Open WillFa opened 9 years ago
It should be fixed now with 0.6.1, try it out and keep me updated please =)
Date: Sat, 5 Sep 2015 19:42:11 -0700 From: notifications@github.com To: CSL.NetworkExtensions@noreply.github.com Subject: [CSL.NetworkExtensions] Release 0.6 causing null objects exceptions in certain mods. (#15)
The update that happened on 5th September causes errors in American Roads and Advanced Building Tool. NExt is the only mod that updated today, and these errors weren't happening this morning.
Advanced Building:
LoadGame - Some mods caused errors: [ModException]
Details:
System.Exception:
[0]: Object reference not set to an instance of an object
at AdvancedBuilding.LoadingExtension.RefreshButtons () [0x00000] in :0
at AdvancedBuilding.LoadingExtension.CreateButtons () [0x00000] in :0
at AdvancedBuilding.LoadingExtension.OnLevelLoaded (LoadMode mode) [0x00000] in :0
at ModTools.IsolatedFailures.b__0 (ILoadingExtension e, UpdateMode m) [0x00000] in :0
at ModTools.IsolatedFailures.ProcessLoadingExtensions (UpdateMode mode, System.Func`3 callback) [0x00000] in :0
[1]: Object reference not set to an instance of an object
at American_Roads.AmericanRoads.ChangeProps (System.String textureDir, Boolean remove_arrows) [0x00000] in :0
at American_Roads.ModLoader.OnLevelLoaded (LoadMode mode) [0x00000] in :0
at ModTools.IsolatedFailures.b__0 (ILoadingExtension e, UpdateMode m) [0x00000] in :0
at ModTools.IsolatedFailures.ProcessLoadingExtensions (UpdateMode mode, System.Func`3 callback) [0x00000] in :0
ModException: LoadGame - Some mods caused errors:
American Roads:
LoadGame - Some mods caused errors: [ModException]
Details:
System.Exception:
[0]: Object reference not set to an instance of an object
at American_Roads.AmericanRoads.ChangeProps (System.String textureDir, Boolean remove_arrows) [0x00000] in :0
at American_Roads.ModLoader.OnLevelLoaded (LoadMode mode) [0x00000] in :0
at ModTools.IsolatedFailures.b__0 (ILoadingExtension e, UpdateMode m) [0x00000] in :0
at ModTools.IsolatedFailures.ProcessLoadingExtensions (UpdateMode mode, System.Func`3 callback) [0x00000] in :0
ModException: LoadGame - Some mods caused errors:
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Progress! American roads no longer errors. ABT still does. Same error in Refresh Buttons.
The update that happened on 5th September causes errors in American Roads and Advanced Building Tool. NExt is the only mod that updated today, and these errors weren't happening this morning.
Advanced Building: LoadGame - Some mods caused errors: [ModException]
Details:
System.Exception:
[0]: Object reference not set to an instance of an object at AdvancedBuilding.LoadingExtension.RefreshButtons () [0x00000] in:0
at AdvancedBuilding.LoadingExtension.CreateButtons () [0x00000] in :0
at AdvancedBuilding.LoadingExtension.OnLevelLoaded (LoadMode mode) [0x00000] in :0
at ModTools.IsolatedFailures.b__0 (ILoadingExtension e, UpdateMode m) [0x00000] in :0
at ModTools.IsolatedFailures.ProcessLoadingExtensions (UpdateMode mode, System.Func`3 callback) [0x00000] in:0
[1]: Object reference not set to an instance of an object at American_Roads.AmericanRoads.ChangeProps (System.String textureDir, Boolean remove_arrows) [0x00000] in:0
at American_Roads.ModLoader.OnLevelLoaded (LoadMode mode) [0x00000] in :0
at ModTools.IsolatedFailures.b__0 (ILoadingExtension e, UpdateMode m) [0x00000] in :0
at ModTools.IsolatedFailures.ProcessLoadingExtensions (UpdateMode mode, System.Func`3 callback) [0x00000] in :0
ModException: LoadGame - Some mods caused errors:
American Roads: LoadGame - Some mods caused errors: [ModException]
Details:
System.Exception:
[0]: Object reference not set to an instance of an object at American_Roads.AmericanRoads.ChangeProps (System.String textureDir, Boolean remove_arrows) [0x00000] in:0
at American_Roads.ModLoader.OnLevelLoaded (LoadMode mode) [0x00000] in :0
at ModTools.IsolatedFailures.b__0 (ILoadingExtension e, UpdateMode m) [0x00000] in :0
at ModTools.IsolatedFailures.ProcessLoadingExtensions (UpdateMode mode, System.Func`3 callback) [0x00000] in :0
ModException: LoadGame - Some mods caused errors: