_Change_Player_Side = true; Achilles_var_Ares_Module_Player_Create_Teleporter = true; Achilles_var_Ares_Module_Player_Teleport = true; Achilles_var_Ares_Module_Reinforcements_Create_Lz = true; Achilles_var_Ares_Module_Reinforcements_Create_Rp = true; Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true; Achilles_var_Ares_Module_Spawn_Submarine = true; Achilles_var_Ares_Module_Spawn_Trawler = true; Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true; Achilles_var_Ares_Module_Zeus_Hint = true; Achilles_var_Ares_Module_Zeus_Switch_Side = true; Achilles_var_Ares_Module_Zeus_Visibility = true; Achilles_var_ModulePunishment_F = true;

// Achilles - Curator Vision Modes force achilles_curator_vision_blackhot = false; force achilles_curator_vision_blackhotgreencold = false; force achilles_curator_vision_blackhotredcold = false; force achilles_curator_vision_greenhotcold = false; force achilles_curator_vision_nvg = true; force achilles_curator_vision_redgreen = false; force achilles_curator_vision_redhot = false; force achilles_curator_vision_whitehot = true; force achilles_curator_vision_whitehotredcold = false;

// Achilles - Debug force Achilles_Debug_Output_Enabled = false;

// Achilles - Module Defaults Achilles_var_setRadioFrequenciesLR_Default = "50"; Achilles_var_setRadioFrequenciesSR_Default = "150";

// Achilles - User Interface force Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares"; force Achilles_var_moduleTreeCollapse = true; force Achilles_var_moduleTreeDLC = true; force Achilles_var_moduleTreeHelmet = false; Achilles_var_moduleTreeSearchPatch = false;

// ADV - ACE CPR force adv_aceCPR_addTime = 20; force adv_aceCPR_AED_stationType = """Land_Defibrillator_F"""; force adv_aceCPR_chance_0 = 5; force adv_aceCPR_chance_1 = 15; force adv_aceCPR_chance_2 = 40; force adv_aceCPR_chance_aed = 85; force adv_aceCPR_enable = true; force adv_aceCPR_maxTime = 1200; force adv_aceCPR_useLocation_AED = 0;

// CBA UI cba_ui_StorePasswords = 1;

// CUP CUP_Vehicles_PreventBarrelClip = true;

// KAT - ACE Airway force kat_aceAirway_checkbox_puking_sound = true; force kat_aceAirway_deathTimer = 300; force kat_aceAirway_enable = true; force kat_aceAirway_probability_obstruction = 35.5021; force kat_aceAirway_probability_occluded = 61.4972; force kat_aceAirway_string_exit = "";

// KAT - ACE Breathing force kat_aceBreathing_death_timer_enable = true; force kat_aceBreathing_enable = true; force kat_aceBreathing_pneumothorax = 100; force kat_aceBreathing_spo2_big_value = 38.473; force kat_aceBreathing_spo2_small_value = 12.4777;

// KAT - ACE Circulation kat_aceCirculation_bloodgroup = "B"; force kat_aceCirculation_enable = true;

// KAT - ACE Misc force kat_aceMisc_enable = true;

// MCC Classes MCC_convoyHVT = "[[""None"",""0""],[""B.Officer"",""B_officer_F""],[""B. Pilot"",""B_Helipilot_F""],[""O. Officer"",""O_officer_F""],[""O. Pilot"",""O_helipilot_F""],[""I.Commander"",""I_officer_F""],[""Citizen"",""C_man_polo_1_F""],[""C.Pilot"",""C_man_pilot_F""],[""Orestes"",""C_Orestes""],[""Nikos"",""C_Nikos""],[""Hunter"",""C_man_hunter_1_F""],[""Kerry"",""I_G_Story_Protagonist_F""]]"; MCC_convoyHVTcar = "[[""Default"",""""],[""Hunter"",""B_Hunter_F""],[""MRAP"",""I_MRAP_03_F""],[""Quadbike"",""B_Quadbike_F""],[""Ifrit"",""O_Ifrit_F""],[""Offroad"",""C_Offroad_01_F""],[""SUV"",""C_SUV_01_F""],[""Hatchback"",""C_Hatchback_01_F""]]"; MCC_ied_hidden = "[[""Dirt Small"",""IEDLandSmall_Remote_Ammo""],[""Dirt Big"",""IEDLandBig_Remote_Ammo""],[""Urban Small"",""IEDUrbanSmall_Remote_Ammo""],[""Urban Big"",""IEDUrbanBig_Remote_Ammo""]]"; MCC_ied_medium = "[[""Wheel Cart"",""Land_WheelCart_F""],[""Metal Barrel"",""Land_MetalBarrel_F""],[""Plastic Barrel"",""Land_BarrelSand_F""],[""Pipes"",""Land_Pipes_small_F""],[""Wooden Crates"",""Land_CratesShabby_F""],[""Wooden Box"",""Land_WoodenBox_F""],[""Cinder Blocks"",""Land_Ytong_F""],[""Sacks Heap"",""Land_Sacks_heap_F""], [""Water Barrel"",""Land_WaterBarrel_F""],[""Water Tank"",""Land_WaterTank_F""]]"; MCC_ied_small = "[[""Plastic Crates"",""Land_CratesPlastic_F""],[""Plastic Canister"",""Land_CanisterPlastic_F""],[""Sack"",""Land_Sack_F""],[""Road Cone"",""RoadCone""],[""Tyre"",""Land_Tyre_F""],[""Radio"",""Land_SurvivalRadio_F""],[""Suitcase"",""Land_Suitcase_F""],[""Grinder"",""Land_Grinder_F""],[""MultiMeter"",""Land_MultiMeter_F""],[""Plastic Bottle"",""Land_BottlePlastic_V1_F""],[""Fuel Canister"",""Land_CanisterFuel_F""],[""FM Radio"",""Land_FMradio_F""],[""Camera"",""Land_HandyCam_F""],[""Laptop"",""Land_Laptop_F""],[""Mobile Phone"",""Land_MobilePhone_old_F""],[""Smart Phone"",""Land_MobilePhone_smart_F""],[""Longrange Radio"",""Land_PortableLongRangeRadio_F""],[""Satellite Phone"",""Land_SatellitePhone_F""],[""Money"",""Land_Money_F""]]"; MCC_ied_wrecks = "[[""MI-48"",""Land_UWreck_Heli_Attack_02_F""],[""BMP2"",""Land_Wreck_BMP2_F""],[""Car"",""Land_Wreck_Car_F""],[""Car2"",""Land_Wreck_Car2_F""],[""Car Dismantled"",""Land_Wreck_CarDismantled_F""],[""Blackfoot"",""Land_Wreck_Heli_Attack_01_F""],[""HMMW"",""Land_Wreck_HMMWV_F""],[""Hunter"",""Land_Wreck_Hunter_F""],[""Offroad2"",""Land_Wreck_Offroad2_F""],[""Skoda"",""Land_Wreck_Skodovka_F""],[""Slammer"",""Land_Wreck_Slammer_F""],[""T72"",""Land_Wreck_T72_hull_F""],[""Truck"",""Land_Wreck_Truck_dropside_F""],[""Truck2"",""Land_Wreck_Truck_F""],[""UAZ"",""Land_Wreck_UAZ_F""],[""Van"",""Land_Wreck_Van_F""],[""Car Wreck"",""Land_Wreck_Car3_F""],[""BRDM Wreck"",""Land_Wreck_BRDM2_F""],[""Offroad Wreck"",""Land_Wreck_Offroad_F""],[""Truck Wreck"",""Land_Wreck_Truck_FWreck""]]";

// MCC Commander Console MCC_allowConsole = true; MCC_allowRTS = true; MCC_ConsoleACTime = 300; MCC_ConsoleCanCommandAI = true; MCC_ConsoleLiveFeedHelmets = "[""H_HelmetB"",""H_HelmetB_paint"",""H_HelmetB_light"",""H_HelmetO_ocamo"",""H_HelmetLeaderO_ocamo"",""H_HelmetSpecO_ocamo"",""H_HelmetSpecO_blk""]"; MCC_ConsoleLiveFeedHelmetsOnly = false; MCC_ConsoleOnlyShowUnitsWithGPS = true; MCC_ConsolePlayersCanSeeWPonMap = true; MCC_defaultCASEnabled = true; MCC_defaultSupplyDropsEnabled = true;

// MCC GAIA GAIA_CACHE_STAGE_1 = 3000; MCC_AI_AimIndex = 5; MCC_AI_CommandIndex = 5; MCC_AI_Skill_Index = 5; MCC_AI_SpotIndex = 5; MCC_GAIA_AMBIANT = false; MCC_GAIA_AMBIANT_CHANCE = 50; MCC_GAIA_ATTACKS_FOR_NONGAIA = false;

// MCC General MCC_allowlogistics = true; MCC_allowsqlPDA = true; MCC_armedCivilansWeapons = "[""hgun_P07_F"",""hgun_Rook40_F"",""hgun_ACPC2_F"",""hgun_Pistol_heavy_01_F"",""hgun_Pistol_heavy_02_F"",""SMG_01_F"",""SMG_02_F"",""hgun_PDW2000_F""]"; MCC_artilleryComputerIndex = true; MCC_artillerySpreadArray = "[[""On-target"",0], [""Precise"",100], [""Tight"",200], [""Wide"",400]]"; MCC_CuratorEditDisabled = false; MCC_MessagesIndex = true; MCC_syncOn = true; MCC_t2tIndex = 1; MCC_timeMultiplier_settings = 1;

// MCC Mechanics MCC_allow3DSpotting = true; MCC_arcadeTanks = false; MCC_breacingAmmo = "[""prpl_8Rnd_12Gauge_Slug"",""prpl_6Rnd_12Gauge_Slug"",""rhsusf_8Rnd_Slug"",""rhsusf_5Rnd_Slug""]"; MCC_cover = false; MCC_coverUI = false; MCC_coverVault = false; MCC_disableFatigue = true; MCC_ingameUI = true; MCC_interaction = true; MCC_nonLeathalAmmo = "[""prpl_8Rnd_12Gauge_Slug"",""prpl_6Rnd_12Gauge_Slug"",""rhsusf_8Rnd_Slug"",""rhsusf_5Rnd_Slug""]"; MCC_quickWeaponChange = false; MCC_surviveModAllowSearch_index = 0; MCC_surviveModPlayerGear = false; MCC_surviveModPlayerPos = false;

// MCC Mission Wizard MCC_MWAA = "[""B_APC_Tracked_01_AA_F"",""O_APC_Tracked_02_AA_F"",""I_APC_Wheeled_03_cannon_F""]"; MCC_MWAir = "[""O_Heli_Attack_02_F"",""O_Heli_Attack_02_black_F"",""O_UAV_02_F"",""O_UAV_02_CAS_F"",""B_Heli_Attack_01_F"",""I_Plane_Fighter_03_CAS_F"",""I_Plane_Fighter_03_AA_F""]"; MCC_MWArtillery = "[""B_MBT_01_arty_F"",""B_MBT_01_mlrs_F"",""O_MBT_02_arty_F"",""O_Mortar_01_F"",""I_Mortar_01_F""]"; MCC_MWcache = "[""Box_East_AmmoVeh_F"",""Land_Pallet_MilBoxes_F""]"; MCC_MWFuelTanks = "[""Land_dp_smallTank_F"",""Land_ReservoirTank_V1_F"",""Land_dp_bigTank_F""]"; MCC_MWHVT = "[""B_officer_F"",""O_officer_F"",""I_officer_F"",""C_Nikos""]"; MCC_MWIED = "[""IEDLandSmall_Remote_Ammo"",""IEDLandBig_Remote_Ammo"",""IEDUrbanSmall_Remote_Ammo"",""IEDUrbanBig_Remote_Ammo""]"; MCC_MWIntelObjects = "[""Land_File2_F"",""Land_FilePhotos_F"",""Land_Laptop_unfolded_F"",""Land_SatellitePhone_F"",""Land_Suitcase_F""]"; MCC_MWradar = "[""Land_Radar_Small_F"",""B_Radar_System_01_F"",""O_Radar_System_02_F""]"; MCC_MWRadio = "[""Land_TTowerBig_2_F""]"; MCC_MWSITES = "[[""Guerrilla"",""Camps"",""CampA""],[""Guerrilla"",""Camps"",""CampB""],[""Guerrilla"",""Camps"",""CampC""],[""Guerrilla"",""Camps"",""CampD""],[""Guerrilla"",""Camps"",""CampE""],[""Guerrilla"",""Camps"",""CampF""],[""MCC_comps"",""civilians"",""slums""],[""MCC_comps"",""Guerrilla"",""campSite""]]"; MCC_MWSITESmilitary = "[[""Military"",""Outposts"",""OutpostA""],[""Military"",""Outposts"",""OutpostB""],[""Military"",""Outposts"",""OutpostC""],[""Military"",""Outposts"",""OutpostD""],[""Military"",""Outposts"",""OutpostE""],[""Military"",""Outposts"",""OutpostF""]]"; MCC_MWTanks = "[""B_MBT_01_cannon_F"",""O_MBT_02_cannon_F""]";

// MCC Radio MCC_VonRadio = false; MCC_vonRadioDistanceCommander = 12000; MCC_vonRadioDistanceGlobal = 2000; MCC_vonRadioDistanceGroup = 30; MCC_vonRadioDistanceSide = 5000; MCC_vonRadioKickIdle = false;

// MCC Respawn MCC_deletePlayersBody = false; MCC_openRespawnMenu = true; MCC_respawnCinematic = true; MCC_respawnOnGroupLeader = false; MCC_saveGearIndex = false;

// MCC Role Selection CP_defaultGroups = "[""Alpha"",""Bravo"",""Charlie"",""Delta""]"; CP_expNotifications = true; CP_XPperLevel = 4000;

// MCC User Interface MCC_groupMarkers = false; MCC_hitRadar = 0; MCC_indevidualMarkers = false; MCC_nameTags = false; MCC_NameTags_direct = false; MCC_Settings_compassEnabled = 2; MCC_Settings_forceCamera = 3; MCC_Settings_grassDetail = 10; MCC_Settings_ViewDistance = 5000; MCC_showActionKey = true; MCC_suppressionOn = false; MCC_UIModuleTickets = false;

Katalam commented 5 years ago

https://github.com/Katalam/kat_aceAdvMedical/blob/0d9be21884cc4c12a8cc9b1972d5905bc3e28e47/addons/kat_acebreathing/functions/fn_handlePulmoHit.sqf#L20-L26

All of these things have to be true. it have to be a bullet, it have to has enough damage per bullet. You have to hit the body. And then the probability comes.

Robdemi commented 5 years ago

So after being shot 15 times and then having a Pneumothorax is normal?

Katalam commented 5 years ago

Yes

Robdemi commented 5 years ago

How can I change this value? So that even after 1 shot I can have pneumothorax?

Katalam commented 5 years ago

Not possible at the moment

Robdemi commented 5 years ago

Can this be a feature request? Also what about the Chest seal problem?

Katalam commented 5 years ago

It can yes. Which problem?

Robdemi commented 5 years ago

I can't use chest seal even though there is a pneumothorax

Katalam commented 5 years ago

What have to tried? On the torso? As a medic? With items?

Robdemi commented 5 years ago

Chest seal, medic.

Katalam commented 5 years ago

I have no idea. I can't reproduce it.

Robdemi commented 5 years ago

My mistake, I wasn't using character set as doctor. I can see the chest seal now. But the Pneumothorax value can there be a setting to change that to like 1 bullet to the chest and they have a pneumothorax?

Katalam commented 5 years ago

I can have a look yes.

Robdemi commented 5 years ago

Thank you!

Katalam commented 5 years ago

Closed