Closed Igneous01 closed 6 years ago
Proposed fix in KI.Hooks.GameEventHandler:onEvent
elseif event.id == world.event.S_EVENT_CRASH or
event.id == world.event.S_EVENT_DEAD or
event.id == world.event.S_EVENT_EJECTION or
event.id == world.event.S_EVENT_PILOT_DEAD or
event.id == world.event.S_EVENT_PLAYER_LEAVE_UNIT then
env.info("KI.Hooks.GameEventHandler - DEATH EVENT")
-- doing something sneaky - modify the event object so that if the unit that died is AI, add a .target property and set it to the AI unit that died - this will capture the category, unit type information and store it in the target columns, rather than the player columns (we'll set those to "AI")
if not playerName then
event.target = event.initiator
end
table.insert(KI.Data.GameEventQueue,
GameEvent.CreateGameEvent(KI.Data.SessionID,
KI.Data.ServerID,
event,
timer.getTime())
)
-- if a helicopter died/left slot remove the cargo contents from the heli
SLC.TransportInstances[event.initiator:getName()] = nil
return
If you load troops into heli. Then die / reslot into same spot, you still have cargo in your helicopter. This should be reset when you reslot.