Godot supports terrains, or autotiling, to automatically define connecting tiles. This allows developers to quickly implement tilemap floors and terrains without needing to manually define each tile.
Implement tilemap terrain and define a few autotiles
Create another area of the map using the new autotiles
Godot supports terrains, or autotiling, to automatically define connecting tiles. This allows developers to quickly implement tilemap floors and terrains without needing to manually define each tile.