KatekovAnton / MACS-docs

Documentation and specifications for MACs built-in scripting system
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Save game bug #157

Open cugi1 opened 1 year ago

cugi1 commented 1 year ago

Autoosave on the end of the overwrites saved game made by user

KatekovAnton commented 11 months ago

this is expected behavior, not a bug

Slobjok commented 10 months ago

From Discord discussion: Slobjok: What's the reasoning of "save game" in local game? I would expect that I can alway load a saved game later. But it turns out that a saved game gets overwritten on the following turns again. That's not good when you want to take a snapshot of an interesting situation against AI (or in a challenging scenario) and try some different ways from there. (Or more typical usage probably: when something is too difficult currently / you made a big mistake and you want to restart from a saved point and not from the beginning...) The current design is not good (at least it's very unexpected that a manual "save" has no meaning anymore (because it is overwritten) once you press end turn).

KatekovAnton: I know, just Doesn’t really work for a hardcore campaign. I want people to have a challenge sometimes can’t imagine a good ui for it that would work on smartphone screens Not sure if I will ever find a time to work on all of that. Keep in mind that you (if you ready to work on it) will need to copy the full replay save file as well as the entity in allsaves, and then write into the tail of the new file. Not very hard but not sure how to make up a ui for that

cugi1: What about add a game option - "auto save" and possibility to disable it ?

KatekovAnton: Yes it make sense On the main screen on the options screen ok? Same screen with the language selector