KatekovAnton / MACS-docs

Documentation and specifications for MACs built-in scripting system
https://www.facebook.com/groups/1420889268172393/
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[Suggestion] Auto-save #42

Closed 1GodRage closed 1 year ago

1GodRage commented 4 years ago

Online connection will speed up games. Its one of next major goals. Also we designing system that will skip players turns in case they delayed too much :smiley: (Antontsue on 28/01/2019)


If your client send moves and another commands to server, then reload will start from last command send. And ofcourse for online mode each command shoul be confirmed by server side before apply and execution. This totally disable reloads (Hruks on 29/01/2019)


I'll put this under suggestions, since it's most probably known to everyone and not really a bug, but an exploit...

Please disable the save function in Multiplayer games or even better automatically save automated after every action a player takes. While it's nice to be able to start over when I have misclicked or made a line of connectors where none belongs, it's heavily abusable and anyone with a little bit of ambition will feel the tingle in his fingers when a turn doesn't work out the way he had it planned out. Especially with the save function a player can move, save, move, save again, ooh, hit a mine - reload. lets go elsewhere then. And a lot of similar situations where it's just not fair against another player not using this.

(Suggested by WarChicken on 08/07/2019) With "+1" hand from Anton and Zipfel~

KatekovAnton commented 1 year ago

we decided that mutliplayer game should be recorded instantly. as it was released in v17

semi-online is just too difficult to maintain