Katalyst6 / CSL.NetworkExtensions

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Texture and Tree Variations #3

Open boformer opened 9 years ago

boformer commented 9 years ago

It would be great to have some roads with different textures, e.g. cobblestone or concrete.

It would also be nice if we could select the tree decoration type (e.g. for palm trees or bush roads).

Low-Priority: I think It would be bad to have a separate menu icon for every of those customized roads. It would be better to have some kind of dropdown menu to customize the road.

Katalyst6 commented 9 years ago

It is a bad idea indeed to have 10-15 variations of roads. I will include those ideas in "future plans", after the first 3-4 main roads pieces will be released.

boformer commented 9 years ago

Do you think it is possible to create variations of existing road types WITHOUT creating new NetInfo prefabs?

I only want to apply visual changes, like replacing:

Some Ideas: Cobblestone roads, roads with palm trees, roads with chinese lanterns, gravel roads using a different texture...

These roads would revert to the vanilla road types when people remove the mod. The normal roads can coexist with the variations. Also, no extra icon in the roads panel is needed for the variations.

Katalyst6 commented 9 years ago

Hey Boformer,Message me via Steam, I'll be glad to explain all that to you (and yes it's totally doable! )

-------- Original message -------- From: boformer notifications@github.com Date: 2015-08-09 13:12 (GMT-05:00) To: "Katalyst6/CSL.NetworkExtensions" CSL.NetworkExtensions@noreply.github.com Cc: Katalyst6 david_charlebois@msn.com Subject: Re: [CSL.NetworkExtensions] Texture and Tree Variations (#3)

Do you think it is possible to create variations of existing road types WITHOUT creating new NetInfo prefabs?

I only want to apply visual changes, like replacing:

Some Ideas: Cobblestone roads, roads with palm trees, roads with chinese lanterns, gravel roads using a different texture...

These roads would revert to the vanilla road types when people remove the mod. The normal roads can coexist with the variations. Also, no extra icon in the roads panel is needed for the variations.


Reply to this email directly or view it on GitHub: https://github.com/Katalyst6/CSL.NetworkExtensions/issues/3#issuecomment-129217753

boformer commented 9 years ago

I will try to make a mod that changes visuals when I come back in October.

The mod should be compatible with NetworkExtensions and Traffic++, as long as you don't mess with the rendering methods.

Katalyst6 commented 9 years ago

No I will not, don't worry about it.Adding new roads is not messing in anyway with the renderings.

-------- Original message -------- From: boformer notifications@github.com Date: 2015-08-12 20:33 (GMT-05:00) To: "Katalyst6/CSL.NetworkExtensions" CSL.NetworkExtensions@noreply.github.com Cc: Katalyst6 david_charlebois@msn.com Subject: Re: [CSL.NetworkExtensions] Texture and Tree Variations (#3)

I will try to make a mod that changes visuals when I come back in October.

The mod should be compatible with NetworkExtensions and Traffic++, as long as you don't mess with the rendering methods.


Reply to this email directly or view it on GitHub: https://github.com/Katalyst6/CSL.NetworkExtensions/issues/3#issuecomment-130490361

boformer commented 9 years ago

Street lamps should also be handled this way when AD is out.