This PR adds methods to World to expose the self and others collision groups that are constructed when skeletons are added to World, as well as a method to access the World's collision detector. The purpose of this change is to make it easier to do custom collision checks on different skeletons without needing to reconstruct the requisite CollisionGroup objects.
This PR adds methods to
World
to expose theself
andothers
collision groups that are constructed when skeletons are added toWorld
, as well as a method to access theWorld
's collision detector. The purpose of this change is to make it easier to do custom collision checks on different skeletons without needing to reconstruct the requisiteCollisionGroup
objects.