KaylaCrush / Slime-Simulation

My own fork of the slime sim to play around with
https://www.youtube.com/watch?v=X-iSQQgOd1A
GNU General Public License v3.0
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add food mechanic #1

Open KaylaCrush opened 1 year ago

KaylaCrush commented 1 year ago

Will require thought. I want to add some kind of food to simulate the way real slime molds work. How to implement??? How do real slime molds do it?

The idea here is when an agent encounters food, it will turn around and start following its own trail back, while leaving a stronger pheremone trail behind it. It will tend to find its way back to where it started (the 'home' area, maybe even just a pixel). This will make a more compelling trail between the food and the spawn and hopefully give some interesting behavior

Also, consider an anti-food that makes pheromone trails WORSE