This mod creates a NetCollection, NewRoad, with a null m_prefabs property which seems causes null reference exceptions in some mods. I believe it may also cause a handled (possibly harmless) null reference exception in game code (in LoadingManager.Update()).
The property is later assigned, but during ILoadingExtension.OnCreated() (at least for mods called after Network Extensions) it's null and findable.
It's probably a good idea to initialize the m_prefabs property before adding the NewRoad object to the game objects.
This mod creates a NetCollection, NewRoad, with a null m_prefabs property which seems causes null reference exceptions in some mods. I believe it may also cause a handled (possibly harmless) null reference exception in game code (in LoadingManager.Update()).
The property is later assigned, but during ILoadingExtension.OnCreated() (at least for mods called after Network Extensions) it's null and findable.
It's probably a good idea to initialize the m_prefabs property before adding the NewRoad object to the game objects.