Closed Igneous01 closed 6 years ago
What happens is that when starting the mission in single player mode, the call to net.get_player_info(playerID) returns nil, where as before it used to return the player information for the server player.
Issues resolved if running mission in MP.
When starting game - the updateplayer action does not send any player data to server.
{"Action":"UpdatePlayer","BulkQuery":true,"Data":[],"Destination":"MYSQL"}