Open ColaLiao opened 4 years ago
Screenshots?
I have a temp fix.
This issue is because that ModelSwimmingPlayer uses a constant head pitch angle instead of headPitch * 0.017453292F
, while LayerBipedArmor
uses headPitch * 0.017453292F
.
However, changing the head pitch to headPitch * 0.017453292F
will make the player model become strange.
So a temporary way to fix it is adding a extending class of LayerBipedArmor
, and use this class instead of BipedArmor
in RenderPlayerSwimming
.
package xyz.kaydax.ido.legacy.model;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.client.renderer.entity.layers.*;
import net.minecraft.entity.EntityLivingBase;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/**
* This is a temp fix for 'Helmet at wrong place when swimming'.
* "Patches" the LayerBipedArmor making it use the constant pitch angle.
*
* (It's called a temp fix because it's not good for compatibility)
*/
@SideOnly(Side.CLIENT)
public class SwimmingLayerBipedArmor extends LayerBipedArmor {
public SwimmingLayerBipedArmor(RenderLivingBase<?> rendererIn) {
super(rendererIn);
}
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
super.doRenderLayer(
entitylivingbaseIn,
limbSwing,
limbSwingAmount,
partialTicks,
ageInTicks,
netHeadYaw,
-51.42857142857143F,
scaleFactor);
}
}
I'm not sure whether the author is still working on this mod or not. Maybe I could distribute the bug-fixed version by myself.
I'm not sure whether the author is still working on this mod or not. Maybe I could distribute the bug-fixed version by myself.
I think at this point it's safe to make the bug-fixed version and distribute it yourself. I would be quite grateful if you made it at least available somewhere private. I'm making a 1.12.2 modpack and am in desperate need of this mod, but can't bring myself to use it until this major aesthetic bug is gone. I would manually apply the fix you provided, but I have absolutely no idea how to do that.
I am still working on the md, but it isn't a top priority right now to work on it. I will be making a whole rewrite of the mod soon enough once I have the time to do it
I am still working on the md, but it isn't a top priority right now to work on it. I will be making a whole rewrite of the mod soon enough once I have the time to do it
Oh, that's very good to know, I was worried the mod's been abandoned! Do you at least know if an update or the rewrite will be available this year?
Try and see if its working now with the latest patch so I can close out this ticket
Try and see if its working now with the latest patch so I can close out this ticket
Hey, I tested this with 2.0.0-B
and this is still an issue.
when use third person view, helmet position goes wrong when swimming.